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Update Survival - Help us with next the update! | April the 18th 2020

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MrEpiko

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First of all, fix crates, then: update to newest Minecraft version (1.15/1.16), add /c perm about removing stuff from Item frames and from Armour stands, new spawn ofc, at warps system (maybe /c warp [name] so players can have shops and other stuff, add more clan ranks, fix thing with [PRIVATE SIGNS] cuz when some1 randomly posts it at wild it cant be removed by any1 else expect person who put it, then add clan ranking system, fix /baltop, fix dupe glitches cuz a lot of players are using them, make somehow that random builds at /wild dissapear if they arent in clan claims cuz this season there was a lot of random builds which was very annoying, fix rank places (example: Warlock rank comes before Wizard rank on TAB), add some challenges, dont add custom enchants, maybe PVP zone, add shop signs, make spawners breakable (for donators only), add more perms to ranks, some ranks has abbility to use advanced text tags (such as &k,&l,&n...) that should be fixed, new /shop with better stuff in it, /cf and /xf cuz why not, add rank vouchers, add perms vouchers (feed, fly, fix...),
theres also a lot of glitches and exploits to be fixed (as i said, dupe glitch, but theres many other ones), disable /tpahere to unranked players (due to a lot of tptrappers), dont add pika's anvils just let them be normal ones, and thats pretty much all i wanted to tell, theres more stuff but i think this is most important ones. Thanks
 

xFeLip3iK09_

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bring back some of the donators commands that are gone, bring back some crate kits, and like Blake said get rid of clans
It's really brooding
THE NINJA KIT is literally
an iron armor enchanted with an axe pick and spade without enchantments.
 
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Max

Max

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If anyone could state what the issues are with the current claiming system, instead of saying to remove it would be appreciated.
 

Xephor_EX

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If anyone could state what the issues are with the current claiming system, instead of saying to remove it would be appreciated.

As a "clan" we're limited with only 100 chunks of claims after which there's no way to expand on it. With the golden shovel at least, there wasn't such a limit and the claims you could get measured with the time you played on the server.
 

Shagysc

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UwGe2IG.jpg

Survival - PikaNetwork 2020

Greetings PikaCrafters,

Within this post, we would like to talk about the Survival gamemode on pika network.

We would like to give the community the opportunity to let us know what you would like to see within a reset, if there are any features that need to be added, if there is anything we should remove with a reset or you could help us by listing all the bugs that need to be fixed.

We already read through all the suggestions that have been currently placed on the suggestions page on the forums, and we would like to say we have already chosen a couple of ideas that for sure will be added!

If you're interested in helping with suggestions for changes and additions, can you use this thread to discuss anything with other people in our community that you think would be beneficial. But please be descriptive when giving feedback, saying the server is broken isn't helping us in any way.

So we are now taking all player feedback and suggestions for survival so that we can develop something that the community would like to see.

To start off will I ask some questions.

  • Vanilla generated biomes.
  • Update to a newer version of Minecraft?
  • A new shop system, where the server itself makes the economy.
  • Fix all current bugs
  • A new and updated claiming system
  • Improve the performance by a lot (This isn't that hard if you see the current setup)
  • Update all plugins in general.
  • ???
  • `Your suggestions here`

Please take this opportunity to let us know by replying to this message what changes you would like to see going forwards!
You can also let us know what you think of the current ideas we have and why we should add them or not.

Thanks.
UwGe2IG.jpg

Survival - PikaNetwork 2020

Greetings PikaCrafters,

Within this post, we would like to talk about the Survival gamemode on pika network.

We would like to give the community the opportunity to let us know what you would like to see within a reset, if there are any features that need to be added, if there is anything we should remove with a reset or you could help us by listing all the bugs that need to be fixed.

We already read through all the suggestions that have been currently placed on the suggestions page on the forums, and we would like to say we have already chosen a couple of ideas that for sure will be added!

If you're interested in helping with suggestions for changes and additions, can you use this thread to discuss anything with other people in our community that you think would be beneficial. But please be descriptive when giving feedback, saying the server is broken isn't helping us in any way.

So we are now taking all player feedback and suggestions for survival so that we can develop something that the community would like to see.

To start off will I ask some questions.

  • Vanilla generated biomes.
  • Update to a newer version of Minecraft?
  • A new shop system, where the server itself makes the economy.
  • Fix all current bugs
  • A new and updated claiming system
  • Improve the performance by a lot (This isn't that hard if you see the current setup)
  • Update all plugins in general.
  • ???
  • `Your suggestions here`

Please take this opportunity to let us know by replying to this message what changes you would like to see going forwards!
You can also let us know what you think of the current ideas we have and why we should add them or not.

Thanks.
i will love it if u fix the bug with the tridents so when u kill a mob with a trident and buy stuff from shop ur trident dont get vanished lmao it actually happened to me like 4 times
 

AlphaRacon

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UwGe2IG.jpg

Survival - PikaNetwork 2020

Greetings PikaCrafters,

Within this post, we would like to talk about the Survival gamemode on pika network.

We would like to give the community the opportunity to let us know what you would like to see within a reset, if there are any features that need to be added, if there is anything we should remove with a reset or you could help us by listing all the bugs that need to be fixed.

We already read through all the suggestions that have been currently placed on the suggestions page on the forums, and we would like to say we have already chosen a couple of ideas that for sure will be added!

If you're interested in helping with suggestions for changes and additions, can you use this thread to discuss anything with other people in our community that you think would be beneficial. But please be descriptive when giving feedback, saying the server is broken isn't helping us in any way.

So we are now taking all player feedback and suggestions for survival so that we can develop something that the community would like to see.

To start off will I ask some questions.

  • Vanilla generated biomes.
  • Update to a newer version of Minecraft?
  • A new shop system, where the server itself makes the economy.
  • Fix all current bugs
  • A new and updated claiming system
  • Improve the performance by a lot (This isn't that hard if you see the current setup)
  • Update all plugins in general.
  • ???
  • `Your suggestions here`

Please take this opportunity to let us know by replying to this message what changes you would like to see going forwards!
You can also let us know what you think of the current ideas we have and why we should add them or not.

Thanks.
add the feauture that can brake private signs in the your own claim
 

blakeoncoaster

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Sep 1, 2016
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If anyone could state what the issues are with the current claiming system, instead of saying to remove it would be appreciated.
We are limited, while with golden shovel system we could claim more if we played more. And the whole point of the clans makes it look a lot like factions, to be honest. The biggest issue I have with clans is the limitation of claiming.
 

Mobman2345

Pika Member
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Jun 28, 2018
Messages
38
Points
34
If anyone could state what the issues are with the current claiming system, instead of saying to remove it would be appreciated.
The problem is the limitations it has, not only are we limited to 100 claims but also; its a pain to manage, if I want to give my BFF access to build and stuff in my claim, I have to add him to my clan or make him an ally, the problem with that is that it allows other allies to also build on Ur claims which could let them grief and raid Ur bases. But if we have the Golden shovel system, I could give access to a specific person and not a whole group of 20, plus the current system doesn't let others use things like chests in your base, even if u do enable the perms, that doesn't exist with golden shovel cause u could give them access to Ur chests aswell. Plus the Golden shovel system rewards play time with more claims, so the server will be active more than ever with people playing and gathering up claims. On that note: people who bought ranks should get extra claims from the very start, and I mean ALL ranks, not just those who have alchemist and above. Like samurai could start with 1000 or so, ninja with like 3000 and warlock with even more, which sounds OP but u gotta Remeber that the shovel system is limited to actual specific block counts, and not to chunks like the current one, so 100 claims is barely enough for a big wooden house, it might not even claim it all.
 

MercuryGFX

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1.5 may look bad, but when it was released it was like a revolution in Minecraft. . .
Redstone Comparators
Redstone lamps
Hoppers
1.5.2 is good :v
It was a typo. Meant to say 1.15, Now please stop mentioning 1.5 as it has no sense in general
 

HyperRSmash

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Messages
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Good evening,

Some of you know me from survival and I've played there for a long time (few years) and I have a good idea of how survival was, is, and what it can become.
With this I will write everything in a detailed way in order to make everything clear and specific.

About the above questions:

  • Vanilla generated biomes or custom terrain?
I don't think custom terrain is needed. Vanilla survival is good, it's fun and it's simple and the normal biomes are just perfect,


  • Update to a newer version of Minecraft?
The newer version the best, since it has more things to do. 1.16 has not been released yet, and so it's pretty soon to even consider it but 1.15 would be a good choice (in case there are good plugins for it, otherwise staying in an older version would be better).


  • A new shop system, where the server itself makes the economy.
This topic is of extreme importance because it plays with the way survival will work.

I don't think /shop and /ah are good for survival. Survival was at it's peak few years ago, and I recall the economy being made with emeralds, in which the players would trade those emeralds for items with another player and the other way around. Of course, those were different times but I can assure that the time the emeralds economy was changed to the /shop economy, survival started going down and down.... it was, in my opinion, a huge mistake.

In this reset, I suggest the current economy to be entirely removed. Ok so, if it is removed, how will players get their resources? Well they could get them by themselves, like in a vanilla survival but another way, is implementing the emerald economy, as refered above. This economy would consist in emeralds being used as the coin, so 1 emerald would be 1 euro/dollar/others and it could be traded with other players to buy and sell stuff. They were stored in vaults, which were chests that had a sign typed [vault]. Emeralds that were paid or received were stored and removed from those vaults.

There used to also be a /warp shop or if I'm not mistaken /warp slendyy that was a shop built by Slendyy (an ex-senior-admin and a beloved player which used to be very active in survival) where he hired workers and those workers would work in his shop. Everytime a player wanted to buy something they would ask that to the worker, pay the worker and then the worker would go to the basement where all the items were stored and give them to the player. The worker received 50% of the player's payment.

This shop would be useful, since it would allow players to find a way to get emeralds by working and for the other players to buy stuff they need, for fair prices.

If the emerald system was implemented, how to get them exactly?
As stated before, players could get them by trading or working on a shop but other methods (already used in older seasons) would be:

-receiving from voting and in vote crate;
-mining (like in vanilla);
-others.

If this economy was implemented, commands like /shop and /ah should be removed, so players would be forced to interact with eachother to get stuff, instead of just buying it on /shop and /ah can be nice, but if a player has to come to another player to buy something, they would need to trust them, otherwise he could just want to trap him (which is not allowed) and so, with this players would start to trust eachother more and more, making the community stronger.
Commands like /trade should be kept, but it should have a distance limit, like 5 blocks, so players would need to be near eachother.

To sum up, the current economy should be erradicated and replaced by a new one, which would obligate the players to interact with eachother and at the same time wouldn't allow them to get stuff that easly (like buying wood logs on /shop instead of going to mine them). All this because survival is not about buying stuff from a virtual economy, survival is not skyblock.


  • A new and updated claiming system

The current clans system was fun, it was nice playing with friends in the same clan and such but it was filled with bugs, like the /c perms which ost permissions didn't work properly but I believe it would be better to get back to the old claim system.

Why?
This opinion is not only mine, but many friends that used to play survival share this idea too:

The old claim system was simple and practical, as it allows to subdivide claims, allow people to build there, and although they have a claim limit, people earn claim blocks by the ammount of time they spend there (this last topic was one of the worse things about the clans system in my opinion, since it only allowed to claim 100 chuncks). One huge advantage of this claim system is that the players can also see the coords of all their claims, which is not possible with /clan plugin. I've seen many players coming to me and asking for my help to get them to their base because they didn't /sethome and I just couldn't help because they didn't have any coords for it.

The old claim system, where we used a golden shovel, had 1 problem: if a player claims land, it wouldn't ever be removed which should be automatically erased in the case the player stops playing for like 2 months, so it would allow other players to use that land instead of it being a huge mess like it ends up to be.

On the other hand, if the clan system could give more claims for the player considering the ammount of time he plays, and the 10 days auto-kick would be replaced for a 2 months one, and had it's bugs fixed, maybe it could work well, but still, the old claiming system is just perfect... simplicity is the key.


  • Improve the performance by a lot (This isn't that hard if you see the current setup)
Survival has a little lag but if I'm not wrong it has alot less than it used to but a better performance would be great.


  • Update all plugins in general.
The commands like /hug /kiss should stay since they're just for fun. The plugin that allows the players to sit on a stair are fun too, they're simple things but it's still quite fun to /hug other people or sit in stairs with a group of friends around a table.

This one is a little important to me: /rename was removed and I think it should be added back.... it was added a few seasons ago and it was so nice to rename our items and make them unique. This command would be an amazing adition to donators commands,

/ignore should not be a donator command. It is imortant for every player to just /ignore others that they don't like, it's not a perk, it's a necessity!

Many seasons ago survival had a blocks and chests log, so every change made on chests and blocks would be saved. Maybe this would use alot of memory (that's why it was removed) but it is extremly useful for staff to access because many players get raided, or stolen, and it's hard for them to record it since many of them just aren't prepared or they weren't even there when it happened. This plugin would allow us, staffs, to be able to make the game safer as we could easly catch griefers and hardly we wouldn't get enough proof.

  • `Your suggestions here`
Ok, now this will be about many things, being all of them extremly important (in my opinion of course):

-PvP
As long as I remember, survival never allowed pvp in the wild area, or inside the claims, but it used to have a pvp arena and for sure it was fun. Every gamemode should have a pvp arena, it's just fun to fight other players and lose our stuff, or get their stuff.... it's just nice and it's something that can show how OP our armor and sword is and it's just important..... a survival without a pvp arena feels incomplete.
(PvP would be in a arena build in the spawn area where players would /warp pvp to get there easly).


-Wild
The /wild command should be able to have a bigger range, like 7k blocks, just to try to minimize the random builds players leave in /wild that makes it look extremly raided.


-Nether
Nether shouldn't have an edge
. This edge was implemented this last season because some players abused an exploit where they could make a blaze spawner to drop and collect it. The exploit was fixed, so it wouldn't be needed to have an edge anymore so players would have a bigger nether area to explore.

-End
This is extremly important. One of the things i missed the most last season was the end. It's just fun to explore it.... the ships, the islands... everything!
Without the end survival loses a major thing, but how to implement it? The main island should be protected so players couldn't destroy the endstone but at the same time they should be able to place end crystals to respawn the ender dragon. Outside the main island, the only claimed parts should be the islands the end has a fast travel gate with (which appear after killing the ender dragon for the first time) so players wouldn't die in any way if they traveled there. Outside those islands and the main one it should all be unclaimed so players would be able to explore it, raid the end fortresses and just have fun there!
/fly should be disabled, so players would need to fly with elytra.


-Difficulty
This one is very very very important and this is not only my opinion (like the claims one): The difficulty shouldn't be easy, it's ALOT more fun playing on hard, but as a middle term why not the medium difficulty? I believe this would be perfect.


-Weather
One of the things that lacked this survival was weather that wasn't sunny..... it lacked rain and thunder which I consider important... thunder weather allows us to get mob skulls, skeleton horses! It's just fun and hard to make that but still... it's a challenge! Survival should have all the 3 weather conditions because that way it is alot more fun!

-Player warps
This idea was here on the season before.. but it was removed. The idea consist on players to apply for a public warp in the forums so players could go to his place and just do whatever there is to do, like a roller coaster, a xp grinder, etc.

-Beacons and summoning the wither boss
Those are parts of the game, it's just important players to be able to craft them items. Not allowing the players to craft the items and then making the items avaliable in /shop makes survival lose it's objective. I think hoppers had to be bought too.

Edit:

-Pillagers and raids
This is something that comes with 1.14, they are really funny to fight and in a server players have the chance to fight it together. So if 1.14 or higher gets implemented, please do not disable raids, as they are a crucial part of the version. As stated by others, this would be a way to farm emeralds in case we go back to the emerald economy, but then, this would be a really good way of making profit, as it would have medium rewards and still presents some difficulty.

-World without borders
Like the current world, it shouldn't have borders, they are just annoying and limiting, and this is not factions where they need to raid eachother, in survvial the more space the better! So we can build our stuff and find the biomes, villages, temples we want. Ifworld has borders, even if it is big, it has limited resources, like sponges, heart of the sea, illager mansions, and the temples.

-Allow the use of lava without requiring secondary methods, such as dispensers
I know it was disabled to prevent tp killing, but lava isn't the best method to do so, and it is still useful for players to be able to place lava without needing to use dispensers just for their builds. This suggestion isn't as important as the others.

-Remove /ec from non-donators
The reason why I suggest removing it for non-donators is because survival isn't OP and players having access to player vaults (even if just the enderchest) makes it a little more OP than it should. The only reason why I think donators should keep it is because it used to be one of their perks (I don't remember if it was for all ranks or from ninja+ for example). Players should be able to access their enderchest only by using the enderchest, and not by a command.
In case this suggestion isn't accepted at least allow players to access their enderchests both by the command /ec and from the enderchest block (which right now we can't access).

-Wither boss
Just like suggested before, to allow us to craft beacons, hoppers, etc, to craft those beacons we would need nether stars, which shouldn't be sold on /shop or any other similar shop, they should be collected only by spawning and killing the wither boss, I mean, it's fun to fight it and taking out the bosses out of survival in a way kills it's spirit. All those small things are important to make survival perfect!


I took some time to think what should not be added/changed in the new season:

-Do not allow any player to silk spawners
If this was allowed, players would abuse it. Survival is not supposed to have grinders, it's supposed to be simple. If players need more xp they would need to build other kind of farms, like a guardian farm or blaze farm, which are harder than the others. This shouldn't even be allowed for donators for the same reason.

-/shop
In the case /shop doesn't get removed, it shouldn't have more items. Survival is not creative,
players are not supposed to gather the materials they need to craft other materials or for their builds, they're not supposed to just use a command and get them without any effort. OP items sold on shop should have high prices, just so it would be worth more to get the items the vanilla way, then to buy them on /shop.

To sum up, survival is neither skyblock nor factions, so many things should change and it for sure would improve survival! It should look more to vanilla then it currently does. It should also force the players to interact more with eachother instead of just buying and selling everything virtually.
Anything that would make survival more OP would be excluded (like mining spawners, hostile mob spawn eggs, which didn't happen this season)

I hope everyone enjoys this new season <3


Regards,
-HyperRSmash
 
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oOmeerOo

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Okey so this is what I know from my near 3 hours of game play.

-The clan/claim system seems a bit of a downgrade compared to the golden shovel system that existed, for starters it is a tad bit confusing to get around with and /help wasn't much of a help either. I understand newer things are cool and we want to keep the game engaging/fun for everyone but I personally didn't find any issues with the golden shovel system -that could be only me-.
It allowed one to simply right click on opposite ends and boom you claimed your piece of land, unless you didn't have enough blocks which is cool! you will be there in no time. You just have to keep on playing and get more time in.

- I personally miss the pvp arena -am I the only one?- It was great for two reasons, my friends got to show off their great pvp skills and I enjoyed watching it had some for everyone. Sometimes it even helped with settling arguments/problems however it probably caused more :D.
 

MercuryGFX

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commands like /shop and /ah should be removed, so players would be forced to interact with eachother to get stuff, instead of just buying it on /shop and /ah can be nice, but if a player has to come to another player to buy something
This can increase the chances of players getting scammed though, that's something we don't want.
 

HyperRSmash

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This can increase the chances of players getting scammed though, that's something we don't want.
That's why /trade would persist. In the worst case they could /trade in /spawn so it's safe.
That way they are obligated to actually interact and get near eachother and they don't get scammed.
 

oOmeerOo

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That's why /trade would persist. In the worst case they could /trade in /spawn so it's safe.
That way they are obligated to actually interact and get near eachother and they don't get scammed.
didn't we used to have an actual trading spot with anvils in it? which both players had to enter and you couldn't tpa out or into.
 

HyperRSmash

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didn't we used to have an actual trading spot with anvils in it? which both players had to enter and you couldn't tpa out or into.
yes, /warp trade, but the problem with it is that the players had to manually drop their stuff, which could lead to scams
 

Mobman2345

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That's why /trade would persist. In the worst case they could /trade in /spawn so it's safe.
That way they are obligated to actually interact and get near eachother and they don't get scammed.
Not everyone wants to Interact with every one, I don't want to be bothered to have to go to a person to trade with them. /trade should stay the same as it is rn.
 
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