Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, If you have any suggestions regarding the Forums/Website we would love to hear them!

Accepted Map Issues

Arrly

Staff Member
Manager
Joined
Jul 22, 2020
Messages
23,767
Points
300
IGN
Arrly
Minecraft Username:
Lt_Hammerman​

Suggestion:
Map Issues​

Detailed description:
Hello,

The new BedWars and SkyWars updates brought some new maps into the game. However, those maps have quite some issues. I will address all of them and propose some solutions in this thread.

SkyWars

Jungle
This map is too big in general and there is too much void in between the islands. SkyWars maps need to be 2 to 3 times smaller than the current Jungle map, and the amount of bridging required should be very small. The bridging distances should be reduced to 5-6 blocks of void in between everything and the island in between the middle and the island in between starter islands should be completely removed while the middle should be brought closer to the starter islands. All islands should be around 2 times smaller except for the middle. Also, remove a lot of trees because people camp there.

Mines
This map is very good in general and does not require many changes. The only thing I would suggest removing is the rocks in between the middle and the island in between starter islands and making the middle closer to the starter islands.

Lighthouse
This map faces similar issues as the Jungle map. Way too much bridging is required in between islands, and there is one completely unnecessary island in between planes and the middle. Make mid closer to starter islands by removing the unnecessary islands and make planes 2-3x larger and easier to fight on. Also, reduce the amount of bridging required in between all islands. To compensate for the lost islands, add more mid chests.

Rebirch
This is a perfect map, no changes are needed.

Sealife
This is probably the worst map added in this update. I would suggest completely removing it or remaking it entirely so it's similar to Mines or Rebirch, because, currently, it is barely playable considering the amount of void there is. The design of fish islands is bad for gameplay as it is too easy to get knocked off. Remove fishes, make turtles be in the fishes' places, and drastically reduce the amount of void in between all islands. Make mid much larger so it is not easy to get knocked off.

BedWars

Gas Station
It is too big of a map and it is too hard to navigate around it. Make it so it has 32 rushes from one island to the other and make mid easier to get around to collect emeralds. Right now the map is big and confusing.

Tower
Should be completely removed (best solution) or completely redesigned. It has too many places where severe fall damage can be taken which just makes the map extremely painful to play. The heights should be adjusted so they are the same on all islands and the amount of bridging required reduced to 32-48 rushes everywhere.

Olympus
It needs to be redesigned. It has huge gaps between islands and way too much void between islands and middle. The middle should be much closer to the islands so 32 blocks are enough to get from an island to the middle, and rushes between islands should be 32-48 blocks.

Bone Dry
Very good map, no changes are needed.

Templar
It is a very good map. I would only suggest making the middle a bit closer to the islands, but that is it.​

Reason(s):
Changing and improving the newly added maps will improve the Minigames players' experience a lot. Both new SkyWars and BedWars maps are now hard for grinding and quality playing. Implementing this suggestion would change that in a positive way and would improve both BedWars and SkyWars drastically.​
 

Polish3d

Legendary Pika
Joined
Apr 15, 2020
Messages
404
Points
69
IGN
Polish3d
+1

  • Please enter a message with more than 5 characters.
  • Please enter a message with more than 6 words
 

Phantomx

Great Reporter
Joined
Jul 28, 2020
Messages
296
Points
51
IGN
Phantom31107
+1
᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼
 

Silver Wing

The Pika
Joined
Mar 14, 2019
Messages
10,963
Points
259
IGN
SilverWing_YT / Silverizz
+1 ᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼
 

Snowyy

Banned
Joined
May 25, 2018
Messages
1,193
Points
78
IGN
SnowyT_T
+1, this changes would definitely make minigames more fun.
Predefined message to bypass the limit filter.

Thanks,
SnowyT_T
 

xKav

Pika Lover
Joined
Nov 21, 2020
Messages
48
Points
26
+1 specially the skywars maps. I would like to suggest to put plain areas for pvp
 

_Stella_xD

Great Reporter
Joined
Sep 4, 2020
Messages
1,749
Points
104
+1 ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼᲼᲼᲼ ᲼ ᲼᲼᲼᲼ ᲼
 

NOT_YAHYA

Ultimate Legendary Pika
Joined
Nov 25, 2020
Messages
584
Points
85
IGN
testmane23123
Also is it possible to make side rush 16 or 64 on bone dry. It is best map but side rush is over 16 iron. Which is not that bad though. I love that map.
 

EA0_2_0_8_

Veteran
Great Reporter
Joined
Aug 22, 2019
Messages
7,421
Points
260
Also is it possible to make side rush 16 or 64 on bone dry. It is best map but side rush is over 16 iron. Which is not that bad though. I love that map.
It is designed to be that. force you not to side rush like that.
If you rush through middle, 48-64 should be enough to side rush :)
 
Top