Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Acili
Suggestion:
Remove Mines
Detailed description:
I would like to suggest reconsidering the addition of /warp mines to the Factions.
While I understand that the intention may have been to give players another way to make money, I believe this feature has had a negative impact on the overall economy and gameplay balance. Players can currently make around $200M in just one minute, which makes earning money far too easy and removes much of the progression that Factions is supposed to offer.
However, I believe the bigger issue is that Factions is slowly losing its original identity. The gamemode used to revolve around building and maintaining bases, farming spawners, generating value while AFK, checking walls every 15 minutes, preparing counter cannons, and competing with other factions through strategy and teamwork.
Nowadays, a lot of these activities have lost their importance. Players have very little incentive to invest time in building farms, protecting their bases, or developing their faction’s value. Instead, most of the value is simply accumulated during Grace Period, and after that, much of the traditional Factions gameplay feels pointless.
My suggestions would be:
* Remove /warp mines from Factions and keep it exclusive to OP Prison, where this type of money-making system makes more sense.
* Rebalance the economy so that spawners, farms, and other traditional Factions activities become meaningful again.
* Encourage long-term progression, giving players a reason to build, defend, raid, and compete throughout the season.
* Bring back the importance of base value, so that managing and protecting your faction actually matters.
While I understand that the intention may have been to give players another way to make money, I believe this feature has had a negative impact on the overall economy and gameplay balance. Players can currently make around $200M in just one minute, which makes earning money far too easy and removes much of the progression that Factions is supposed to offer.
However, I believe the bigger issue is that Factions is slowly losing its original identity. The gamemode used to revolve around building and maintaining bases, farming spawners, generating value while AFK, checking walls every 15 minutes, preparing counter cannons, and competing with other factions through strategy and teamwork.
Nowadays, a lot of these activities have lost their importance. Players have very little incentive to invest time in building farms, protecting their bases, or developing their faction’s value. Instead, most of the value is simply accumulated during Grace Period, and after that, much of the traditional Factions gameplay feels pointless.
My suggestions would be:
* Remove /warp mines from Factions and keep it exclusive to OP Prison, where this type of money-making system makes more sense.
* Rebalance the economy so that spawners, farms, and other traditional Factions activities become meaningful again.
* Encourage long-term progression, giving players a reason to build, defend, raid, and compete throughout the season.
* Bring back the importance of base value, so that managing and protecting your faction actually matters.
Reason(s):
I am not suggesting this because I dislike new features. I understand that changes are necessary to keep a server fresh, but I believe new additions should improve the existing gameplay rather than replace the core mechanics that make a gamemode unique.I genuinely think Factions would be much more enjoyable and competitive if it returned to a more traditional experience, where effort, strategy, grinding, and teamwork actually made a difference.Hopefully, the staff team can take this feedback into consideration. I believe these changes would benefit the long-term health of the Factions community.