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OP Lifesteal Nerfing the mace's damage to armor

Cqrrxw

The Pika
Joined
Feb 3, 2023
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Minecraft username:
Cqrrxw​

Suggestion:
Nerfing the mace's damage to armor​

Detailed description:
Capping the amount of durability you can lose from a mace.
Limiting the maximum amount of durability you can lose to a mace for example 1-50 durability
Every block you fall from could deal 1 durability for example if I dropped from 10 blocks with a wind charge it would do 10 durability to their armor (Unbreaking would cancel some of that out so potentially only doing 4 durability)
Falling from a height such as 50 blocks would deal 50 durability (With unbreaking cancelling some out, would be around 20 durability) And falling from around 100+ blocks would deal a maximum of 50 durability even if you flew up 1000 blocks.

P.S
Adding a potential roof to the whole of warzone could limit this however I don't think that's the right approach and limiting durability is better.​

Reason(s):
Players have adapted to the new mace addition and fly hundreds of blocks up and then shoot downwards with an elytra and hit you, since they have fell from an extreme height your armor loses hundreds of durability within one hit and can possibly one shot your armor.
In my eyes this is a bad way to make PvP fun in OpLifesteal as the removal of 8 minute tipped arrows was a good addition to prevent super long fights and potion durations however the mace has become too OP.​

Example(s):
If I was to go to Y 500 and hit somebody at Y 60 it would deal the same durability as a hit from Y 150 for example.​
 

FaroukUN1

Ultimate Legendary Pika
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FaroukUN
it still takes an elytra+skill+cps to take an opponent, so the average pika network player simply cant do high damages
 

FaroukUN1

Ultimate Legendary Pika
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FaroukUN
Alright mace needs a full removal at this point, there's no nerfs that would work other than a removal
i really hope they make them craftable, or the best choice in my opinion: make them only for attribute swapping and not for high fall damages
 
OP
OP
Cqrrxw

Cqrrxw

The Pika
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Attribute swapping is wayy too OP. I'd rather keep it how it is now than add breach swap back. Also having them craftable would ruin the PvP too
 

FaroukUN1

Ultimate Legendary Pika
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FaroukUN
Attribute swapping is wayy too OP. I'd rather keep it how it is now than add breach swap back. Also having them craftable would ruin the PvP too
what breach is removed? its so sad im beating crystal pvpers using ts
 

Razon_1

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+1 For the suggestion, While doing levels I've also noticed that player just fly really high and drop to break players armor which is very annoying due to the sudden effect it. A roof would be great but since the map with i assume would be like the season 4,5 as the drop down map which many in the community discord rejected too. A possible solution imo could be to disabled the elytra in combat which would reduce the players flying so high and when in combat it will also encourage the players to use traditional pvp and encourage potion pvp than solely relying on mace pvp to get kills
 
OP
OP
Cqrrxw

Cqrrxw

The Pika
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Messages
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+1 For the suggestion, While doing levels I've also noticed that player just fly really high and drop to break players armor which is very annoying due to the sudden effect it. A roof would be great but since the map with i assume would be like the season 4,5 as the drop down map which many in the community discord rejected too. A possible solution imo could be to disabled the elytra in combat which would reduce the players flying so high and when in combat it will also encourage the players to use traditional pvp and encourage potion pvp than solely relying on mace pvp to get kills
Disabling elytra in combat in my opinion is definitely one of the best ways to deal with the mace, however that also would make a lot of people not want to PvP due to never being able to escape and also kind of nerfs the mace into the floor since elytra mace is one of the only ways you can do good damage since players have 40+ hearts
 

ElementaGod

Rare Pika
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There is no way one can kill a Macer carrying infinite rockets and extra elytra nd material who keeps on flying again and again after popping players armor nd totems.
Even if it gets nerfed in the way you are saying
-1 but i agree it should get nerfed
 

EternalGuard

Ultimate Legendary Pika
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Bhumitplayz
it still takes an elytra+skill+cps to take an opponent, so the average pika network player simply cant do high damages
No it's actually not hard to do so I have from personal experience flying up really high with a lot of rockets and landing hit on a standing player is very easy and can brake armour worth 200 gold in a single shot is quite disappointment
 

FaroukUN1

Ultimate Legendary Pika
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FaroukUN
No it's actually not hard to do so I have from personal experience flying up really high with a lot of rockets and landing hit on a standing player is very easy and can brake armour worth 200 gold in a single shot is quite disappointment
theres this mace counter that nobody talks about, yet top players such as marlow and rapture use, which is called a shield and if it gets bypassed too then the players who did it is probably acing
 

ElementaGod

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theres this mace counter that nobody talks about, yet top players such as marlow and rapture use, which is called a shield and if it gets bypassed too then the players who did it is probably acing
do you even play opls frequently from the looks of it i just see a person who loves mace and doesnt understand the problem in opls.
 

FaroukUN1

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FaroukUN
do you even play opls frequently from the looks of it i just see a person who loves mace and doesnt understand the problem in opls.
im ht4 mace, at the speed of gliding from 1k blocks with an elytra, it needs a really really skilled player to attribute swap correctly from a sword to an axe breaking the shield and extra skill to do a mace hit after that. even with a 50 cps auto clicker its hard af so just shield.
if that doesnt satisfy you then pika should make the max mace damage 100 hp, and make firework rockets have a delay of 5s so they have to use wind charges?
 

EternalGuard

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Bhumitplayz
im ht4 mace, at the speed of gliding from 1k blocks with an elytra, it needs a really really skilled player to attribute swap correctly from a sword to an axe breaking the shield and extra skill to do a mace hit after that. even with a 50 cps auto clicker its hard af so just shield.
if that doesnt satisfy you then pika should make the max mace damage 100 hp, and make firework rockets have a delay of 5s so they have to use wind charges?
In my opinion i think as an player of oplifesteal players does not see mace incoming its just random and player dont know when to shield
On your 2nd point i would say there is nothing can be done for mace to give less damage or not brake armour in one hit on the firework delay wont stop them from macing in good heights removal can solve all problems
 

FaroukUN1

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FaroukUN
In my opinion i think as an player of oplifesteal players does not see mace incoming its just random and player dont know when to shield
On your 2nd point i would say there is nothing can be done for mace to give less damage or not brake armour in one hit on the firework delay wont stop them from macing in good heights removal can solve all problems
what about putting a barrier block above the arena?
 

FaroukUN1

Ultimate Legendary Pika
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FaroukUN
oh btw i forgot to mention something: pika is NOT nerfing the mace, as i saw from other season it's their biggest success to put it as a hard to get GAMBLING limited item, and nerfing it will get the "buyers" angry so DO NOT expect pika to nerf it.
 

ElementaGod

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im ht4 mace, at the speed of gliding from 1k blocks with an elytra, it needs a really really skilled player to attribute swap correctly from a sword to an axe breaking the shield and extra skill to do a mace hit after that. even with a 50 cps auto clicker its hard af so just shield.
if that doesnt satisfy you then pika should make the max mace damage 100 hp, and make firework rockets have a delay of 5s so they have to use wind charges?
what about putting a barrier block above the arena?
opls consist of many hackers its like half anarchy gamemode so no please do not talk here if u do not know the problem even if players use shield tht doesnt solve the fact armor breakings happens when players are fighting sm macer suddenly comes nd breaks it
so how will you use shield while focusing on players at the ground .
if u say you are ht4 macer whatever you must also know There is no way a sword pvper can kill a Macer carrying infinite rockets and extra elytra and material who keeps on flying again and again after popping players armor nd totems
and about adding a barrier above the area is the worst decision it will lead to a spawn like season 5 and 6 which almost the entire community hated and rejected
 

ElementaGod

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oh btw i forgot to mention something: pika is NOT nerfing the mace, as i saw from other season it's their biggest success to put it as a hard to get GAMBLING limited item, and nerfing it will get the "buyers" angry so DO NOT expect pika to nerf it.
if mace doesnt get nerfed its obv that the entire community will stop going to the arena due to the fear of there armor breaking
which has already started to happen there are almost like 8-12 people almost in the warzone
 

FaroukUN1

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FaroukUN
if mace doesnt get nerfed its obv that the entire community will stop going to the arena due to the fear of there armor breaking
which has already started to happen there are almost like 8-12 people almost in the warzone
if these are all your arguments, i agree that the elytra should be banned during combat, but to not ruin the mace completely, i suggest adding attribute swapping back
 
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