ElementaGod
Epic Pika
- Joined
- Apr 3, 2023
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Minecraft username:
Suggestion:
Detailed description:
Obtainable through Seasonal crates only
ElementaGod
Suggestion:
Mega Update for OPLS
Detailed description:
There have been no major updates for the past 6–7 seasons. The server needs a proper refresh that changes PvP, progression, rewards, and overall competitiveness.
⚔ 1) OP Lifesteal turn into Lifesteal For one season (season 11)
For one full season, OPLS could temporarily shift into a Lifesteal-style PvP format focused more on mechanical skill and potion strategy.
1)Removal of custom enchants
1)Removal of custom enchants
2)Debuff potions fully enabled by removal of Purification enchant (Slowness, Weakness, Poison, etc.)
3)Elytra automatically disabled during combat
4) keeping the 20 heart concept from opls on joining the same
5)Balanced armor and damage scaling (NO boss armors)
This would act as a special refreshment season without permanently replacing OPLS
Giving the developers time to add The features from accepted Suggestion For the Mega Update.
This update wont feel boring because of there being a change in the pvp style
Making It last only 2 months less than the normal season
2) New CUSTOM Pets
Adding new kinds of pets
Each pet has three rarities: Basic, Rare, and Legendary. The theme stays the same, but the power and complexity increase at higher tiers.
Berserker Pet
4) keeping the 20 heart concept from opls on joining the same
5)Balanced armor and damage scaling (NO boss armors)
This would act as a special refreshment season without permanently replacing OPLS
Giving the developers time to add The features from accepted Suggestion For the Mega Update.
This update wont feel boring because of there being a change in the pvp style
Making It last only 2 months less than the normal season
2) New CUSTOM Pets
Adding new kinds of pets
Each pet has three rarities: Basic, Rare, and Legendary. The theme stays the same, but the power and complexity increase at higher tiers.
Berserker Pet
Basic
- Passive: +5% outgoing damage
- Passive: +5% increased damage to players below 50% HP
Rare
- Passive: +8% outgoing damage
- Passive: Small life-steal effect (minor HP on hit)
- When below 40% HP → Strength I for 5 seconds
- 60s cooldown
Legendary
- Passive: +12% outgoing damage
- Passive: Increased damage against debuffed players
- Active Ability: Strength II + Speed I for 8 seconds
- After effect → Weakness I for 4 seconds
- 120s cooldown
Guardian Pet
Basic
- Passive: 6% damage reduction
- Passive: Reduced knockback taken
Rare
- Passive: 8% damage reduction
- Passive: Increased natural regeneration out of combat
- Active: Resistance I for 6 seconds
- 90s cooldown
Legendary
- Passive: 12% damage reduction
- Passive: Chance to reduce incoming critical damage
- Active: Regeneration II + Resistance II for 8 seconds
- Slowness II while active
- 150s cooldown
Seasonal Random Pet Box
A rare Seasonal Pet Box obtainable from seasonal crates.
- Grants one random Legendary Pet
- Extremely rare
- Limited to that season
- May include exclusive seasonal variants
This would add high-value excitement to seasonal rewards.
3) Cauldron Pet Rework
Reworking the cauldron pet in opls Right now cauldron pet feels like it barely works (like custom potion effect given for 1sec )
making it actually usefull for egg when consuming 8mins of str 3 which turns into 20mins + depending on the pet level and rarity (working only for tier 3 pots nd custom ones )
4) Fragment & Core System
Introduce a completely new progression-based combat item system built around Fragments and Cores.
Fragments – The New Drop Item
Fragments are rare collectible items dropped from:
- Boss fights
Crafting a Core
Once a player collects a required number of matching fragments (for example 8–10), they can combine them into a Core.
Core Types
Strength Core
When activated:
- Grants Strength IV For 10-30seconds
After use gives player weakness 1 for 15seconds
🛡 Tank Core
A survivability-focused core.
When activated:
- Grants Resistance IV for 15-40seconds
- Gives slowness V for 30seconds
☠ Warden Core
A debuff-based pressure core.
- Applies Withering and Blindness affect in a small radius for the enemies
Turning the radius into Sculk blocks for few seconds - Reduces healing effectiveness of nearby enemies
Increases damage to weakened targets
Core Master Class
Introduce a Core Master class that specializes in strategic core usage.
This class gives a gkit which would contain:
exclusive utility cores which are not obtainable from Boss drops or koth rewards
5) Re-Adding Tipped Potion Arrows (with 8minute Effects)
In previous seasons, tipped potion arrows existed and granted 8-minute effects when used. These were fun and impactful tools. I suggest re-adding tipped arrows with a tiered duration system:
Only Tier 3 potions applied to tipped arrows should grant the full 8-minute effect (e.g., Strength, Speed, Invis, etc.)
Lower-tier potion arrow effects (Tier 1 & 2) scale appropriately with shorter durations such as strength 2 arrows will only have 1minute effects
6) Rework of ./skills
Currently, reaching Swords Level 100 requires excessive XP.
Proposed improvements:
- Reduce XP requirements
- Adjust leveling curve
- Add more impactful skill abilities
- Make Level 100 realistically achievable in one season
Random Skill Maximizer
A rare item that:
Instantly maxes one random skill treeObtainable through Seasonal crates only
7)New Mega Spawn Map – Redline Concept
A complete new custom mega spawn with the same red line-themed concept map.- Large central structure
- Clean PvP-friendly layout
Right now the maps are being repeated again and again from old seasons
1) OP Lifesteal turning into Lifesteal style.
PvP has felt repetitive across multiple seasons with the same custom enchants
- Custom enchants reduce the importance of raw mechanical skill.
- Many players enjoy vanilla-based competitive combat .
- A temporary format refresh creates hype without permanently changing the server. It attracts returning players who prefer skill-based PvP.
2) New Pets
Why they should be added:
- Current pet options limit build diversity.
- Most players run similar setups, reducing strategy variation.
- Different roles (tank, burst, mobility, potion, debuff) encourage team coordination.
- Adds identity to individual playstyles.
4) Cauldron Pet Rework
Why it should be added:
- The current Cauldron Pet feels underpowered and barely useable
Encourages strategic and extended fights.
5) Fragment & Core System
Why it should be added:
- Boss rewards currently lack long-term progression value.
- Introduces a new tradable high-value item into the economy.
- Encourages boss competition and faction conflict.
- Adds strategic timing decisions in fights.
- Creates clutch moments in wars.
New Mega Spawn Map – Redline Concept
Why it should be added:
- Spawn design strongly influences first impressions.
- A new map refreshes the season visually.
- Creates hype during release.
- Strengthens seasonal branding.
The recent redline designs are being repeated add a new custom map with same redline concept but making the map bigger then the usual
A strong spawn redesign helps market the new season.
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