Good evening,
Some of you know me from survival and I've played there for a long time (few years) and I have a good idea of how survival
was,
is, and what it
can become.
With this I will write everything in a detailed way in order to make everything clear and specific.
About the above questions:
- Vanilla generated biomes or custom terrain?
I don't think custom terrain is needed. Vanilla survival is good, it's fun and it's simple and the normal biomes are just perfect,
- Update to a newer version of Minecraft?
The newer version the best, since it has more things to do. 1.16 has not been released yet, and so it's pretty soon to even consider it but 1.15 would be a good choice (in case there are good plugins for it, otherwise staying in an older version would be better).
- A new shop system, where the server itself makes the economy.
This topic is of extreme importance because it plays with the way survival will work.
I don't think
/shop and
/ah are good for survival. Survival was at it's peak few years ago, and I recall the economy being made with
emeralds, in which the players would trade those emeralds for items with another player and the other way around. Of course, those were different times but I can assure that the time the emeralds economy was changed to the /shop economy, survival started going down and down.... it was, in my opinion, a huge mistake.
In this reset, I suggest the current economy to be entirely removed. Ok so, if it is removed, how will players get their resources? Well they could get them by themselves, like in a vanilla survival but another way, is implementing the emerald economy, as refered above. This economy would consist in emeralds being used as the coin, so 1 emerald would be 1 euro/dollar/others and it could be traded with other players to buy and sell stuff. They were stored in vaults, which were chests that had a sign typed
[vault]. Emeralds that were paid or received were stored and removed from those vaults.
There used to also be a
/warp shop or if I'm not mistaken /warp slendyy that was a shop built by Slendyy (an ex-senior-admin and a beloved player which used to be very active in survival) where he hired workers and those workers would work in his shop. Everytime a player wanted to buy something they would ask that to the worker, pay the worker and then the worker would go to the basement where all the items were stored and give them to the player. The worker received 50% of the player's payment.
This shop would be useful, since it would allow players to find a way to get emeralds by working and for the other players to buy stuff they need, for fair prices.
If the emerald system was implemented, how to get them exactly?
As stated before, players could get them by trading or working on a shop but other methods (already used in older seasons) would be:
-receiving from voting and in vote crate;
-mining (like in vanilla);
-others.
If this economy was implemented, commands like /shop and /ah should be
removed, so players would be forced to
interact with eachother to get stuff, instead of just buying it on /shop and /ah can be nice, but if a player has to come to another player to buy something, they would need to trust them, otherwise he could just want to trap him (which is not allowed) and so, with this players would start to trust eachother more and more, making the community stronger.
Commands like /trade should be kept, but it should have a distance limit, like 5 blocks, so players would need to be near eachother.
To sum up,
the current economy should be erradicated and replaced by a new one, which would obligate the players to
interact with eachother and at the same time wouldn't allow them to get stuff that easly (like buying wood logs on /shop instead of going to mine them). All this because survival is not about buying stuff from a virtual economy,
survival is not skyblock.
- A new and updated claiming system
The current clans system was fun, it was nice playing with friends in the same clan and such but it was filled with bugs, like the /c perms which ost permissions didn't work properly but I believe it would be better to get back to the old claim system.
Why?
This opinion is not only mine, but many friends that used to play survival share this idea too:
The old claim system was simple and practical, as it allows to subdivide claims, allow people to build there, and although they have a claim limit, people earn claim blocks by the ammount of time they spend there (this last topic was one of the worse things about the clans system in my opinion, since it only allowed to claim 100 chuncks). One huge advantage of this claim system is that the players can also
see the coords of all their claims, which is not possible with /clan plugin. I've seen many players coming to me and asking for my help to get them to their base because they didn't /sethome and I just couldn't help because they didn't have any coords for it.
The old claim system, where we used a
golden shovel, had 1 problem: if a player claims land, it wouldn't ever be removed which should be automatically erased in the case the player stops playing for like 2 months, so it would allow other players to use that land instead of it being a huge mess like it ends up to be.
On the other hand, if the clan system could give more claims for the player considering the ammount of time he plays, and the 10 days auto-kick would be replaced for a 2 months one, and had it's bugs fixed, maybe it could work well, but still, the old claiming system is just perfect... simplicity is the key.
- Improve the performance by a lot (This isn't that hard if you see the current setup)
Survival has a little lag but if I'm not wrong it has alot less than it used to but a better performance would be great.
- Update all plugins in general.
The commands like /hug /kiss should stay since they're just for fun. The plugin that allows the players to sit on a stair are fun too, they're simple things but it's still quite fun to /hug other people or sit in stairs with a group of friends around a table.
This one is a little important to me:
/rename was removed and I think it should be added back.... it was added a few seasons ago and it was so nice to rename our items and make them unique. This command would be an amazing adition to donators commands,
/ignore should
not be a donator command. It is imortant for every player to just /ignore others that they don't like, it's not a perk, it's a necessity!
Many seasons ago survival had a
blocks and chests log, so every change made on chests and blocks would be saved. Maybe this would use alot of memory (that's why it was removed) but it is extremly useful for staff to access because many players get raided, or stolen, and it's hard for them to record it since many of them just aren't prepared or they weren't even there when it happened. This plugin would allow us, staffs, to be able to make the game safer as we could easly catch griefers and hardly we wouldn't get enough proof.
Ok, now this will be about many things, being all of them extremly important (in my opinion of course):
-
PvP
As long as I remember, survival never allowed pvp in the wild area, or inside the claims, but it used to have a pvp arena and for sure it was fun. Every gamemode should have a pvp arena, it's just fun to fight other players and lose our stuff, or get their stuff.... it's just nice and it's something that can show how OP our armor and sword is and it's just important.....
a survival without a pvp arena feels incomplete.
(PvP would be in a arena build in the spawn area where players would /warp pvp to get there easly).
-
Wild
The /wild command should be able to have a bigger range, like 7k blocks, just to try to minimize the random builds players leave in /wild that makes it look extremly raided.
-
Nether
Nether shouldn't have an edge. This edge was implemented this last season because some players abused an exploit where they could make a blaze spawner to drop and collect it. The exploit was fixed, so it wouldn't be needed to have an edge anymore so players would have a bigger nether area to explore.
-
End
This is
extremly important. One of the things i missed the most last season was the
end. It's just fun to explore it.... the ships, the islands... everything!
Without the end survival loses a major thing, but how to implement it? The main island should be protected so players couldn't destroy the endstone but at the same time they should be able to place end crystals to respawn the ender dragon. Outside the main island, the only claimed parts should be the islands the end has a fast travel gate with (which appear after killing the ender dragon for the first time) so players wouldn't die in any way if they traveled there. Outside those islands and the main one it should all be unclaimed so players would be able to explore it, raid the end fortresses and just have fun there!
/fly should be disabled, so players would need to fly with elytra.
-
Difficulty
This one is
very very very important and this is not only my opinion (like the claims one): The difficulty shouldn't be easy, it's ALOT more fun playing on hard, but as a middle term why not the
medium difficulty? I believe this would be perfect.
-
Weather
One of the things that lacked this survival was weather that wasn't sunny..... it lacked rain and thunder which I consider important... thunder weather allows us to get mob skulls, skeleton horses! It's just fun and hard to make that but still... it's a challenge! Survival should have all the 3 weather conditions because that way it is alot more fun!
-
Player warps
This idea was here on the season before.. but it was removed. The idea consist on players to apply for a public warp in the forums so players could go to his place and just do whatever there is to do, like a roller coaster, a xp grinder, etc.
-
Beacons and summoning the wither boss
Those are parts of the game, it's just important players to be able to craft them items. Not allowing the players to craft the items and then making the items avaliable in /shop makes survival lose it's objective. I think hoppers had to be bought too.
To sum up,
survival is neither skyblock nor factions, so many things should change and it for sure would improve survival! It should look more to
vanilla then it currently does. It should also force the players to interact more with eachother instead of just buying and selling everything virtually.
Anything that would make survival more OP would be excluded (like mining spawners, hostile mob spawn eggs, which didn't happen this season
)
I hope everyone enjoys this new season
Regards,
-HyperRSmash