Fushiguro
Legendary Pika
- Joined
- Apr 3, 2023
- Messages
- 298
- Points
- 54
Minecraft username:
Suggestion:
Detailed description:
Helps players turn over fight situations like low dura and stopping players from running to regear or escape fights
Kakashi__
Suggestion:
Qol Features For Pvp in OPLS
Detailed description:
1. Pets & Seasonal Random Pet Box
Introduce a Seasonal Random Pet Box obtainable from Seasonal Crates.
When opened, the box grants 4 random Legendary Pets and 50% chance to obtain 1 seasonal pet exclusive for that particular season.
Adding Guard Pet as a Permanent Pet
The Guard Pet is one of the most useful pets in this season
Instead of remaining exclusive or seasonal, it should be added permanently. which one can obtain threw zookeepers every fridays.
Boss fragments can be added to the recipe for gaining pets
because they have 0 use right now except for crafting hearts which barely know do.
Adding Trap Spider Pet ( like in genpvp)
Introduce a new Spider Pet
When activated:
- All players within a 10-block radius become trapped in cobwebs for 30-40 seconds
Helps prevent enemy escapes
Rework of ./skills of Sword skill
The current skill system requires an extremely large amount of experience to reach higher levels.
For many players, reaching Level 100 in skills such as Swords isnt possible within a season
Proposed changes:- Reduce overall XP requirements
- Make progression achievable within a season
- Add more meaningful skill abilities
The goal should be to make skill progression feel rewarding rather than impossible
Adding A feature like Team based .skill
teams can grind team skill by doing ./team skills
Eg of team skill
– Murderous ( Can be made as a team based skill)
Introduce a completely new PvP-focused skill tree called Murderous Intent .
This skill would level up through kills, Koth wins, experience through gaining outpost , and combat participation.
Unlike existing skills, Players need to work together to gain exp as a team
one can gain benefits from it such as on different levels one can obtain different skills
Level 10 Blood Rush
- players Gain Strength 3 and Speed 3 for 60-120 seconds after popping a totem
- team players need to stay together and near for this skill to work
Level 75 Aura of Fear
Nearby enemies receive a Weakness effect and slowness effect when entering combat with the player in koths
Level 100 Murderous Domain- The surrounding ground transforms into a blood-red zone
- A dome forms around nearby enemies
- All trapped enemies receive:
Slowness V
Blindness
Effects last for 20 seconds
similarly creating a controlled combat arena where escaping becomes extremely difficult is very important feature
Pets & Seasonal Random Pet Box
Adds more variety, excitement, and value to seasonal rewards.
Guard Pet
Very usefull in trapping players and help pop players totem making pvp skill based rather than just using p2w gears and running
Spider Pet
Helps players turn over fight situations like low dura and stopping players from running to regear or escape fights
Rework of ./skills
Makes skill progression feel achievable and rewarding within a season.
Murderous Skill And Team skills
Creates a dedicated Team PvP progression path with meaningful skills.