DrakNoob09
Ultimate Legendary Pika
- Joined
- Feb 25, 2023
- Messages
- 550
- Points
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- IGN
- InYourPantsGR
Minecraft username:
Suggestion:
Detailed description:
Suggested improvements:
Introduce a
The command should use reliable transaction records and distinguish spending from purchases, earnings, and transfers.
Kills currently lack sufficient rewards to encourage regular PvP.
Suggested improvements:
The Summer GKit contains powerful PvP rewards, including Buffed II, Swiftness II, and Godly Keys. Players with many containers can distribute these rewards across entire teams.
Current KOTH rewards feel underwhelming considering the effort required to win.
The
Suggested improvements:
Introduce the following convenient features:
Consider introducing special bosses in
Possible features:
Introduce
Titles could appear alongside island names, similar to OpFactions. Inappropriate titles should be prohibited, with clear penalties for repeated abuse.
Competitive rankings should reflect legitimate progression.
Suggested rules:
Consider a maximum island size of 750 × 750 blocks rather than 1,000 × 1,000 blocks.
This could encourage efficient island designs and make performance management easier. However, performance testing should determine whether the change is necessary, since island size alone does not determine server lag.
Consider establishing a staff-managed official OpSkyblock community for announcements, feedback, events, and giveaways.
Players interested in sponsoring giveaways could submit a ticket for staff review. This would help improve communication and reduce confusion caused by unofficial information.
OpSkyblock currently feels heavily focused on mining and boss grinding.
Introduce a separate seasonal mining competition where the player who mines the most eligible ores receives Iron worth approximately $25.
Reliable tracking and anti-exploit measures should be used to keep the competition fair.
Reason(s):
The primary reason for these suggestions is that OpSkyblock currently relies too heavily on repetitive progression methods, while several other systems lack meaningful incentives.
Example(s):
Example 1 – Island Levels: Replace repeated Jade-mining objectives with a mixture of mining, block placement, combat, key openings, and Mobcoin spending.
Example 2 – /goldspent: If two players spend 15,000 Gold each, the command displays 15,000 Gold for each player and a combined global total of 30,000 Gold.
Example 3 – Killstreaks: Players reaching defined kill milestones receive PvP Keys, while monthly Kill Top rewards are issued after staff verification.
Example 4 – Seasonal Keys: A Seasonal Key could provide a temporary 3x XP Booster or a global Money Booster with a balanced duration.
Example 5 – Island Shards: Players spend accumulated shards on useful island upgrades through the revamped /is upgrades menu.
Example 6 – Competitive Fairness: Suspicious resource transfers between competing islands are investigated, and confirmed abuse receives penalties under a published strike policy.
Example 7 – PvP Bosses: The top three eligible damage contributors receive Boss PvP Lootboxes, with Crystal Point rewards balanced against existing progression.
Example 8 – Rank Claiming: Claiming SkyLord, SkyGod, or SkyKing opens a menu showing commands, kits, permissions, and other rank benefits.
Example 9 – Mining Competition: The player with the highest verified eligible ore count at season end receives the proposed mining competition reward.
Thank you, QuFox and the development team, for taking the time to read this suggestion. I hope these improvements can be considered for future seasons of OpSkyblock.
NextN
Suggestion:
OpSkyblock – Suggestions x2
Detailed description:
1. Island Levels and Progression
Currently, many island-level objectives feel repetitive and copy-pasted, especially mining and harvesting tasks.Suggested improvements:
- Introduce objectives involving placing and breaking blocks.
- Add player kills, key openings, Mobcoin spending, XP grinding, and Souls Shop purchases.
- Include PvP and boss-related objectives.
- Reduce repetitive harvesting requirements.
2. /goldspent Command
Introduce a /goldspent command that displays:- Personal Gold spent during the current season.
- Total Gold spent globally across the network.
The command should use reliable transaction records and distinguish spending from purchases, earnings, and transfers.
3. Improve Kill Rewards and Killstreaks
Kills currently lack sufficient rewards to encourage regular PvP.Suggested improvements:
- Add a
/killstreaksystem. - Introduce kill milestones with PvP Keys.
- Consider a monthly Kill Top reward worth approximately $10 in Iron.
- Require staff verification and anti-boosting measures.
4. Balance Summer GKit and Ruby Lootboxes
The Summer GKit contains powerful PvP rewards, including Buffed II, Swiftness II, and Godly Keys. Players with many containers can distribute these rewards across entire teams.- Consider removing Buffed II while retaining Swiftness II, subject to balance testing.
- Review the Ruby Lootbox reward pool and the declining value of Premium Passes.
- Consider replacing Premium Passes with a Seasonal GKit or another valuable reward.
- Add balanced global XP, Souls, Mobheads, and Money boosters to Seasonal Keys.
5. Improve FPS KOTH and Warzone KOTH
Current KOTH rewards feel underwhelming considering the effort required to win.- Improve the rewards for both KOTH modes.
- Review and rebalance KOTH loot crates.
- Remove outdated armour sets or improve their usefulness.
- Introduce more meaningful progression rewards.
6. Revamp /is upgrades and Island Shards
The /is upgrades GUI has remained largely unchanged across seasons, while Island Shards have limited practical use.Suggested improvements:
- Redesign the GUI with clear descriptions, costs, and benefits.
- Allow Island Shards to purchase island upgrades.
- Consider temporary island-wide Speed II or Strength II effects.
- Add useful island utility upgrades.
7. Quality-of-Life Improvements
Introduce the following convenient features:- Clear all gifts: Add a bulk-clearing option with a confirmation prompt.
- Fix Runes GUI: Correct inaccurate vanilla enchantment values or clearly label custom enchantments.
- Rank claim menu: Display all perks when players claim SkyLord, SkyGod, or SkyKing.
- Supply Crates: Improve the usefulness and balance of their rewards.
8. PvP Bosses and Crystal Points
Consider introducing special bosses in /pvp that reward Crystal Points.Possible features:
- Boss events lasting approximately two hours per occurrence.
- Rewards based on legitimate damage contribution.
- Boss PvP Lootboxes for the top three eligible damage contributors.
- A proposed reward range of 30,000–100,000 Crystal Points, subject to balancing.
/warp mines and ordinary boss grinding.
9. Custom Island Titles
Introduce /is title to allow players to customise their island titles.Titles could appear alongside island names, similar to OpFactions. Inappropriate titles should be prohibited, with clear penalties for repeated abuse.
10. Prevent Competitive Island Boosting
Competitive rankings should reflect legitimate progression.Suggested rules:
- Investigate suspicious island ownership transfers and resource movements.
- Prevent players from switching between competing islands to manipulate rankings.
- Establish clear restrictions on leaving and rejoining competitive islands.
- Use a transparent strike system for confirmed violations.
11. Review Island Size
Consider a maximum island size of 750 × 750 blocks rather than 1,000 × 1,000 blocks.This could encourage efficient island designs and make performance management easier. However, performance testing should determine whether the change is necessary, since island size alone does not determine server lag.
12. Official OpSkyblock Community
Consider establishing a staff-managed official OpSkyblock community for announcements, feedback, events, and giveaways.Players interested in sponsoring giveaways could submit a ticket for staff review. This would help improve communication and reduce confusion caused by unofficial information.
13. Seasonal Mining Competition
OpSkyblock currently feels heavily focused on mining and boss grinding.Introduce a separate seasonal mining competition where the player who mines the most eligible ores receives Iron worth approximately $25.
Reliable tracking and anti-exploit measures should be used to keep the competition fair.
Reason(s):
REASONS
The primary reason for these suggestions is that OpSkyblock currently relies too heavily on repetitive progression methods, while several other systems lack meaningful incentives.- Progression: More varied island levels would reduce repetitive grinding.
- PvP: Kill rewards and improved KOTH prizes would encourage participation.
- Economy: Balanced GKit and lootbox rewards could help maintain item value.
- Quality of life: Better menus, bulk gift clearing, and rank information would improve usability.
- Fair competition: Clear island rules would reduce boosting and protect legitimate rankings.
- Long-term engagement: PvP bosses, mining competitions, and useful Island Shards would give players more activities to pursue.
Example(s):
EXAMPLES
Example 1 – Island Levels: Replace repeated Jade-mining objectives with a mixture of mining, block placement, combat, key openings, and Mobcoin spending.Example 2 – /goldspent: If two players spend 15,000 Gold each, the command displays 15,000 Gold for each player and a combined global total of 30,000 Gold.
Example 3 – Killstreaks: Players reaching defined kill milestones receive PvP Keys, while monthly Kill Top rewards are issued after staff verification.
Example 4 – Seasonal Keys: A Seasonal Key could provide a temporary 3x XP Booster or a global Money Booster with a balanced duration.
Example 5 – Island Shards: Players spend accumulated shards on useful island upgrades through the revamped /is upgrades menu.
Example 6 – Competitive Fairness: Suspicious resource transfers between competing islands are investigated, and confirmed abuse receives penalties under a published strike policy.
Example 7 – PvP Bosses: The top three eligible damage contributors receive Boss PvP Lootboxes, with Crystal Point rewards balanced against existing progression.
Example 8 – Rank Claiming: Claiming SkyLord, SkyGod, or SkyKing opens a menu showing commands, kits, permissions, and other rank benefits.
Example 9 – Mining Competition: The player with the highest verified eligible ore count at season end receives the proposed mining competition reward.
Thank you, QuFox and the development team, for taking the time to read this suggestion. I hope these improvements can be considered for future seasons of OpSkyblock.