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Event Staff Showdown: The Great Escape

PyroInDaBus

The Pika
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Minecraft username:
PyroInDaBus​

Suggestion:
Staff Showdown: The Great Escape​

Detailed description:
The event pits the Pika-Network staff team against the player community in a thrilling game of cat-and-mouse across a sexy custom map. The event unfolds on a massive 1000x1000 arena, carefully built to include diverse biomes, structures, and hidden passageways. This hour-long event brings together 20 (or more if they fancy) brave staff members and a ton of eager players for an uncomfortable chase

Damn, imagine hunting down Arrly for once instead of falling to the void on Bridge, again, and again, and again...

As the event begins, Staff Members are granted a precious (cap) 2 minute head start. They scatter across the arena, each armed with basic leather armor, a stone sword, and a few steaks. Their mission? To evade death for as long as possible. These staff aren't defenseless, however. Each possesses, well, a sword... BUT! Also an "Invisibility Cloak" (a short of ability or item, idk, name it as you please), granting 10 seconds of true invisibility on a 5 minute cooldown. To aid in their survival, staff members can see each other's names and a unique glowing particle effect, allowing for stratgeic coordination among (AMOGUS!) them

This way, our dear staff will have a chance to breath or bang us from behind... second option must NOT be taken in a weird way

Once the head start concludes, all players (idc if they are 200 or 50) are randomly teleported into the arena. They begin emptyhanded, but the map has a few loot chests of varying quality. From basic leather and stone gear to diamond equipment and enchanted items, these chests offer the means for players to gear up for the hunt. The most prized loot is scarce, encouraging exploration and conflict as players vie for an advantage

Yeah... like we won't 20v1 them at minute 4... (good luck with getting anything, they won't drop a thing but tokens)

Here is the event flow breakdown:
00:00 - Staff released for head start
02:00 - Players teleported in, event begins
15:00 - Staff gear upgrade to iron
30:00 - Staff gear upgrade to partial diamond
45:00 - Final loot chest refill & staff gear upgrade to full diamond
60:00 - Event concludes

The core objective for players is simple: eliminate as many staff members as possible as many times as possible. Each staff death awards points based on their rank:
2 for Trials
4 for Helpers
5 for Moderators
8 for Senior Moderators
10 for Admins
20 for the elusive Manager

Yeah, Epiko won't play

Adding to the mystery, staff names remain hidden until the moment of their death, when a kill message reveals their identity and rank (staff will be able to see their names among them normally, players won't)

Upon eliminating a staff member, players receive a special token corresponding to the staff's rank. These tokens serve a dual purpose. They contribute to the player's overall ego and flex and can be spent at a special shop located at the player spawn point. This shop is only accessible manually in the middle of the arena, and there is no comand to go there, it offers temporary effects and gear upgrades, adding a layer of strategic decision-making. Do you save your tokens for da flex, or spend them on advantages to secure more staff eliminations?

So, smartarse, don't die with them because you will lose 1 of random quality every time you die

Players who die in battle aren't out of the game. They respawn at a random location, with an increasing cooldown for subsequent deaths. This mechanic maintains the player count while discouraging reckless play. My theory in the math could be something like this:
1st death - instant, 2nd - 15s, 3rd - 60s, 4th+ - 2m (based on the player count, my suggestion here is for 200 players)

See? No gangb- mutually have a hand when it comes to somebody's death at the same time...

When the dust settles after 60 intense and mentally infuriating minutes, the top three players with the highest scores claim victory. The winner receive Pika-Network gift crads valued at €50, €30, and €20 respectively (just a suggestion). The server anticheat has to be present during the event, and all winners owe to be screenshared as usual

Ok, I will sh- stop talking now, what do you think?​

Reason(s):
Well, for a number of reasons, the event is an intriguing addition to the network's event lineup for several reasons...

First and foremost, it creates an opportunity for direct player-/-staff interaction. This isn't just another PvP event, nah, it's a chance for the comumnity to engage with the team that makes pika tick, fostering a stronger sense of connection, and yeah, some family-friendly revenge here and there...

Like cmon, we all have past, but who wouldn't want to corner TryToHitMe for once?!

The event's design is a testament to pika's commitment to excitement (yeah, I totally added this just to suckup chances for this to get accepted)

With capacity for manyplayers, it matches the network's participation levels for major events. Yet it goes beyond mere numbers

The balanced progresion systems ensure that both players and staff members can find enjoyment and... "a bloody chance to survive for 10 seconds, please!"

Early-game advantages for staff, mid-game strength in player numbers, and late-game staff upgrades create a dynamic that keeps everyone on their toes

This event also stands out for its strategic depth. A risk-reward element that goes beyond basic combat is the token economy, players must weigh the advantages of benefits against the possibility of earning a higher score, like cmon, who wouldn't want that?!

Oh, plus there's a lot of replayabiilty because of this depth, the different terrain, and the hidden staff identities

This event will never feel exactly the same twice...

And to suckup on the devs and the events team... I mean, to give credit where credit is due, that is

This event is a demonstration of the dev team's technical skills. It takes skill to manage so many things in such a large area. Its seamless execution (which barely bloody exists these days) shows the network's commitment to offering top-notch events. The custom plugin needed for the event can also act as the foundation for more creative ideas in the future

But still... good luck to whomever will take the days to code it... I will pray for you

The event's structure also lends a hand to community building beyond the server itself. The hunt for hidden staff and the evolving dynamics make for entertaining content that the media team can perhaps stream ore record. The ability to theme the event for versions or special occasions provides flexible, long-term value, like the sumo 3.0, 2.0, brackets, and so on...

WHATEVER! Last but not least, Staff Showdown shows pika's commitment to fair play, which, let's be honest, rarely occurs. Because of the way the design is drafted out, cheating is naturally discouraged, and the custom of screensharing winners adds another level of legitimacy.

I mean, good luck trying to hack with all of those staff members behind you, in front of you, next you, below you, heck, even above you!​

Example(s):
While the event is a unique concept tailored for pika, it draws inspiration from several popular game modes and mechanics seen across the gaming industry

Many minecraft servers have hosted hide & seek events, like pika once had done, though typically on a smaller scale and without the complex progression systems seen in Staff Showdowfn

The asymmetric gameplay, where a small team of powerful players faces a larger group of weaker opponents, reminds me of games like Dead by Daylight or Evolve

The use of scattered loot and a play area that becomes more dangerous over time shares DNA with, well... popular battle royale games (but please not Fortnite)

However, Staff Showdown's approach is distnct, using increased difficulty of remaining hidden rather than a moving border. The core concept of hunting specific targets within a larger group is reminiscent of assassination modes found in many multiplayer shoooters

The token economy, serving as both a flexing "mechanism" and a currency for power-ups and upgrades, has roots in arcade-style games and some existing Minecraft minigames

Yet its implementtiaon here, tied directlyy to staff kills, is a novel twist...

The way players build up their gear over the course of the event, potentially losing it all on death, draws a parallel to roguelike game mechanics, adding tnesion to each encounter, aka "don't you bloody come near me!!!"

The invisibility mechanic for staff members isn't entirely new, games like TF2 have long used invisibility as a core gameplay element

However, its application in this large-scale, mc-based event creates unique tactical considerations. Fans of the popular "Manhunt" videos by YouTubers like Dream will recognize similar themes of chase and evasion, but scaled up dramatically and with the added thrill of staff participation.

Like, cmon, who isn't afraid when the guy who you are supposed to hunt has the power to vanish you permanently with a few simple keystrokes?!

I'll tell you who...
the one without a ghost client during the fight! Destruct it and play fair!

To finish off...

While these examples share elements with this event, the specific combination of mechanics, scale, and staff involvement makes this event truly unique to pika

It's designed to levergae the server''s strengths and community dynamics in a way that existing events on other platforms don't, promising an experience that players won't find anywhere else​
 

B1ueRay

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Firstly staff members have nothing to do with events. Events are handle by their own respective team. Secondly staff do not have time to waste on these events thirdly ur literally asking for like half the staff team to play in a game they don't even benefit rather then working what they're supposed to do.
 

Meth0vas

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Mhm cool idea, but skill based... No chance for me to win then im 1.8.9 basic

Took some time to write, huh? No ChatGPT... ?
 
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PyroInDaBus

PyroInDaBus

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Firstly staff members have nothing to do with events. Events are handle by their own respective team. Secondly staff do not have time to waste on these events thirdly ur literally asking for like half the staff team to play in a game they don't even benefit rather then working what they're supposed to do.
Ray...

It's supposed to be fun for both sides of the community, and need I remind you that the staff members are human too? That they are players from the community too? That they are not robots with one job only and actually sometimes play like us too?

If they don't have 1 hour to "waste" on this, then yes, the event is a terrible idea
 
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PyroInDaBus

PyroInDaBus

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Mhm cool idea, but skill based... No chance for me to win then im 1.8.9 basic

Took some time to write, huh? No ChatGPT... ?
Everything in life is skill-based up to a specific rate/point

Just because the event has PvP that doesn't mean its bad or unfair

And regarding writing this, it took more time to break the idea down to an ugly google doc rather than writing this in detail. So, I guess we are talking about 2 hours to write this entire thing
 

B1ueRay

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Ray...

It's supposed to be fun for both sides of the community, and need I remind you that the staff members are human too? That they are players from the community too? That they are not robots with one job only and actually sometimes play like us too?

If they don't have 1 hour to "waste" on this, then yes, the event is a terrible idea
Bud playing event and hosting event is 2 diff thing. There are still many staff that plays events as a normal players and that's not a problem but ur literally asking them to host a event which a team already is hired for so it does NOT make any sense for staff to handle.
 
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PyroInDaBus

PyroInDaBus

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Bud playing event and hosting event is 2 diff thing. There are still many staff that plays events as a normal players and that's not a problem but ur literally asking them to host a event which a team already is hired for so it does NOT make any sense for staff to handle.
Hey, I merely suggested, if they want to mix the two teams, sure, all the better

I get your point, tho

It would be a lot better if the two teams mixed but the initial idea was for the community to bond easier and have a fun time with the staff team
 

B1ueRay

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Hey, I merely suggested, if they want to mix the two teams, sure, all the better

I get your point, tho

It would be a lot better if the two teams mixed but the initial idea was for the community to bond easier and have a fun time with the staff team
No staff team is not for your fun they are to make your experience better by moderating and enforcing rules.
 
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PyroInDaBus

PyroInDaBus

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No staff team is not for your fun they are to make your experience better by moderating and enforcing rules.
That's such a narrow view...

The staff aren't a robotic army apart from the players. Just people who choose to lend something more, isn't that right? That doesn't mean that they no longer belong in the community

This isn't a time waster or a way to make people into lab rats. It's about reducing the divide between staff and players and uniting everyone. It's an opportunity for both parties to grow and start viewing each other as actual people, instead of this bitterness that we hardly ever acknowledge

Again, that seems a little narrow-minded, don't you think? You say the staff team isn't for our fun.

Their job is to keep the community healthy. And what builds community better than facing challenges together? This event could make some proper good memories, strengthen bonds, and yeah, actually be a laugh for everyone involved

Don't underestimate how mucking about together can build understanding. This ain't just messsing around, hell nah, it's a chance for staff to remember what it's like to be a regular player, and for us to see the human side of the mods

That kind of understanding could make the whole server run smoother

So, lets think about how we could make it work without taking the piss out of anyone's time or responsbiilities. There's a real chance here for something that could make a difference, small, yet still a difference nonetheless
 

PROUDGAMING

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Nice idea, I think the team events should implement this as a real event
 
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PyroInDaBus

PyroInDaBus

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Actually most of staff team has Team Events role and they can play past events when they are "Free" unless a new event is being worked on. Most of staff isnt even free i.e. when one group of staff is free, the other has to moderate and a event just for staff team does not seem like a good suggestion.
Mate, it appears that you may have slightly misunderstood the concept. This is for everyone, not just the staff team. The whole blasted point is to mix things up between normal players and staff

Yes, certain staff, though not all, have the Team Events role and are free to participate or host when they have spare time. This isn't about that, though. It's about coming up with something unique and entertaining where staff and players are on separate sides for once.

Youare right to say that not every staff member is available at all times. However, this doesn't require the complete roster of the bloomin personnel. Just a few that enjoy a good laugh. And it's not like we would d be asking them to shirk their duties, this would be a proper scheduled event, since there is only 1 event per month and it is scheduled weeks prior to the actual initiation

The beauty of it is that it gives players a chance to interact with staff in a totally different way. Instead of just seeing them as rule enforcers, we get to chase 'em around and have a bit of banter. And the staff get to let their hair down a bit too

It's not about taking away from moderation or event planning (which is not even a staff related job. there is an entire community-based team for that). It's about adding something new and exciting that could really bring the community together

If you want the media team, the staff team, the events team, or even the freaking administration team, well, add em, idc, the staff team was just my suggestion, cause we hate and flame and hate, but never actually get to know have them and see them live on our side, They are not robots, or gods, or slakers, or haters, they have a set of tasks and they volunteer to follow them

So let's not write it off just c'ause it's a bit different, yeah? Maybe it needs some tweaking, but the core idea of getting staff and players to properly interact in a fun way, that's got potential, don't you reckon?
 

Surbate

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As a Staff Member, I agree that events like this can be fun and also a good way to interact with the community in a way other than just our "job". A few things will probably need to be changed, but I can definitely see this as a fun event to do on special occasions. I'd love to participate in this too!

Firstly staff members have nothing to do with events. Events are handle by their own respective team. Secondly staff do not have time to waste on these events thirdly ur literally asking for like half the staff team to play in a game they don't even benefit rather then working what they're supposed to do.
Most staff members have time for an event like this, it's not like we need to work 24/7. This is and will remain a voluntary service which we provide to help the server, but we are still allowed to play and have fun. I'm sure there's other staff who think the same and would also love to participate.
 

B1ueRay

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As a Staff Member, I agree that events like this can be fun and also a good way to interact with the community in a way other than just our "job". A few things will probably need to be changed, but I can definitely see this as a fun event to do on special occasions. I'd love to participate in this too!


Most staff members have time for an event like this, it's not like we need to work 24/7. This is and will remain a voluntary service which we provide to help the server, but we are still allowed to play and have fun. I'm sure there's other staff who think the same and would also love to participate.
ya then remove team events. main issue i have with this is that, events are not something for staff to host. team events is a whole diff team so i dont find any reason for staff to host such events
 

Surbate

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ya then remove team events. main issue i have with this is that, events are not something for staff to host. team events is a whole diff team so i dont find any reason for staff to host such events
I don't think you got the point of this suggestion (or I didn't, but I think I did).

This event isn't meant for staff to host, it's for staff to participate. It can still be hosted and managed by the team events team, it's for staff to participate in and have fun with the players
 

B1ueRay

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I don't think you got the point of this suggestion (or I didn't, but I think I did).

This event isn't meant for staff to host, it's for staff to participate. It can still be hosted and managed by the team events team, it's for staff to participate in and have fun with the players
no with your logic the suggestion is basically asking for players to participate. anyways main point was to make staff some sort of jagurnate where players can hunt them which do not make sense considering there is a whole event team who could and should be playing such parts
 
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PyroInDaBus

PyroInDaBus

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no with your logic the suggestion is basically asking for players to participate. anyways main point was to make staff some sort of jagurnate where players can hunt them which do not make sense considering there is a whole event team who could and should be playing such parts
For the love of God, please read again the suggestion...
 
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PyroInDaBus

PyroInDaBus

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ya na i dont have free time to read absurdly long suggestion which starts off with a wrong ideology
Ideology? Do I look like a politician? Even @Surbate here, who's an actual staff member, liked the idea. So is Surbate a masochist who likes to be hunted by players and waste his time?

No, you didn't understand the event
 

B1ueRay

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Ideology? Do I look like a politician? Even @Surbate here, who's an actual staff member, liked the idea. So is Surbate a masochist who likes to be hunted by players and waste his time?

No, you didn't understand the event
ya stop making up stuff he himself said it his not sure if he even understood or read it right or not he didnt even understood what u meant nor i ever said anything like the things ur saying. and ya idc if his a staff or not its completely wrong to ignore team events just for staff even tho its not their job. they can participate sure but its not their job to host or even like volunteer in a event when team event exist
 

Jinanplayz_YT

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Meaniess! Don't worry. Even staff(even the former Manager) like to participate in Events, if a lot of staff aren't able to participate then we could replace some with Team Event members, and there are quite a few staff in Team Events as well, some such as SS Verified are there so they could participate to enjoy their time instead of waiting. This could be a very fun idea.
 
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