Azh8980
New Member
- Joined
- Oct 15, 2020
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Suggestion:
Detailed description:
Reason(s):
Azh8980
Suggestion:
Pickaxes Practicality
Detailed description:
I, Azh8980 am going to lay out my suggestion as follows :
I think that the practicality is a must in a game that is having a large amount of concurrent players. The enchant that I'm pointing out is Explosive. As far as I am concerned, you can gain keys easily if you have keyfinder and explosive but if you only have explosive on a pickaxe such as the Frozen Pickaxe, keys are very very hard to obtain. This has lead to a huge disadvantage to several players as they barely gain keys with the high level explosive. I suggest that you make keys easier to obtain with explosive as well because as I see right now, the best enchants to get keys without keyfinder are boomerang and jackhammer as these enchants add to blocks that are "broken" rather than "extra" blocks from 1 block broken. So the key probability will only be counted by blocks broken and not extra blocks. Explosive on the other hand does not indicate blocks that are broken, therefore less keys. What I'm implying here is make the game more realistic, the higher the explosive, the higher the key chance. Instead of the higher the explosive, the lower the key chance. That is all I have to say, thank you for making this game for the community.
I think that the practicality is a must in a game that is having a large amount of concurrent players. The enchant that I'm pointing out is Explosive. As far as I am concerned, you can gain keys easily if you have keyfinder and explosive but if you only have explosive on a pickaxe such as the Frozen Pickaxe, keys are very very hard to obtain. This has lead to a huge disadvantage to several players as they barely gain keys with the high level explosive. I suggest that you make keys easier to obtain with explosive as well because as I see right now, the best enchants to get keys without keyfinder are boomerang and jackhammer as these enchants add to blocks that are "broken" rather than "extra" blocks from 1 block broken. So the key probability will only be counted by blocks broken and not extra blocks. Explosive on the other hand does not indicate blocks that are broken, therefore less keys. What I'm implying here is make the game more realistic, the higher the explosive, the higher the key chance. Instead of the higher the explosive, the lower the key chance. That is all I have to say, thank you for making this game for the community.
Reason(s):
This is because keys seem harder to obtain as the explosive level increases and this makes a huge disadvantage to players who just obtained the Freeze Pickaxe