What you guys don't realize is that the mcmmo plugin is completely tunable. The owners can define how much mcmmo points you get from killing a certain creature. So if done right, it does not matter what level is the maximum level. It can be 500, 1000, 5000. What matters is that there should be a balance between to top level, and it's obtainability.
The issue with MCMMO of being a part of OP-Factions is not that the cap is to hard to obtain, but that there are too many things you can focus on. Like i have mentioned several times: SOME people make OP-Factions about pvp. And that has never been the case. It's a factions game mode, where the goal is to become the best faction. PVP is only a part of that. But if you focus on pvp only, yes, then low mcmmo levels become a problem, and people with high mcmmo levels will kick your but is they are the same pvp-level as you. That however is not a problem if the game configuration, but a matter of you personal priorities in game. THEY made it a priority of getting high mcmmo levels, you had other priorities, obviously. THEY put the effort in, you did not. Maybe you won the F top, and they did not. It's a matter of choice. I personally got to get 5000 on both swords and axes and am currently nr. 3 (voodoo not included) in the MCMMO top. without too much effort. And i did not BUY 1 credit up to now. Drilledgg and Tennma are nrs. 1 and 2. If we can do it, why can't you ?
But maybe the mcmmo points gained from killing specifics mobs should be higher so the average player can get to the cap more easily. I leave that to the owners to decide. Tuning the mcmmo plugin is a lot of work, but it does belong into op factions if you ask me.