- Joined
- Oct 9, 2019
- Messages
- 5,298
- Points
- 210
- IGN
- MrEpiko
Minecraft Username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
EPIC_PLAYER
Suggestion:
Add levels for next reset
Detailed description:
So one of my suggestions for next reset is: Add levels. Levels same like Survival ones.
For those who don't know how Survival levels look like, I made few screenshots:
https://prnt.sc/zlymv4 (example of easier Survival levels)
https://prnt.sc/zlyqjj (example of slightly harder Survival levels)
(Credits to @tozztozzo for making this list. Thank you)
Alright so as you can see, these levels are Survival oriented meaning they shouldn't be same on OpSkyBlock. Here is few examples of how could OpSkyBlock level requirements look like:
- Kill entites
- Kill players
- Do island tasks
- Vote
- Sell stuff on /ah
...
Also, if you add levels I am pretty sure that quests and /ranks should be removed since noone really uses quests and all /ranks are already maxed in first week of reset.
About level rewards. On Survival you get rewards such as cash, kits, blocks, tools and exclusive world access. For OpSkyBlock, I would give rewards such as:
- Cash
- Seasonal and permanent command vouchers
- Kits
- Enchants
- Exp
- Blocks
- Mobcoins
...
Another thing that could be very interesting to see as reward would be special access to certain boss stages. Here is @votka200's suggestion about adding Boss stages/world/level https://pika-network.net/threads/boss-world.125989/#post-420256, make sure to drop +1. So, let's get back on point about Boss stages as level rewards. Combining those 2 would be awesome. On Survival, at level 15 you get access to End world. Then why wouldn't you get access to some special Boss stage on OpSkyBlock (end boss access, nether boss access...).
Levels should be displayed same as Prestiges on Prison, levels on minigames and kitpvp, and level on Survival. Also adding /levelcolor would't be bad idea.
For those who don't know how Survival levels look like, I made few screenshots:
https://prnt.sc/zlymv4 (example of easier Survival levels)
https://prnt.sc/zlyqjj (example of slightly harder Survival levels)
(Credits to @tozztozzo for making this list. Thank you)
Alright so as you can see, these levels are Survival oriented meaning they shouldn't be same on OpSkyBlock. Here is few examples of how could OpSkyBlock level requirements look like:
- Kill entites
- Kill players
- Do island tasks
- Vote
- Sell stuff on /ah
...
Also, if you add levels I am pretty sure that quests and /ranks should be removed since noone really uses quests and all /ranks are already maxed in first week of reset.
About level rewards. On Survival you get rewards such as cash, kits, blocks, tools and exclusive world access. For OpSkyBlock, I would give rewards such as:
- Cash
- Seasonal and permanent command vouchers
- Kits
- Enchants
- Exp
- Blocks
- Mobcoins
...
Another thing that could be very interesting to see as reward would be special access to certain boss stages. Here is @votka200's suggestion about adding Boss stages/world/level https://pika-network.net/threads/boss-world.125989/#post-420256, make sure to drop +1. So, let's get back on point about Boss stages as level rewards. Combining those 2 would be awesome. On Survival, at level 15 you get access to End world. Then why wouldn't you get access to some special Boss stage on OpSkyBlock (end boss access, nether boss access...).
Levels should be displayed same as Prestiges on Prison, levels on minigames and kitpvp, and level on Survival. Also adding /levelcolor would't be bad idea.
Reason(s):
Ranks and quests are pretty bad things. Noone uses quests and ranks get maxed out on 70% of all players in first week of reset. Adding levels (hard levels) could give more grind to OpSkyBlock.
Example(s):
Survival levels