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SkyMines Returning of /Passive Mode

XHuzaifaX2011325

Pika Lover
Joined
May 1, 2026
Messages
57
Points
18
IGN
XHuzaifaX2011325
Minecraft username:
XHuzaifaX2011325​

Suggestion:
Returning of /Passive Mode​

Detailed description:
The removal of /passive has made grinding significantly more difficult, especially for players who prefer mining and progression over constant PvP. While SkyMines is a PvP-focused gamemode, not every player leaves the safe zone looking for fights. Many players simply want to use their boosters, mine resources, complete progression tasks, and work towards better gear.


Currently, when players activate boosters and begin grinding, they are frequently targeted by players who roam the mines specifically looking for PvP. Because there is no Passive Mode available, grinders are often forced into unwanted fights, causing them to lose valuable time, resources, and booster duration. This is even worse for newer players who have weaker gear and little chance of defending themselves against highly geared players.


Bringing back /passive would provide players with a choice between grinding and PvP. The system could still have cooldowns and restrictions to prevent abuse, while allowing players to safely focus on mining and progression. PvP events such as KOTHs, Boss Islands, Outposts, and other competitive areas could remain unaffected so that the competitive aspect of SkyMines stays intact.


The goal of this suggestion is not to remove PvP, but to create a healthier balance between players who enjoy fighting and players who enjoy grinding.​

Reason(s):
  • Many players activate boosters only to spend most of the booster duration getting chased or tagged by PvP players.
  • New players struggle to progress because they are constantly attacked before they can gather enough resources.
  • Being forced into PvP while trying to mine creates frustration and discourages long-term play.
  • Passive Mode would allow grinders to focus on progression without negatively affecting dedicated PvP content.
  • Players would get better value from boosters, making grinding feel more rewarding.
  • The gap between experienced and newer players would be easier to overcome.
  • More players would stay active because they could choose how they want to play the gamemode.

Example(s):
Example 1: Booster Grinding
A player activates a 2x Mining Booster and heads into the mines to grind resources. A few minutes later, another player begins repeatedly attacking and chasing them. The booster continues running while the player is forced to fight, die, or run away, wasting a large portion of the booster.
With /passive, the player could focus on mining and actually benefit from the booster they activated.

Example 2: New Player Experience
A new player joins SkyMines and starts mining iron and gold to purchase better gear. Every time they leave the safe zone, they encounter fully geared players and lose their resources. After several deaths, they become frustrated and stop playing.
With /passive, the player could safely gather resources, learn the gamemode, and gradually progress before participating in PvP.

Example 3: Balance Between PvP and Grinding
A player who enjoys PvP can simply keep Passive Mode disabled and continue fighting others as normal. Meanwhile, a player who only wants to grind can activate Passive Mode and focus on mining. This allows both playstyles to coexist without one negatively impacting the other.
💎 Bringing back /passive would make SkyMines more welcoming for grinders and new players while still preserving the competitive PvP environment that many players enjoy. 🛡️⛏️⚔️
 

TideTeam

Member
Joined
Jun 5, 2026
Messages
9
Points
4
IGN
Tide_Team
I can only upvote suggestions regarding readdition of passive... It's the most wanted feature of the gamemode. They even added Sharpness 20 now but still no /passive. #BringBackPassive
 
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