Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, If you have any suggestions regarding the Forums/Website we would love to hear them!

Accepted Global Allow Heart Indicators

Status
Not open for further replies.

Pokefyre

Pika Lover
Joined
May 12, 2020
Messages
76
Points
39
Minecraft Username:
Pokefyre

Suggestion:
Allow Heart Indicators

Detailed description:
I know this just got suggested, But it is a very dumb rule. I don't think that Damage indicators give any unfair advantages as everyone can download it (even people with cracked accounts)
there are many reasons why this should be allowed again.​

Reason(s):
1. like I said above anyone can download it so it doesn't give an advantage to anyone because they can easily install one.
2. Every other server has it. I have never seen a server without either have indicators built in or allowed I don't feel like its fair if this is the only server I cant use it on
3. even minigames in this server has damage indicators built in.
4. it is practically impossible to tell if someone is using it and will just cause more false punishments
5. only a few of the entire server agreed with the "new rule". most of them are against it. (everyone I have talked to is against it)
6. the punishments are too hard, you can better using a hacked client (not that I suggest it!). it got the same punishment as having heart/dmg indicators. (perm ban if active)
7. damage indicator is on the ALLOWED list and at the same time on the DISALLOWED list. so even the management is confused what to do with the rule (https://pika-network.net/threads/allowed-disallowed-modifications.49835/)
I don't even know why you disallowed it in the first place but it should not be disallowed.​
 

RyanDoesPvP

Legendary Pika
Joined
Aug 24, 2018
Messages
361
Points
48
IGN
RyanDoesPvP
I love how all the Bedwars, Skywars and practice depipe random sweats are against the change. Since it will be easier for them to win.
How am i supposed to play on LabyMod if damage indicators are bannable? Do i need to have Lunar client? Oh wait Lunar Client is premium. Even tho i have a premium account i'm speaking on the behalf of the community. HOW ARE WE SUPPOSED TO PLAY ON OUR FAVOURITE PVP CLIENTS IF THEY HAVE DAMAGE INDICATORS BUILT IN?
When i disable damage indicators, i still have them in my files, they count as inactive modifications. So when anyone gets SCREENSHARED they will be punished anyways.
If the bedwars,skywars and practice depipe random sweats have the money buy every cracked players a premium account so we can play on Lunar Client and not worry about getting punished for having Damage indicators (enabled or disabled)
 

Lt_akgamings

Great Reporter
Joined
Aug 18, 2018
Messages
1,223
Points
135
Ok downvoting this bcoz he called me a staff wannabe.
-1
Edit
: Anyone can get hacks too, so by your statement, even hacks could be allowed, because everyone can get them.
 

Krekkers

Event Coordinator
Veteran
Joined
Jul 15, 2019
Messages
4,504
Points
139
I love how all the Bedwars, Skywars and practice depipe random sweats are against the change. Since it will be easier for them to win.
How am i supposed to play on LabyMod if damage indicators are bannable? Do i need to have Lunar client? Oh wait Lunar Client is premium. Even tho i have a premium account i'm speaking on the behalf of the community. HOW ARE WE SUPPOSED TO PLAY ON OUR FAVOURITE PVP CLIENTS IF THEY HAVE DAMAGE INDICATORS BUILT IN?
When i disable damage indicators, i still have them in my files, they count as inactive modifications. So when anyone gets SCREENSHARED they will be punished anyways.
If the bedwars,skywars and practice depipe random sweats have the money buy every cracked players a premium account so we can play on Lunar Client and not worry about getting punished for having Damage indicators (enabled or disabled)
just dont enable the mod then.
Lunar client has a chat macro.
And that is disallowed.
Labymod aswell.
 

Axteroid

Configurator
Developer
Joined
Mar 22, 2017
Messages
4,123
Points
235
By the way

"DO NOT:
Suggest changes to the rules, the rules can be found HERE and are leading, the rules are made by the PikaNetwork management"

This should have been denied a while ago acording to this thread
 

RyanDoesPvP

Legendary Pika
Joined
Aug 24, 2018
Messages
361
Points
48
IGN
RyanDoesPvP
just dont enable the mod then.
Lunar client has a chat macro.
And that is disallowed.
Labymod aswell.
Hello sir. Having disabled doesnt mean anything coz you can punish me for Having illegal modifications (inactive)
I see you are a staff but don't know that, sweet
 

Unawarely

The Pika
Joined
May 16, 2019
Messages
1,819
Points
140
By the way

"DO NOT:
Suggest changes to the rules, the rules can be found HERE and are leading, the rules are made by the PikaNetwork management"

This should have been denied a while ago acording to this thread
rip
 

RyanDoesPvP

Legendary Pika
Joined
Aug 24, 2018
Messages
361
Points
48
IGN
RyanDoesPvP
By the way

"DO NOT:
Suggest changes to the rules, the rules can be found HERE and are leading, the rules are made by the PikaNetwork management"

This should have been denied a while ago acording to this thread
So when the guy who suggested to add that rule shouldn't have been accepted, it should of have ben denied since its changing rules!
 

Krekkers

Event Coordinator
Veteran
Joined
Jul 15, 2019
Messages
4,504
Points
139
Hello sir. Having disabled doesnt mean anything coz you can punish me for Having illegal modifications (inactive)
I see you are a staff but don't know that, sweet
ow i know about it.
But if its built in to a ALLOWED CLIENT.
having it inactive is not a problem.
if its active it is a problem. Sweet!
 

Unawarely

The Pika
Joined
May 16, 2019
Messages
1,819
Points
140
I love how all the Bedwars, Skywars and practice depipe random sweats are against the change. Since it will be easier for them to win.
How am i supposed to play on LabyMod if damage indicators are bannable? Do i need to have Lunar client? Oh wait Lunar Client is premium. Even tho i have a premium account i'm speaking on the behalf of the community. HOW ARE WE SUPPOSED TO PLAY ON OUR FAVOURITE PVP CLIENTS IF THEY HAVE DAMAGE INDICATORS BUILT IN?
When i disable damage indicators, i still have them in my files, they count as inactive modifications. So when anyone gets SCREENSHARED they will be punished anyways.
If the bedwars,skywars and practice depipe random sweats have the money buy every cracked players a premium account so we can play on Lunar Client and not worry about getting punished for having Damage indicators (enabled or disabled)
I don't need help winning
 

RyanDoesPvP

Legendary Pika
Joined
Aug 24, 2018
Messages
361
Points
48
IGN
RyanDoesPvP
ow i know about it.
But if its built in to a ALLOWED CLIENT.
having it inactive is not a problem.
if its active it is a problem. Sweet!
Great so when you screenshare me i'll just disable it. Thanks for the tip
 

Mrfatsojr

Veteran
Great Reporter
Joined
Feb 27, 2016
Messages
12,375
Points
204
Damage indicators being disallowed should only be a positive effect on practice. Not skywars on bedwars since you can press tab to see health which is the same as Armor and potion hud so the argument of it being unfair on those is invalid unless you want to disable armor and potion hud aswell. So since this only affects practice why should it be disabled on every gamemode. That makes no sence in my opinion.

I do understand where everyone is coming from, but disallowing a mod on 10 gamemodes because it should be disallowed on 1 gamemode is a bit weird no ? I also do understand that a lot of the current allowed clients have Heart indicators so we would have to disallow all of those aswell then no ?

What i get from this is that we should disallow LabyMod, Pixel, 5zig Mod, ArmorStatusHUD, Batty’s Coordinates, DirectionHUD, StatusEffectHUD, Replay Mod, ToggleSneak, ToggleSprint. Because these all give players a advantage or they include the Health indicators.

Either make this a practice only rule or don't add it as a disadvantage since i don't think practice is more important than every other gamemode.
 

Krekkers

Event Coordinator
Veteran
Joined
Jul 15, 2019
Messages
4,504
Points
139
Damage indicators being disallowed should only be a positive effect on practice. Not skywars on bedwars since you can press tab to see health which is the same as Armor and potion hud so the argument of it being unfair on those is invalid unless you want to disable armor and potion hud aswell. So since this only affects practice why should it be disabled on every gamemode. That makes no sence in my opinion.

I do understand where everyone is coming from, but disallowing a mod on 10 gamemodes because it should be disallowed on 1 gamemode is a bit weird no ? I also do understand that a lot of the current allowed clients have Heart indicators so we would have to disallow all of those aswell then no ?

What i get from this is that we should disallow LabyMod, Pixel, 5zig Mod, ArmorStatusHUD, Batty’s Coordinates, DirectionHUD, StatusEffectHUD, Replay Mod, ToggleSneak, ToggleSprint. Because these all give players a advantage or they include the Health indicators.

Either make this a practice only rule or don't add it as a disadvantage since i don't think practice is more important than every other gamemode.
I dont see a problem with huds that display the players own information.
I see a problem when viewing other their information.
 

Mrfatsojr

Veteran
Great Reporter
Joined
Feb 27, 2016
Messages
12,375
Points
204
I dont see a problem with huds that display the players own information.
I see a problem when viewing other their information.
Like i said it only affects Practice then. Do you think 1 gamemode should decide whether or not something is allowed on every other gamemode ?
 

RyanDoesPvP

Legendary Pika
Joined
Aug 24, 2018
Messages
361
Points
48
IGN
RyanDoesPvP
I dont see a problem with huds that display the players own information.
I see a problem when viewing other their information.
It still is a unfair advantage since some players don't know to download and setup them
 

Outscale

Banned
Joined
Jun 10, 2019
Messages
9,939
Points
250
I disagree, you could probably be hit 1 or 2 but I think it definitely takes less then a second for a good player to quickly press e, take a look at their armor, then press e again or esc and then continue fighting.
Do you understand how many times would you need to press E during a fight on OPFactions? I don't think so.
-1
Heart/damage indicators give a huge advantage to those using them over those who aren't. That's why they're disallowed.
You can't know someone else's health without using those indicators if the indicators aren't built into the gamemode (like they are on minigames for example). Making them allowed again would give an unfair advantage to players using them because they would be able to see something that other players have no way of seeing.
Every other reason has been already explained.
So does Schemathica/Printer. Should they disallowed it as well?
I will get qded in nodebuff because I take risks that only work when the opponent doens't know my hearts, a skill only gotten through gamesense, meaning there is a mod to make up for gamesense which in my opinion is not competitive.
That is 1 gamemode only.
By the way

"DO NOT:
Suggest changes to the rules, the rules can be found HERE and are leading, the rules are made by the PikaNetwork management"

This should have been denied a while ago acording to this thread
This thread is literally made because Frenco accepted a suggestion that changes the rules?
 
Status
Not open for further replies.
Top