Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, if you have any suggestions regarding our Minecraft server, Discord server, or website, we would love to hear them!

OP Lifesteal Nerfing the mace's damage to armor

Cqrrxw

Ultimate Legendary Pika
Joined
Feb 3, 2023
Messages
941
Points
64
Minecraft username:
Cqrrxw​

Suggestion:
Nerfing the mace's damage to armor​

Detailed description:
Capping the amount of durability you can lose from a mace.
Limiting the maximum amount of durability you can lose to a mace for example 1-50 durability
Every block you fall from could deal 1 durability for example if I dropped from 10 blocks with a wind charge it would do 10 durability to their armor (Unbreaking would cancel some of that out so potentially only doing 4 durability)
Falling from a height such as 50 blocks would deal 50 durability (With unbreaking cancelling some out, would be around 20 durability) And falling from around 100+ blocks would deal a maximum of 50 durability even if you flew up 1000 blocks.

P.S
Adding a potential roof to the whole of warzone could limit this however I don't think that's the right approach and limiting durability is better.​

Reason(s):
Players have adapted to the new mace addition and fly hundreds of blocks up and then shoot downwards with an elytra and hit you, since they have fell from an extreme height your armor loses hundreds of durability within one hit and can possibly one shot your armor.
In my eyes this is a bad way to make PvP fun in OpLifesteal as the removal of 8 minute tipped arrows was a good addition to prevent super long fights and potion durations however the mace has become too OP.​

Example(s):
If I was to go to Y 500 and hit somebody at Y 60 it would deal the same durability as a hit from Y 150 for example.​
 
OP
OP
Cqrrxw

Cqrrxw

Ultimate Legendary Pika
Joined
Feb 3, 2023
Messages
941
Points
64
Alright mace needs a full removal at this point, there's no nerfs that would work other than a removal
 
Top