ThePenguin_
Pika Lover
- Joined
- Feb 2, 2026
- Messages
- 46
- Points
- 6
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Quilz
Suggestion:
QOL Improvements for Oplifesteal
Detailed description:
As Now the Season Of Oplifesteal is Gonna End Soon I would like to Suggest Some Things for the Next Season
Increase the Spawn Size in the next reset.
Reason:
The current spawn is too small, allowing players to spawn bosses outside the warzone while their abilities still affect players inside spawn. This can randomly put players into combat and may even cause combat logging issues. A larger spawn would create a safer environment and prevent unnecessary interference.
Remove unused or problematic custom potions.
Reason:
Many custom potions are rarely used because they are either ineffective, bugged, or provide little value. Potions such as Blizzard have also been known to cause chunk-ban related issues. Removing or reworking these potions would improve gameplay and server stability.
Make seasonal sets remain useful throughout the season.
Reason:
The sets introduced in the first crate are usually strong and enjoyable to use. However, after new crates release, these sets quickly become outdated and lose their value. Seasonal sets should remain competitive throughout the season to make players feel rewarded for obtaining them.
Strengthen the anti-cheat system.
Reason:
Elytra hackers and other cheaters continue to negatively impact PvP. Fighting against hackers is frustrating for legitimate players and discourages competitive gameplay. Improving anti-cheat detection would create a fairer environment for everyone.
Lower the ShardFlip limit to 1,000–1,500 shards.
Reason:
A 2,000 shard limit is difficult for most players to reach, especially during the early stages of a season. Reducing the limit would make the feature more accessible while still maintaining risk and excitement.
Rebalance Reinforced Deepslate and Warden-related level tasks.
Reason:
Tasks such as breaking 512 Reinforced Deepslate blocks or killing large numbers of Wardens are extremely time-consuming and repetitive. These challenges often feel more like a grind than actual progression. Reducing the requirements would make leveling more enjoyable while still keeping it challenging.
Reason:
The current spawn is too small, allowing players to spawn bosses outside the warzone while their abilities still affect players inside spawn. This can randomly put players into combat and may even cause combat logging issues. A larger spawn would create a safer environment and prevent unnecessary interference.
Reason:
Many custom potions are rarely used because they are either ineffective, bugged, or provide little value. Potions such as Blizzard have also been known to cause chunk-ban related issues. Removing or reworking these potions would improve gameplay and server stability.
Reason:
The sets introduced in the first crate are usually strong and enjoyable to use. However, after new crates release, these sets quickly become outdated and lose their value. Seasonal sets should remain competitive throughout the season to make players feel rewarded for obtaining them.
Reason:
Elytra hackers and other cheaters continue to negatively impact PvP. Fighting against hackers is frustrating for legitimate players and discourages competitive gameplay. Improving anti-cheat detection would create a fairer environment for everyone.
Reason:
A 2,000 shard limit is difficult for most players to reach, especially during the early stages of a season. Reducing the limit would make the feature more accessible while still maintaining risk and excitement.
Reason:
Tasks such as breaking 512 Reinforced Deepslate blocks or killing large numbers of Wardens are extremely time-consuming and repetitive. These challenges often feel more like a grind than actual progression. Reducing the requirements would make leveling more enjoyable while still keeping it challenging.
Reason(s):
1 - The Spawn is so small like in the start of season Low end Pc players might face some lag and would not like it So Make it some big
Many custom potions are rarely used because they are either ineffective, bugged, or provide little value. Potions such as Blizzard have also been known to cause chunk-ban related issues. Removing or reworking these potions would improve gameplay and server stability.
The sets introduced in the first crate are usually strong and enjoyable to use. However, after new crates release, these sets quickly become outdated and lose their value. Seasonal sets should remain competitive throughout the season to make players feel rewarded for obtaining them. Also This Season The Seasonal Sets Were Useless that People /trashed It Because of Their Durability
Elytra hackers and other cheaters continue to negatively impact PvP. Fighting against hackers is frustrating for legitimate players and discourages competitive gameplay. Improving anti-cheat detection would create a fairer environment for everyone.
A 2,000 shard limit is difficult for most players to reach, especially during the early stages of a season. Reducing the limit would make the feature more accessible while still maintaining risk and excitement.
Tasks such as breaking 512 Reinforced Deepslate blocks or killing large numbers of Wardens are extremely time-consuming and repetitive. These challenges often feel more like a grind than actual progression. Reducing the requirements would make leveling more enjoyable while still keeping it challenging.
Many custom potions are rarely used because they are either ineffective, bugged, or provide little value. Potions such as Blizzard have also been known to cause chunk-ban related issues. Removing or reworking these potions would improve gameplay and server stability.
The sets introduced in the first crate are usually strong and enjoyable to use. However, after new crates release, these sets quickly become outdated and lose their value. Seasonal sets should remain competitive throughout the season to make players feel rewarded for obtaining them. Also This Season The Seasonal Sets Were Useless that People /trashed It Because of Their Durability
Elytra hackers and other cheaters continue to negatively impact PvP. Fighting against hackers is frustrating for legitimate players and discourages competitive gameplay. Improving anti-cheat detection would create a fairer environment for everyone.
A 2,000 shard limit is difficult for most players to reach, especially during the early stages of a season. Reducing the limit would make the feature more accessible while still maintaining risk and excitement.
Tasks such as breaking 512 Reinforced Deepslate blocks or killing large numbers of Wardens are extremely time-consuming and repetitive. These challenges often feel more like a grind than actual progression. Reducing the requirements would make leveling more enjoyable while still keeping it challenging.
Example(s):
:3