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Dungeons New Dungeons

ieoub

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Nov 25, 2023
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461
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Minecraft username:
ieoub

Suggestion:
New Dungeons

Detailed description:
I came up with this idea based on how relics currently work.
Before explaining the new relic system itself, I want to introduce a new system that supports it.
I suggest adding a new dungeon type alongside the current zones called:

Hostile Dungeons

these are underground areas filled with hostile undead mobs that actively attack the player. (if your health goes below 2 hearts you will get teleported to spawn. and if you die you will not lose your items [keep inventory = True])​
you can access this area through the Hostile NPC at spawn.​
Hostile Dungeon System

in the underground area. hostiles drop a new item called [currency] Cuts. Each hostile kill has a chance to drop one of the following :

Cuts TypesDrop Chance %
🪙 Coin Cuts40 %
💸 Money Cuts30 %
💎 Pearl Cuts20 %
💠 Shard Cuts5 %


those items will come with 3 different tiers
Rare, Epic, and Legendary
so depending on the hostile tier you kill, you will get that type of cut. so here's the Hostile Tiers explained​
Hostile Tiers :
Hostile mobs have tiers similar to normal zones mobs:

Tiers
🟡 Rare Hostiles
🟣 Epic Hostiles
🔴 Legendary Hostiles
Spawn rate​
Regular​
Few Times​
Low Chance​
Drops​
Rare Currencies Cuts​
Epic Currencies Cuts​
Legendary Currencies Cuts​
Cuts Drop %​
Normal Percentages​
+5 %​
+ 15 %​


The tier of the mob determines the tier of cuts dropped
Relics Crafting :

Instead of random relic drops, players craft Relics vouchers using Cuts drops. and you can trade 1 stack (64) of a specific Cut to receive a Relic Voucher. for example:
  • 64 Rare Coin Cuts -> Rare Coin Relic Voucher
  • 64 Epic Pearl Cuts -> Epic Pearl Relic Voucher
  • 64 Legendary Shard CUts -> Legendary Shard Relic Voucher

Relics Vouchers Boost Values

Relic Voucher TierRandom Boost Range
🟡Rare Vouchers5% - 20%
🟣Epic Vouchers20% - 50%
🔴Legendary Vouchers50% - 100%


for example, when you claim a *Rare Shard Relic Voucher* you will get a random Relic that has a random booster between 50 % and 100%. then you can right click it to add it to your /relics inventory where you can activate your relics

Hostile Upgrades :
Players can upgrade the dungeon Hostiles difficulty using:
Hostiles Upgrader ( you can buy it from the hostile npc at spawn or from /shardshop)
  • Rare -> Epic = 2,500 shards (upgrades all spawned hostiles tiers from rare to epic)
  • Epic -> Legendary = 5,000 shards (upgrades all spawned hostiles tiers from epic to legendary)

Hostile Bosses :

these boses will spawn randomly or you can summon them with a boss summoner item (which you can get from treasure crate keys )
Hostile Bosses Can Have A Random Effects such as :
  • Upgrades spawned Hostile Tiers
  • Increases Drops Chances
  • Increases Spawn Rates
  • Boosts Drops
Reason(s):
The current relics system relies on randomness from mob drops. and it's percentages or effect on the game doesn't add too much to the pve mechanics

Example(s):
The Hostile Dungeons should be underground which means a cave style location. where mobs spawn like :
  • Witches, Skeletons, Zombies, Husks
And for bosses we can have the Giant version of those hostiles. or bosses like :​
  • Ghast, Wither Boss
 
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