JOKER_1___
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- Feb 1, 2026
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Suggestion:
Detailed description:
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Example(s):
Tahaamer1
Suggestion:
Stackable Gkit Cooldowns
Detailed description:
Right now, when a gkit's cooldown ends, it just sits there. If I don't log in to claim gkits, i only get one gkit even if its been 2 weeks. I suggest that when a gkit's cooldown (7 days) ends, a new cooldown starts counting right away, and the finished one stays claimable. Gkits would stack up while we're away and we could claim them whenever we come back.
I suggest changing the system like this:
1. When a gkit's cooldown (7 days) ends, a new 7-day cooldown starts counting immediately.
2. The gkit that just finished stays stored and claimable.
3. This repeats every 7 days, so unclaimed gkits stack up while you're away.
4. When you come back, you can claim all the stored gkits of each class normally with the same command or menu.
5. The cooldown length doesn't change. Nobody gets gkits faster, you just don't lose the ones you've already earned.
4. and the menu could show how many gkits are stored and when the next one is ready.
I suggest changing the system like this:
1. When a gkit's cooldown (7 days) ends, a new 7-day cooldown starts counting immediately.
2. The gkit that just finished stays stored and claimable.
3. This repeats every 7 days, so unclaimed gkits stack up while you're away.
4. When you come back, you can claim all the stored gkits of each class normally with the same command or menu.
5. The cooldown length doesn't change. Nobody gets gkits faster, you just don't lose the ones you've already earned.
4. and the menu could show how many gkits are stored and when the next one is ready.
Reason(s):
1. It makes the gkit system fair for people who can't be online every week.
2. The cooldown time stays the same, so nobody gets gkits faster, they just don't lose the ones they've already earned.
3. Not everyone can play every week. School, work, exams, travel or just taking a break shouldn't cost players rewards they already earned.
4. Right now people feel forced to log in exactly when the cooldown ends so they don't "waste" time. That makes the server feel like a chore instead of a game.
5. Since the cooldown stays at 7 days, the amount of gkits you can get over time is the same as for someone online every week. Only the lost time is saved.
2. The cooldown time stays the same, so nobody gets gkits faster, they just don't lose the ones they've already earned.
3. Not everyone can play every week. School, work, exams, travel or just taking a break shouldn't cost players rewards they already earned.
4. Right now people feel forced to log in exactly when the cooldown ends so they don't "waste" time. That makes the server feel like a chore instead of a game.
5. Since the cooldown stays at 7 days, the amount of gkits you can get over time is the same as for someone online every week. Only the lost time is saved.
Example(s):
If I haven't played for 2 weeks and the cooldown is 7 days, I should be able to claim 2 gkits of each class instead of 1.
If I haven't played for 4 weeks, I should have 4 gkits of each class waiting instead of only 1.
If I haven't played for 4 weeks, I should have 4 gkits of each class waiting instead of only 1.