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WildKits Combat Grace buff to end spawn-camping.

JKStudios

Member
Joined
Sep 7, 2026
Messages
7
Points
8
Minecraft username:
JKStudios​

Suggestion:
Combat Grace buff to end spawn-camping.​

Detailed description:
Hello PikaNetwork Staff and Community,
I am writing this suggestion to address one of the most frustrating issues currently affecting WildKits PvP: spawn camping. Right now, highly geared players and large clans stand directly underneath the safe-zone drop points. The moment an under-geared or solo player jumps down into the active arena, they get instantly targeted and killed before they even have a chance to move, run, or properly load into the chunks.
To fix this issue and give every player a fair start when entering the arena, I suggest adding a Combat Grace mechanic.

How it works:
  • When a player jumps down from the safe-zone ledge into the active PvP arena, they should be given a brief 3 to 5-second grace period.
  • During these few seconds, the player receives a temporary Speed buff and Invincibility (no-damage) status.
  • This protection immediately cancels the second the player hits another user, ensuring it cannot be abused to get a free first hit on an enemy.

Reason(s):
Why this should be added:
  • Gives players a fighting chance: It prevents massive teams from camping the drop zones and wiping out casual players instantly.
  • Reduces frustration: New or solo players won't rage-quit after losing their gear sets immediately upon dropping down.
  • Encourages map exploration: It forces players to actually run out into the map to find fights, instead of just sitting at the spawn line all day for cheap kills.

Example(s):
Hypothetical Gameplay Scenario:
  1. A player spawns at the top safe zone and jumps down into the active WildKits PvP arena.
  2. A clan of 4 players is standing at the bottom of the drop, waiting to instantly kill anyone who jumps down.
  3. The jumping player lands. Instead of dying instantly, a chat message appears: "You have 5 seconds of Combat Grace". They also receive Speed II and temporary invincibility.
  4. The player uses those 5 seconds to successfully run away from the drop point and navigate into the map to find a fair 1v1 fight.
  5. If the player tries to hit one of the spawn campers before the 5 seconds are up, their invincibility immediately turns off so they cannot abuse it.


 
+1, although I don’t play that gamemode, that seems like a reasonable idea
 
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