bluewolffighter
Donator
- Joined
- Nov 17, 2019
- Messages
- 254
- Points
- 38
- IGN
- bluewolffighter
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Criit
Suggestion:
Network-Wide Achievement System
Detailed description:
I think it would be very good to add an /achievements command in the hub where players can complete different achievements from multiple gamemodes and earn Achievement Points.
(1) Addition of /achievements
Players could use /achievements in the hub to see all available achievements, their progress, the points they give and the rewards they can unlock.
(2) Achievements From Different Gamemodes
There could be achievements for different gamemodes, such as reaching a certain level in OP Prison, completing challenges in OP SkyBlock, winning games in BedWars or reaching milestones in other gamemodes.
(3) Achievement Points
Every achievement would give a certain amount of points depending on its difficulty. Easy achievements could give a few points, while harder achievements would give more.
(4) Rewards Shop
Players could use their Achievement Points to unlock rewards such as EXP, Iron, cosmetics, tags, chat colors or keys. The rewards and their prices could be decided by the developers.
(5) Achievement Progress
Each achievement should show how close a player is to completing it. For example, if an achievement requires winning 100 BedWars games, the menu could display their current progress, such as 45/100.
(6) Daily, Weekly and Seasonal Achievements
New achievements could be added daily, weekly or each season to give players more reasons to keep playing and earning points.
(7) Exclusive Achievements
Some achievements could be hidden or require completing difficult challenges, giving players extra goals to discover and complete.
(1) Addition of /achievements
Players could use /achievements in the hub to see all available achievements, their progress, the points they give and the rewards they can unlock.
(2) Achievements From Different Gamemodes
There could be achievements for different gamemodes, such as reaching a certain level in OP Prison, completing challenges in OP SkyBlock, winning games in BedWars or reaching milestones in other gamemodes.
(3) Achievement Points
Every achievement would give a certain amount of points depending on its difficulty. Easy achievements could give a few points, while harder achievements would give more.
(4) Rewards Shop
Players could use their Achievement Points to unlock rewards such as EXP, Iron, cosmetics, tags, chat colors or keys. The rewards and their prices could be decided by the developers.
(5) Achievement Progress
Each achievement should show how close a player is to completing it. For example, if an achievement requires winning 100 BedWars games, the menu could display their current progress, such as 45/100.
(6) Daily, Weekly and Seasonal Achievements
New achievements could be added daily, weekly or each season to give players more reasons to keep playing and earning points.
(7) Exclusive Achievements
Some achievements could be hidden or require completing difficult challenges, giving players extra goals to discover and complete.
Reason(s):
This system would give players more long term goals and make the network feel more connected. It could also help players discover gamemodes they normally wouldn't try, which could increase activity across the network. Since the developers could choose the rewards and point requirements, the system could be balanced without giving players an unfair advantage. New achievements could also be added with updates, keeping the system interesting over time.
Example(s):
For example, an achievement could require a player to win 25 BedWars games for 50 Achievement Points, reach a certain prestige in OP Prison for 100 points, or complete specific challenges in SkyBlock for 75 points.
The /achievements menu could show each achievement's requirements, progress and points. Players could then spend their collected points on rewards in the same menu, such as EXP, Iron, cosmetics or keys. These are just examples, and the developers could decide the actual achievements and rewards.
The /achievements menu could show each achievement's requirements, progress and points. Players could then spend their collected points on rewards in the same menu, such as EXP, Iron, cosmetics or keys. These are just examples, and the developers could decide the actual achievements and rewards.