Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Lyrex
Suggestion:
Skymines Improvment's Suggestion
Detailed description:
SkyMines is honestly a very fun and engaging gamemode on Pika, and the competition between players to become richer and climb the economy keeps the server active and interesting.
This gamemode is really fun but it still needs some improvements/updates.
1:
The playtime reward system is not very rewarding and feels underpowered, so players are not motivated to claim it.
Suggestion: Improve /playtimereward by making it more valuable and worthwhile for players to claim.
2:
The AFK loot crate is also not very rewarding, and many players prefer to AFK in the lobby instead of using the AFK pool because the rewards feel too weak.
Suggestion: Make the AFK loot crate rewards significantly better and more valuable so players are motivated to use it.
3:
The Nether boss is very overpowered, and without a strong sword skin it is almost impossible to defeat it solo, even for groups of up to 5 players it is still very difficult.
Suggestion: Add a sword skin with high damage boost (up to 80% like last season or more OP than it).
4:
Sometimes in Nether dungeons, runs take up to an hour, and the Pika console sometimes randomly kicks you from the server where you are not even dead in the dungeon, just a server kick or something, and you can’t join it back.
Suggestion: Add /rejoin unless the dungeon is ended or you died in combat.
5:
KOTH (King of the Hill), even the name is very OP like suggestion 1 and 2, its reward sucks aswell. You waste your 5 mins fight for KOTH just to get some bad rewards? People /trash these rewards ngl, I personally did /trash its reward.
Suggestion: Make its reward OP for real so people will be attracted to cap it ngl.
6:
Nick / chat colors add to /goldshop. Sometimes we miss a season or a lootcrate where OG nick/chat colors are available and we miss it so people can buy it back for gold.
Suggestion: Add seasonal nick / seasonal chat colors to gold shop.
7:
The very important thing is this aswell: Money economy is so bad after addition of gold and beacons currency. Till Season 4 people would lowkey even sell ranks for IGM = in game money, but current state? Not even a dirt is sold for in game money, making it very waste. Do something where people are attracted for money economy e.g payouts.
Suggestion: Add payouts system in /personal payouts where top 3 most richest gets payouts like other payouts. This way people will use money boosters to obtain money and it will be more valuable.
8:
Outposts add more type of outposts to compete for unlike OPLS. SkyMines had only 2 outposts OW OP and NETH OP, and for now even Nether outpost got removed, only 1 type of outpost is left OW OP. This makes competition very less and cause of it many OGs / best PvPers left SkyMines already.
Suggestion: Add a few more outposts like Overworld outpost, add Nether outpost back, add End outpost or green/red outposts with perks like 2x level gaining, more damage or boss damage etc.
9:
In this reset/season Necro got updated and Soul Guard got updated and there is a lot of competition there now. Add updates like this to other bosses aswell. Orc / Ghoul / Skeletor these 3 bosses are bugged since gamemode launched ;-; like we never got to see what are its rewards and these 3 are top 3 hardest bosses aswell.
Suggestion: Add something new to Orc / Ghoul / Skeletor bosses, fix them and properly add rewards.
10:
Add duel system to SkyMines like SkyPvP with wagers, even for gold.
Suggestion: Add Duel System to SkyMines where people will duel for wager with 3 custom kits Pika selects it.
11:
Gift rain / supply drop in Nether is kind of an event where supplies drop from sky similar event is in SkyPvP but its very OP there, and here rewards are lowkey so trash. When you claim it you feel like it’s wasting inventory space.
Suggestion: Make rewards of supply drop OP.
12:
From almost since start we have just fixed skin crate with some trash and some good skins.
Suggestion: Add new type of skins to skin crate / remove some trash skins.
Overall, these changes would greatly improve SkyMines by balancing progression, improving rewards, fixing long-standing issues, and increasing PvP and event activity, making the gamemode more competitive, rewarding, and enjoyable for both new and OG players.
This gamemode is really fun but it still needs some improvements/updates.
1:
Playtime Rewards Need Improvement
The playtime reward system is not very rewarding and feels underpowered, so players are not motivated to claim it.
Suggestion: Improve /playtimereward by making it more valuable and worthwhile for players to claim.
2:
AFK Loot Crate Is Too Weak
The AFK loot crate is also not very rewarding, and many players prefer to AFK in the lobby instead of using the AFK pool because the rewards feel too weak.
Suggestion: Make the AFK loot crate rewards significantly better and more valuable so players are motivated to use it.
3:
Nether Boss Is Overpowered
The Nether boss is very overpowered, and without a strong sword skin it is almost impossible to defeat it solo, even for groups of up to 5 players it is still very difficult.
Suggestion: Add a sword skin with high damage boost (up to 80% like last season or more OP than it).
4:
Dungeon Kick & No Rejoin Issue
Sometimes in Nether dungeons, runs take up to an hour, and the Pika console sometimes randomly kicks you from the server where you are not even dead in the dungeon, just a server kick or something, and you can’t join it back.
Suggestion: Add /rejoin unless the dungeon is ended or you died in combat.
5:
KOTH Rewards Are Not Worth It
KOTH (King of the Hill), even the name is very OP like suggestion 1 and 2, its reward sucks aswell. You waste your 5 mins fight for KOTH just to get some bad rewards? People /trash these rewards ngl, I personally did /trash its reward.
Suggestion: Make its reward OP for real so people will be attracted to cap it ngl.
6:
OG Nick / Chat Colors Issue
Nick / chat colors add to /goldshop. Sometimes we miss a season or a lootcrate where OG nick/chat colors are available and we miss it so people can buy it back for gold.
Suggestion: Add seasonal nick / seasonal chat colors to gold shop.
7:
Money Economy Is Bad
The very important thing is this aswell: Money economy is so bad after addition of gold and beacons currency. Till Season 4 people would lowkey even sell ranks for IGM = in game money, but current state? Not even a dirt is sold for in game money, making it very waste. Do something where people are attracted for money economy e.g payouts.
Suggestion: Add payouts system in /personal payouts where top 3 most richest gets payouts like other payouts. This way people will use money boosters to obtain money and it will be more valuable.
8:
Lack of Outpost Variety
Outposts add more type of outposts to compete for unlike OPLS. SkyMines had only 2 outposts OW OP and NETH OP, and for now even Nether outpost got removed, only 1 type of outpost is left OW OP. This makes competition very less and cause of it many OGs / best PvPers left SkyMines already.
Suggestion: Add a few more outposts like Overworld outpost, add Nether outpost back, add End outpost or green/red outposts with perks like 2x level gaining, more damage or boss damage etc.
9:
Boss Updates Needed
In this reset/season Necro got updated and Soul Guard got updated and there is a lot of competition there now. Add updates like this to other bosses aswell. Orc / Ghoul / Skeletor these 3 bosses are bugged since gamemode launched ;-; like we never got to see what are its rewards and these 3 are top 3 hardest bosses aswell.
Suggestion: Add something new to Orc / Ghoul / Skeletor bosses, fix them and properly add rewards.
10:
Duel System
Add duel system to SkyMines like SkyPvP with wagers, even for gold.
Suggestion: Add Duel System to SkyMines where people will duel for wager with 3 custom kits Pika selects it.
11:
Supply Drop Rewards
Gift rain / supply drop in Nether is kind of an event where supplies drop from sky similar event is in SkyPvP but its very OP there, and here rewards are lowkey so trash. When you claim it you feel like it’s wasting inventory space.
Suggestion: Make rewards of supply drop OP.
12:
Skin Crate Problem
From almost since start we have just fixed skin crate with some trash and some good skins.
Suggestion: Add new type of skins to skin crate / remove some trash skins.
Reason(s):
These changes should be implemented because SkyMines currently suffers from reward imbalance, broken progression systems, and lack of meaningful endgame content, which reduces long-term player motivation. Many core features such as economy, bosses, events, and crates feel either underpowered or outdated, causing players to lose interest faster than intended. Improving these systems would restore balance between grinding, PvP, and rewards, making progression feel more rewarding and competitive again. Overall, these updates would significantly improve player retention, increase activity across all game modes, and make SkyMines a more fair, engaging, and enjoyable experience for both new and veteran players.
Example(s):
For example, players grind for hours using /playtimereward or AFK systems but receive low-value rewards that feel useless. Boss fights like the Nether boss become nearly impossible for solo or small groups without specific gear, while dungeon progress can be completely lost due to random server kicks with no way to rejoin. Events like KOTH or supply drops are often completed but immediately trashed because rewards feel unrewarding, and players avoid them entirely. The economy has also lost meaning, as in-game money is no longer used for serious trading compared to earlier seasons. On top of that, limited outposts and bugged bosses reduce PvP competition and make progression feel repetitive instead of exciting.