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OP Lifesteal Qol Features For Pvp in OPLS

Fushiguro

Legendary Pika
Joined
Apr 3, 2023
Messages
298
Points
54
Minecraft username:
Kakashi__

Suggestion:
Qol Features For Pvp in OPLS

Detailed description:
1. Pets & Seasonal Random Pet Box

Introduce a Seasonal Random Pet Box obtainable from Seasonal Crates.

When opened, the box grants 4 random Legendary Pets and 50% chance to obtain 1 seasonal pet exclusive for that particular season.

Adding Guard Pet as a Permanent Pet


The Guard Pet is one of the most useful pets in this season​

Instead of remaining exclusive or seasonal, it should be added permanently. which one can obtain threw zookeepers every fridays.

Boss fragments can be added to the recipe for gaining pets

because they have 0 use right now except for crafting hearts which barely know do.

Adding Trap Spider Pet ( like in genpvp)​


Introduce a new Spider Pet​
When activated:
  • All players within a 10-block radius become trapped in cobwebs for 30-40 seconds
    Helps prevent enemy escapes

    Rework of ./skills of Sword skill
    The current skill system requires an extremely large amount of experience to reach higher levels.

    For many players, reaching Level 100 in skills such as Swords isnt possible within a season

    Proposed changes:
    • Reduce overall XP requirements
    • Make progression achievable within a season
    • Add more meaningful skill abilities

  • The goal should be to make skill progression feel rewarding rather than impossible


    Adding A feature like Team based .skill
    teams can grind team skill by doing ./team skills

    Eg of team skill

    – Murderous ( Can be made as a team based skill)

    Introduce a completely new PvP-focused skill tree called Murderous Intent .
    This skill would level up through kills, Koth wins, experience through gaining outpost , and combat participation.
    Unlike existing skills, Players need to work together to gain exp as a team

    one can gain benefits from it such as on different levels one can obtain different skills

    Level 10 Blood Rush

    • players Gain Strength 3 and Speed 3 for 60-120 seconds after popping a totem
    • team players need to stay together and near for this skill to work

      Level 75 Aura of Fear
      Nearby enemies receive a Weakness effect and slowness effect when entering combat with the player in koths

      Level 100 Murderous Domain
      • The surrounding ground transforms into a blood-red zone
      • A dome forms around nearby enemies
      • All trapped enemies receive:
        Slowness V
        Blindness
        Effects last for 20 seconds
      The ability functions similarly to the old Repletion custom enchant by temporarily fgiving players negative debuff efects making them float so they are not able to escape
      similarly creating a controlled combat arena where escaping becomes extremely difficult is very important feature
Reason(s):

Pets & Seasonal Random Pet Box​


Adds more variety, excitement, and value to seasonal rewards.​

Guard Pet​

Very usefull in trapping players and help pop players totem making pvp skill based rather than just using p2w gears and running

Spider Pet​

Helps players turn over fight situations like low dura and stopping players from running to regear or escape fights

Rework of ./skills​

Makes skill progression feel achievable and rewarding within a season.​

Murderous Skill And Team skills​


Creates a dedicated Team PvP progression path with meaningful skills.​
 
I do agree with you for keeping the guard pet as a permanent pet but i don't like the new pet idea keeping someone stuck for 30-40 seconds is too op if it works like normal cobweb which could be escaped thru pearls than its just useless ability but if you cant escape with pearls then its too insane cause with some good set and sword anyone can drop any person in p4-p5 easily so i am neutral on overall suggestion
 
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