Update Survival - Help us with next the update! | April the 18th 2020

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#41
I agree with Hyper’s comments.

Survival needs to stay vanilla, it should also be on the latest update. I am a longtime pika player as well and I came back a few days ago after a 2-year break. The economy is totally broken, /shop prices make survival too easy. It is survival not creative. Beacons and elytra's are end game items and should be difficult to obtain/very expensive. Emerald economy needs to make a return. Villagers should be the main way to buy items. Obviously the server shop needs to sell rare items such as elytra, shulker boxes, etc. as not everyone will be able to get them. But normal blocks should not be able to be bought. Mob drops and farm items are the only things that you should be able to sell to the server for vanilla trade prices. This will make more players set up their own shops and trade with villagers and other players.
  • Fix all bugs and dupe glitches
  • Grief Prevention needs to return
  • PVP arena and drop player heads
  • Mob heads should drop 1% chance
  • Spawners should be unbreakable
  • End dragon should be able to be respawned
  • Explore the end world
  • Weather changes
  • Player warps
  • More information in-game for new players /help
  • Crates with new items and bring back tags
  • New spawn with new blocks
 

alyssa_per

Pika Member
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#42
If anyone could state what the issues are with the current claiming system, instead of saying to remove it would be appreciated.
It's just we don't like it, old claiming system was waaay better, we could claim blocks, not chunks, chunks system is like a bit odd to us, and it's better if there's no economy at all, vanilla/diamond/player-ran economy is way better, and shop is useless, or atleast buying stuff from it is, we should just be able to sell, and grind to get stuff.

Auction house should be the only area where you can sell stuff.

The kits are too bad, maybe buff it a bit?

Weather is gone for a while, making 'CHANNELLING' enchant on trident useless, enable natural weather changes back, and make end acessable!

End should reset every day when server resets so more people can go and raid more end cities and beat the natural dragon spawned for the most XP!

Nether however should remain the same, but when 1.16 releases & plugins are stable, can be resetted to generate new chunks, remove mob-cap limit, it's annoying plus remove the redstone limit it's annoying, People can use lava-water trail to make cobble stone walls over other's base, it shouldn't be able to generate on other's claims


(MAYBE) remove the teleportation system, it'll fix the problems of people attempting to tp-trap or just let donators use /tpahere
 
Last edited:

Noble_PvP

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#43
Put PvP in survival that will be good
 

Superepic97

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#45
Hello, for starters, thank you so much for taking interest in fixing survival.
First, I would like to suggest that the clans system is removed, and replaced with previous system - golden shovel claiming. With clans we are limited to only 100 chunks to build and play. With golden shovels we could have claimed depending on our playing time on the server. Clans system makes it seem like factions server, but PvE, which makes survival look like "easy mode" version of factions. Next, I believe that /shop could be upgraded. More building blocks, more food items etc. Also one more interesting addition would be player shops/warps, where players could suggest their shop/warp ideas to staff members and then make a business out of it on the server (for example someone building a nice shop and selling building blocks). As for economy, it is pretty broken on the survival, where a player makes trillions on their first day of joining, so maybe that could be looked into (makes me thinking about the emerald currency way back which was efficient. That's it for now, and once again thank you for taking interest in making it a nice place to play on again. =)
OMG u are alive, where is your Veteran though.
 

MiskatBD

Pika Member
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#46
-make it interesting like sb, fac (weeky and monthly rewards)
-fix keys (unique, godly etc)
-work on donator rank
-keep clan system and add /c top
 
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#47
You should make survival 1.15 and 1.16 if the plugins are capable.
Fix bugs especially dupe bugs.
Don't make fake rank vouchers in the crates.
Your just luring people into thinking them that they vote and hope to get a rank :cautious:
 

KaramMurad

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#48
Dear developers,
From my side , I'd love to see the old claiming system back to survival (Gold shovel).
Also remove /ah , Bring back Emerald as economy. Remove /shop. Make us go to /warp shop where villagere are the shop.
Ofcourse updating the version go 1.15 would be amazing.
Remove clans.
That's it. Hope it helps !.
Thanks !


HYPE!!!
 
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#49
Its Obvious place /warp pvp this server is so boring without pvp
 

james_s

Rare Pika
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#50
Good evening,

Some of you know me from survival and I've played there for a long time (few years) and I have a good idea of how survival was, is, and what it can become.
With this I will write everything in a detailed way in order to make everything clear and specific.

About the above questions:

  • Vanilla generated biomes or custom terrain?
I don't think custom terrain is needed. Vanilla survival is good, it's fun and it's simple and the normal biomes are just perfect,


  • Update to a newer version of Minecraft?
The newer version the best, since it has more things to do. 1.16 has not been released yet, and so it's pretty soon to even consider it but 1.15 would be a good choice (in case there are good plugins for it, otherwise staying in an older version would be better).


  • A new shop system, where the server itself makes the economy.
This topic is of extreme importance because it plays with the way survival will work.

I don't think /shop and /ah are good for survival. Survival was at it's peak few years ago, and I recall the economy being made with emeralds, in which the players would trade those emeralds for items with another player and the other way around. Of course, those were different times but I can assure that the time the emeralds economy was changed to the /shop economy, survival started going down and down.... it was, in my opinion, a huge mistake.

In this reset, I suggest the current economy to be entirely removed. Ok so, if it is removed, how will players get their resources? Well they could get them by themselves, like in a vanilla survival but another way, is implementing the emerald economy, as refered above. This economy would consist in emeralds being used as the coin, so 1 emerald would be 1 euro/dollar/others and it could be traded with other players to buy and sell stuff. They were stored in vaults, which were chests that had a sign typed [vault]. Emeralds that were paid or received were stored and removed from those vaults.

There used to also be a /warp shop or if I'm not mistaken /warp slendyy that was a shop built by Slendyy (an ex-senior-admin and a beloved player which used to be very active in survival) where he hired workers and those workers would work in his shop. Everytime a player wanted to buy something they would ask that to the worker, pay the worker and then the worker would go to the basement where all the items were stored and give them to the player. The worker received 50% of the player's payment.

This shop would be useful, since it would allow players to find a way to get emeralds by working and for the other players to buy stuff they need, for fair prices.

If the emerald system was implemented, how to get them exactly?
As stated before, players could get them by trading or working on a shop but other methods (already used in older seasons) would be:

-receiving from voting and in vote crate;
-mining (like in vanilla);
-others.

If this economy was implemented, commands like /shop and /ah should be removed, so players would be forced to interact with eachother to get stuff, instead of just buying it on /shop and /ah can be nice, but if a player has to come to another player to buy something, they would need to trust them, otherwise he could just want to trap him (which is not allowed) and so, with this players would start to trust eachother more and more, making the community stronger.
Commands like /trade should be kept, but it should have a distance limit, like 5 blocks, so players would need to be near eachother.

To sum up, the current economy should be erradicated and replaced by a new one, which would obligate the players to interact with eachother and at the same time wouldn't allow them to get stuff that easly (like buying wood logs on /shop instead of going to mine them). All this because survival is not about buying stuff from a virtual economy, survival is not skyblock.


  • A new and updated claiming system

The current clans system was fun, it was nice playing with friends in the same clan and such but it was filled with bugs, like the /c perms which ost permissions didn't work properly but I believe it would be better to get back to the old claim system.

Why?
This opinion is not only mine, but many friends that used to play survival share this idea too:

The old claim system was simple and practical, as it allows to subdivide claims, allow people to build there, and although they have a claim limit, people earn claim blocks by the ammount of time they spend there (this last topic was one of the worse things about the clans system in my opinion, since it only allowed to claim 100 chuncks). One huge advantage of this claim system is that the players can also see the coords of all their claims, which is not possible with /clan plugin. I've seen many players coming to me and asking for my help to get them to their base because they didn't /sethome and I just couldn't help because they didn't have any coords for it.

The old claim system, where we used a golden shovel, had 1 problem: if a player claims land, it wouldn't ever be removed which should be automatically erased in the case the player stops playing for like 2 months, so it would allow other players to use that land instead of it being a huge mess like it ends up to be.

On the other hand, if the clan system could give more claims for the player considering the ammount of time he plays, and the 10 days auto-kick would be replaced for a 2 months one, and had it's bugs fixed, maybe it could work well, but still, the old claiming system is just perfect... simplicity is the key.


  • Improve the performance by a lot (This isn't that hard if you see the current setup)
Survival has a little lag but if I'm not wrong it has alot less than it used to but a better performance would be great.


  • Update all plugins in general.
The commands like /hug /kiss should stay since they're just for fun. The plugin that allows the players to sit on a stair are fun too, they're simple things but it's still quite fun to /hug other people or sit in stairs with a group of friends around a table.

This one is a little important to me: /rename was removed and I think it should be added back.... it was added a few seasons ago and it was so nice to rename our items and make them unique. This command would be an amazing adition to donators commands,

/ignore should not be a donator command. It is imortant for every player to just /ignore others that they don't like, it's not a perk, it's a necessity!

Many seasons ago survival had a blocks and chests log, so every change made on chests and blocks would be saved. Maybe this would use alot of memory (that's why it was removed) but it is extremly useful for staff to access because many players get raided, or stolen, and it's hard for them to record it since many of them just aren't prepared or they weren't even there when it happened. This plugin would allow us, staffs, to be able to make the game safer as we could easly catch griefers and hardly we wouldn't get enough proof.

  • `Your suggestions here`
Ok, now this will be about many things, being all of them extremly important (in my opinion of course):

-PvP
As long as I remember, survival never allowed pvp in the wild area, or inside the claims, but it used to have a pvp arena and for sure it was fun. Every gamemode should have a pvp arena, it's just fun to fight other players and lose our stuff, or get their stuff.... it's just nice and it's something that can show how OP our armor and sword is and it's just important..... a survival without a pvp arena feels incomplete.
(PvP would be in a arena build in the spawn area where players would /warp pvp to get there easly).


-Wild
The /wild command should be able to have a bigger range, like 7k blocks, just to try to minimize the random builds players leave in /wild that makes it look extremly raided.


-Nether
Nether shouldn't have an edge
. This edge was implemented this last season because some players abused an exploit where they could make a blaze spawner to drop and collect it. The exploit was fixed, so it wouldn't be needed to have an edge anymore so players would have a bigger nether area to explore.

-End
This is extremly important. One of the things i missed the most last season was the end. It's just fun to explore it.... the ships, the islands... everything!
Without the end survival loses a major thing, but how to implement it? The main island should be protected so players couldn't destroy the endstone but at the same time they should be able to place end crystals to respawn the ender dragon. Outside the main island, the only claimed parts should be the islands the end has a fast travel gate with (which appear after killing the ender dragon for the first time) so players wouldn't die in any way if they traveled there. Outside those islands and the main one it should all be unclaimed so players would be able to explore it, raid the end fortresses and just have fun there!
/fly should be disabled, so players would need to fly with elytra.


-Difficulty
This one is very very very important and this is not only my opinion (like the claims one): The difficulty shouldn't be easy, it's ALOT more fun playing on hard, but as a middle term why not the medium difficulty? I believe this would be perfect.


-Weather
One of the things that lacked this survival was weather that wasn't sunny..... it lacked rain and thunder which I consider important... thunder weather allows us to get mob skulls, skeleton horses! It's just fun and hard to make that but still... it's a challenge! Survival should have all the 3 weather conditions because that way it is alot more fun!

-Player warps
This idea was here on the season before.. but it was removed. The idea consist on players to apply for a public warp in the forums so players could go to his place and just do whatever there is to do, like a roller coaster, a xp grinder, etc.

-Beacons and summoning the wither boss
Those are parts of the game, it's just important players to be able to craft them items. Not allowing the players to craft the items and then making the items avaliable in /shop makes survival lose it's objective. I think hoppers had to be bought too.


To sum up, survival is neither skyblock nor factions, so many things should change and it for sure would improve survival! It should look more to vanilla then it currently does. It should also force the players to interact more with eachother instead of just buying and selling everything virtually.
Anything that would make survival more OP would be excluded (like mining spawners, hostile mob spawn eggs, which didn't happen this season)

I hope everyone enjoys this new season <3


Regards,
-HyperRSmash
Since Hyper said whole suggestions I'm agree with his suggestions +1
Remake all ranks, kits and perks (add weekly /kit keys for donators you decide which ranks can)
Add /trapped commend it's good when we are trapped in some ones claim
Adding MobHeadDrop and players heads like past
don't add a /baltop
also 1.15 would be good
bring back the 3' seconds teleportation time for all also ranks
If anyone could state what the issues are with the current claiming system, instead of saying to remove it would be appreciated.
As all said also we were able to manage the claim easily with shovel , and if added add a option which we can purchase some claim blocks from store
 
Last edited:

June22

Pika Lover
Joined
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#51
Remove clan system totally, I'm ok with the current claiming system however, make it so players can no longer grief in claims (Open Shulkers/break frames, kill mobs/pets etc..) fix the bug when ocelots stops spawning & fish aswell, Redstone gets bugged and stops working sometimes, it must be fixed as well..

rename the ranks, keep the terrain vanilla 1.15 (upgrade to 1.16 when it realizes & plugins are stable)

Remove money totally, diamond/vanilla economy is great tbh or have a stable economy which can't be ruined by just grinding for overnight or something... seriously...


bring back the pvp arena!

add ability to use /marry /hug etc (from creative)


AND please remove literally being able to buy everything from shop, ruins the meaning of SMP... just be able to sell stuff in shop is great... and fix /ah glitches

Fix the crates

and just don't release survival half-done like before, we've been struggling for a year now with a bugged gamemode!
I honestly agree with most of what you said except the remove money part. I think money is better than other stuff like diamonds or emeralds.
 

June22

Pika Lover
Joined
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#52
KeepInventory should be turned on so tp trapping would become useless
 

June22

Pika Lover
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#53
Ninja rank should have /fly and /nick. Also improve anti portal trapping
 

NCStylezX

Helper
Helper
Joined
Jun 16, 2019
Messages
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Age
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#55
Good evening,

Some of you know me from survival and I've played there for a long time (few years) and I have a good idea of how survival was, is, and what it can become.
With this I will write everything in a detailed way in order to make everything clear and specific.

About the above questions:

  • Vanilla generated biomes or custom terrain?
I don't think custom terrain is needed. Vanilla survival is good, it's fun and it's simple and the normal biomes are just perfect,


  • Update to a newer version of Minecraft?
The newer version the best, since it has more things to do. 1.16 has not been released yet, and so it's pretty soon to even consider it but 1.15 would be a good choice (in case there are good plugins for it, otherwise staying in an older version would be better).


  • A new shop system, where the server itself makes the economy.
This topic is of extreme importance because it plays with the way survival will work.

I don't think /shop and /ah are good for survival. Survival was at it's peak few years ago, and I recall the economy being made with emeralds, in which the players would trade those emeralds for items with another player and the other way around. Of course, those were different times but I can assure that the time the emeralds economy was changed to the /shop economy, survival started going down and down.... it was, in my opinion, a huge mistake.

In this reset, I suggest the current economy to be entirely removed. Ok so, if it is removed, how will players get their resources? Well they could get them by themselves, like in a vanilla survival but another way, is implementing the emerald economy, as refered above. This economy would consist in emeralds being used as the coin, so 1 emerald would be 1 euro/dollar/others and it could be traded with other players to buy and sell stuff. They were stored in vaults, which were chests that had a sign typed [vault]. Emeralds that were paid or received were stored and removed from those vaults.

There used to also be a /warp shop or if I'm not mistaken /warp slendyy that was a shop built by Slendyy (an ex-senior-admin and a beloved player which used to be very active in survival) where he hired workers and those workers would work in his shop. Everytime a player wanted to buy something they would ask that to the worker, pay the worker and then the worker would go to the basement where all the items were stored and give them to the player. The worker received 50% of the player's payment.

This shop would be useful, since it would allow players to find a way to get emeralds by working and for the other players to buy stuff they need, for fair prices.

If the emerald system was implemented, how to get them exactly?
As stated before, players could get them by trading or working on a shop but other methods (already used in older seasons) would be:

-receiving from voting and in vote crate;
-mining (like in vanilla);
-others.

If this economy was implemented, commands like /shop and /ah should be removed, so players would be forced to interact with eachother to get stuff, instead of just buying it on /shop and /ah can be nice, but if a player has to come to another player to buy something, they would need to trust them, otherwise he could just want to trap him (which is not allowed) and so, with this players would start to trust eachother more and more, making the community stronger.
Commands like /trade should be kept, but it should have a distance limit, like 5 blocks, so players would need to be near eachother.

To sum up, the current economy should be erradicated and replaced by a new one, which would obligate the players to interact with eachother and at the same time wouldn't allow them to get stuff that easly (like buying wood logs on /shop instead of going to mine them). All this because survival is not about buying stuff from a virtual economy, survival is not skyblock.


  • A new and updated claiming system

The current clans system was fun, it was nice playing with friends in the same clan and such but it was filled with bugs, like the /c perms which ost permissions didn't work properly but I believe it would be better to get back to the old claim system.

Why?
This opinion is not only mine, but many friends that used to play survival share this idea too:

The old claim system was simple and practical, as it allows to subdivide claims, allow people to build there, and although they have a claim limit, people earn claim blocks by the ammount of time they spend there (this last topic was one of the worse things about the clans system in my opinion, since it only allowed to claim 100 chuncks). One huge advantage of this claim system is that the players can also see the coords of all their claims, which is not possible with /clan plugin. I've seen many players coming to me and asking for my help to get them to their base because they didn't /sethome and I just couldn't help because they didn't have any coords for it.

The old claim system, where we used a golden shovel, had 1 problem: if a player claims land, it wouldn't ever be removed which should be automatically erased in the case the player stops playing for like 2 months, so it would allow other players to use that land instead of it being a huge mess like it ends up to be.

On the other hand, if the clan system could give more claims for the player considering the ammount of time he plays, and the 10 days auto-kick would be replaced for a 2 months one, and had it's bugs fixed, maybe it could work well, but still, the old claiming system is just perfect... simplicity is the key.


  • Improve the performance by a lot (This isn't that hard if you see the current setup)
Survival has a little lag but if I'm not wrong it has alot less than it used to but a better performance would be great.


  • Update all plugins in general.
The commands like /hug /kiss should stay since they're just for fun. The plugin that allows the players to sit on a stair are fun too, they're simple things but it's still quite fun to /hug other people or sit in stairs with a group of friends around a table.

This one is a little important to me: /rename was removed and I think it should be added back.... it was added a few seasons ago and it was so nice to rename our items and make them unique. This command would be an amazing adition to donators commands,

/ignore should not be a donator command. It is imortant for every player to just /ignore others that they don't like, it's not a perk, it's a necessity!

Many seasons ago survival had a blocks and chests log, so every change made on chests and blocks would be saved. Maybe this would use alot of memory (that's why it was removed) but it is extremly useful for staff to access because many players get raided, or stolen, and it's hard for them to record it since many of them just aren't prepared or they weren't even there when it happened. This plugin would allow us, staffs, to be able to make the game safer as we could easly catch griefers and hardly we wouldn't get enough proof.

  • `Your suggestions here`
Ok, now this will be about many things, being all of them extremly important (in my opinion of course):

-PvP
As long as I remember, survival never allowed pvp in the wild area, or inside the claims, but it used to have a pvp arena and for sure it was fun. Every gamemode should have a pvp arena, it's just fun to fight other players and lose our stuff, or get their stuff.... it's just nice and it's something that can show how OP our armor and sword is and it's just important..... a survival without a pvp arena feels incomplete.
(PvP would be in a arena build in the spawn area where players would /warp pvp to get there easly).


-Wild
The /wild command should be able to have a bigger range, like 7k blocks, just to try to minimize the random builds players leave in /wild that makes it look extremly raided.


-Nether
Nether shouldn't have an edge
. This edge was implemented this last season because some players abused an exploit where they could make a blaze spawner to drop and collect it. The exploit was fixed, so it wouldn't be needed to have an edge anymore so players would have a bigger nether area to explore.

-End
This is extremly important. One of the things i missed the most last season was the end. It's just fun to explore it.... the ships, the islands... everything!
Without the end survival loses a major thing, but how to implement it? The main island should be protected so players couldn't destroy the endstone but at the same time they should be able to place end crystals to respawn the ender dragon. Outside the main island, the only claimed parts should be the islands the end has a fast travel gate with (which appear after killing the ender dragon for the first time) so players wouldn't die in any way if they traveled there. Outside those islands and the main one it should all be unclaimed so players would be able to explore it, raid the end fortresses and just have fun there!
/fly should be disabled, so players would need to fly with elytra.


-Difficulty
This one is very very very important and this is not only my opinion (like the claims one): The difficulty shouldn't be easy, it's ALOT more fun playing on hard, but as a middle term why not the medium difficulty? I believe this would be perfect.


-Weather
One of the things that lacked this survival was weather that wasn't sunny..... it lacked rain and thunder which I consider important... thunder weather allows us to get mob skulls, skeleton horses! It's just fun and hard to make that but still... it's a challenge! Survival should have all the 3 weather conditions because that way it is alot more fun!

-Player warps
This idea was here on the season before.. but it was removed. The idea consist on players to apply for a public warp in the forums so players could go to his place and just do whatever there is to do, like a roller coaster, a xp grinder, etc.

-Beacons and summoning the wither boss
Those are parts of the game, it's just important players to be able to craft them items. Not allowing the players to craft the items and then making the items avaliable in /shop makes survival lose it's objective. I think hoppers had to be bought too.


To sum up, survival is neither skyblock nor factions, so many things should change and it for sure would improve survival! It should look more to vanilla then it currently does. It should also force the players to interact more with eachother instead of just buying and selling everything virtually.
Anything that would make survival more OP would be excluded (like mining spawners, hostile mob spawn eggs, which didn't happen this season)

I hope everyone enjoys this new season <3


Regards,
-HyperRSmash
Imagine taking the time to write this 😂
 
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#57
Maybe we dont need to remove clan system, maybe we can just request it better. Imagine, if we would have clans in next season, imagine clan top (based on minerals and our profit), imagine rewards for best clans. Isnt that gud? I dont say that shovel system is bad, i am saying that we may get better and normalized clan system.

Also, one more idea: If PlayerA teleports to PlayerB (no Mather how, /tpa, /tpahere), PlayerA should receive Resistance to everything for atleast 20sec, and thats way how to fix tpscammers and tptrappers.
 
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#58
In my opinion,you should bring the old claiming system with claim blocks and also bring back the old emerald currency
 

HyperRSmash

Moderator
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#59
I honestly agree with most of what you said except the remove money part. I think money is better than other stuff like diamonds or emeralds.
Bruh, hell no emeralds are waaaaaaaaaaaay better than virtual money.

Ninja rank should have /fly and /nick. Also improve anti portal trapping
Hell no, I think warlock is the perfect rank to have those perks, /fly is OP, it shouldn't be given to a 20 euros ranks, but /nick, well, maybe, but only if you couldn't use it with colour codes.

Not everyone wants to Interact with every one, I don't want to be bothered to have to go to a person to trade with them. /trade should stay the same as it is rn.
Maybe, but that way noobs would be obligated to interact with other players, and actually be near them, and that could start many friendships, which would be the point of it.

(MAYBE) remove the teleportation system, it'll fix the problems of people attempting to tp-trap or just let donators use /tpahere
You mean removing /tpa? are you crazy XD but ye that would stop tp killings but it would get survival much harder to play in some ways, because you would be able to teleport to players.

Imagine taking the time to write this 😂
Nah, just uhm 2 years and half. It was like 10000 digits typed ;-; so much work, had to type it detailed ;)
 
Joined
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#60
Reuse golden shovel claiming system, update /shop, and give players the ability to buy more stacks at the same time and not have to rebuy just 1 stack of a certain item at a time. And also fix auction house, players might have lost valuables by selling them for nothing.
 
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