BlazeBornoff
Member
- Joined
- Dec 18, 2025
- Messages
- 13
- Points
- 8
Balancing:
Make the the dungeon key prices lower:
Pirate dungeon key price balancing:
The pirate dungeon key price is 5 copper tokens/1000 gold but it only gives 1 token when you finish the dungeon which is not worth 1000 gold and not worth it when grinding 5 stacks of copper blocks you can only buy one level of sharpness or protection up to 8?
Desert Dungeon key price balancing:
The price of the desert dungeon key is 10 redstone tokens/1500 gold which is not worth it for one desert token even with booster it isn't worth it grinding 10 stacks of redstone blocks for 3 hours and only get 1 desert token (4 with max booster)
Make upgrades work without ranks:
We new players can't upgrade past prot 4 or sharp 5 or efficiency 9 we always lose to ranked players because they are too ahead with their rank perks but don't make it that it takes the same amount of materials for upgrades that require rank BUT make it so that it costs much more materials to upgrade it if you don't have the required rank
Seasonal Crate rewards balancing:
Make it so that there are exactly 100% chance in total but the total percent in the current ssnk crate is over 200% which means it's harder to get items with low chance for example royal rank is a 1.5% chance but theres more than 200% chance so it's like a 0.5% chance for royal rank.
New Feature:
Booster Crafting & Merging
Add a Booster Crafting NPC to the overworld. You can craft boosters from 2x-6x and make it so it it's hard to craft and not easy to craft. Also add booster merging NPC if you have two or more 2x-3 booster you can merge those two to get merged multipliers for example if you merge two 2x 15 minute level booster you get 4x 30 minute level booster but make the cap of the minute to 60 minutes so that it's not very overpowered and also add some materials needed for the merging.
Make System for gold reward trading:
For example you can trade 1k beacons for 5 gold or 10 gold.
Make the the dungeon key prices lower:
Pirate dungeon key price balancing:
The pirate dungeon key price is 5 copper tokens/1000 gold but it only gives 1 token when you finish the dungeon which is not worth 1000 gold and not worth it when grinding 5 stacks of copper blocks you can only buy one level of sharpness or protection up to 8?
Desert Dungeon key price balancing:
The price of the desert dungeon key is 10 redstone tokens/1500 gold which is not worth it for one desert token even with booster it isn't worth it grinding 10 stacks of redstone blocks for 3 hours and only get 1 desert token (4 with max booster)
Make upgrades work without ranks:
We new players can't upgrade past prot 4 or sharp 5 or efficiency 9 we always lose to ranked players because they are too ahead with their rank perks but don't make it that it takes the same amount of materials for upgrades that require rank BUT make it so that it costs much more materials to upgrade it if you don't have the required rank
Seasonal Crate rewards balancing:
Make it so that there are exactly 100% chance in total but the total percent in the current ssnk crate is over 200% which means it's harder to get items with low chance for example royal rank is a 1.5% chance but theres more than 200% chance so it's like a 0.5% chance for royal rank.
New Feature:
Booster Crafting & Merging
Add a Booster Crafting NPC to the overworld. You can craft boosters from 2x-6x and make it so it it's hard to craft and not easy to craft. Also add booster merging NPC if you have two or more 2x-3 booster you can merge those two to get merged multipliers for example if you merge two 2x 15 minute level booster you get 4x 30 minute level booster but make the cap of the minute to 60 minutes so that it's not very overpowered and also add some materials needed for the merging.
Make System for gold reward trading:
For example you can trade 1k beacons for 5 gold or 10 gold.