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OP Lifesteal Mega Update for OPLS

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
197
Points
54
Minecraft username:
ElementaGod

Suggestion:
Mega Update for OPLS

Detailed description:
There have been no major updates for the past 6–7 seasons. The server needs a proper refresh that changes PvP, progression, rewards, and overall competitiveness.

⚔ 1) OP Lifesteal turn into Lifesteal For one season (season 11)
For one full season, OPLS could temporarily shift into a Lifesteal-style PvP format focused more on mechanical skill and potion strategy.
1)Removal of custom enchants​
2)Debuff potions fully enabled by removal of Purification enchant (Slowness, Weakness, Poison, etc.)​
3)Elytra automatically disabled during combat
4) keeping the 20 heart concept from opls on joining the same
5)Balanced armor and damage scaling (NO boss armors)

This would act as a special refreshment season without permanently replacing OPLS
Giving the developers time to add The features from accepted Suggestion For the Mega Update.
This update wont feel boring because of there being a change in the pvp style

Making It last only 2 months less than the normal season


2) New CUSTOM Pets

Adding new kinds of pets
Each pet has three rarities: Basic, Rare, and Legendary. The theme stays the same, but the power and complexity increase at higher tiers.

Berserker Pet
Basic
  • Passive: +5% outgoing damage
  • Passive: +5% increased damage to players below 50% HP
Rare
  • Passive: +8% outgoing damage
  • Passive: Small life-steal effect (minor HP on hit)
  • When below 40% HP → Strength I for 5 seconds
  • 60s cooldown
Legendary
  • Passive: +12% outgoing damage
  • Passive: Increased damage against debuffed players
  • Active Ability: Strength II + Speed I for 8 seconds
  • After effect → Weakness I for 4 seconds
  • 120s cooldown
Guardian Pet
Basic
  • Passive: 6% damage reduction
  • Passive: Reduced knockback taken
Rare
  • Passive: 8% damage reduction
  • Passive: Increased natural regeneration out of combat
  • Active: Resistance I for 6 seconds
  • 90s cooldown
Legendary
  • Passive: 12% damage reduction
  • Passive: Chance to reduce incoming critical damage
  • Active: Regeneration II + Resistance II for 8 seconds
  • Slowness II while active
  • 150s cooldown

Seasonal Random Pet Box

A rare Seasonal Pet Box obtainable from seasonal crates.
  • Grants one random Legendary Pet
  • Extremely rare
  • Limited to that season
  • May include exclusive seasonal variants
This would add high-value excitement to seasonal rewards.

3) Cauldron Pet Rework

Reworking the cauldron pet in opls Right now cauldron pet feels like it barely works (like custom potion effect given for 1sec )​

making it actually usefull for egg when consuming 8mins of str 3 which turns into 20mins + depending on the pet level and rarity (working only for tier 3 pots nd custom ones )
4) Fragment & Core System

Introduce a completely new progression-based combat item system built around Fragments and Cores.

Fragments – The New Drop Item​


Fragments are rare collectible items dropped from:​
  • Boss fights

Crafting a Core​

Once a player collects a required number of matching fragments (for example 8–10), they can combine them into a Core.​

Core Types​

🔥 Strength Core​

When activated:
  • Grants Strength IV For 10-30seconds
After use gives player weakness 1 for 15seconds​

🛡 Tank Core​

A survivability-focused core.
When activated:
  • Grants Resistance IV for 15-40seconds
  • Gives slowness V for 30seconds

☠ Warden Core​

A debuff-based pressure core.
  • Applies Withering and Blindness affect in a small radius for the enemies
    Turning the radius into Sculk blocks for few seconds
  • Reduces healing effectiveness of nearby enemies
Increases damage to weakened targets​

Core Master Class​

Introduce a Core Master class that specializes in strategic core usage.​
This class gives a gkit which would contain:
exclusive utility cores which are not obtainable from Boss drops or koth rewards

5) Re-Adding Tipped Potion Arrows (with 8minute Effects)

In previous seasons, tipped potion arrows existed and granted 8-minute effects when used. These were fun and impactful tools. I suggest re-adding tipped arrows with a tiered duration system:

Only Tier 3 potions applied to tipped arrows should grant the full 8-minute effect (e.g., Strength, Speed, Invis, etc.)

Lower-tier potion arrow effects (Tier 1 & 2) scale appropriately with shorter durations such as strength 2 arrows will only have 1minute effects

6) Rework of ./skills

Currently, reaching Swords Level 100 requires excessive XP.​

Proposed improvements:
  • Reduce XP requirements
  • Adjust leveling curve
  • Add more impactful skill abilities
  • Make Level 100 realistically achievable in one season

Random Skill Maximizer​

A rare item that:​

Instantly maxes one random skill tree
Obtainable through Seasonal crates only

7)New Mega Spawn Map – Redline Concept

A complete new custom mega spawn with the same red line-themed concept map.
  • Large central structure
  • Clean PvP-friendly layout
    Right now the maps are being repeated again and again from old seasons
Reason(s):
1) OP Lifesteal turning into Lifesteal style.
PvP has felt repetitive across multiple seasons with the same custom enchants
  • Custom enchants reduce the importance of raw mechanical skill.
  • Many players enjoy vanilla-based competitive combat .
  • A temporary format refresh creates hype without permanently changing the server. It attracts returning players who prefer skill-based PvP.

2) New Pets​

Why they should be added:
  • Current pet options limit build diversity.
  • Most players run similar setups, reducing strategy variation.
  • Different roles (tank, burst, mobility, potion, debuff) encourage team coordination.
  • Adds identity to individual playstyles.
Keeps the PvP meta from becoming stale.

4) Cauldron Pet Rework​

Why it should be added:
  • The current Cauldron Pet feels underpowered and barely useable
Encourages strategic and extended fights.​

5) Fragment & Core System​

Why it should be added:
  • Boss rewards currently lack long-term progression value.
  • Introduces a new tradable high-value item into the economy.
  • Encourages boss competition and faction conflict.
  • Adds strategic timing decisions in fights.
  • Creates clutch moments in wars.

New Mega Spawn Map – Redline Concept​

Why it should be added:
  • Spawn design strongly influences first impressions.
  • A new map refreshes the season visually.
  • Creates hype during release.
  • Strengthens seasonal branding.
    The recent redline designs are being repeated add a new custom map with same redline concept but making the map bigger then the usual
    A strong spawn redesign helps market the new season.
 
Last edited:

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
432
Points
85
IGN
EpicMinerXX
Most of these PvP mechanics (removing custom enchants, full debuff meta, disabling elytra, etc.) were already reviewed and denied, so re-proposing them conflicts with the established OPLS direction.
Also, turning the server into a temporary lifesteal-style mode while stacking pets/cores/skills would heavily disrupt balance and remove what makes this Minecraft server’s OPLS gameplay unique.
The Redline map concept has already been denied twice , choosing a completely new map would be a better option.
 
Last edited:
OP
OP
ElementaGod

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
197
Points
54
Most of these PvP mechanics (removing custom enchants, full debuff meta, disabling elytra, etc.) were already reviewed and denied, so re-proposing them conflicts with the established OPLS direction.
Also, turning the server into a temporary lifesteal-style mode while stacking pets/cores/skills would heavily disrupt balance and remove what makes this Minecraft server’s OPLS gameplay unique.
The Redline map concept has already been denied twice , choosing a completely new map would be a better option.
wdym by denied the redline map is being used right now
 
OP
OP
ElementaGod

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
197
Points
54
Most of these PvP mechanics (removing custom enchants, full debuff meta, disabling elytra, etc.) were already reviewed and denied, so re-proposing them conflicts with the established OPLS direction.
Also, turning the server into a temporary lifesteal-style mode while stacking pets/cores/skills would heavily disrupt balance and remove what makes this Minecraft server’s OPLS gameplay unique.
The Redline map concept has already been denied twice , choosing a completely new map would be a better option.
the 1st idea is just for 1 season it wont interfare with the mega update
the new pets and cores are for the mega update ( season 12 ) not for same season where the idea of turning opls into lifesteal mechanics (season 11) is for
 
Last edited:

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
432
Points
85
IGN
EpicMinerXX
the 1st idea is just for 1 season it wont interfare with the mega update
the new pets and cores are for the mega update ( season 12 ) not for same season where the idea of turning opls into lifesteal mechanics (season 11) is for
Even if split across seasons, the proposal still replaces core OPLS mechanics with previously-denied PvP changes and adds multiple large power systems.
And pets are coming in next season - https://pika-network.net/threads/new-things-for-oplf-best.578118/ . so adding even more new pet systems at the same time would just overload balance,
5)Idea and 7) idea are already denied
 

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
432
Points
85
IGN
EpicMinerXX
Removing boss armor or weakening seasonal armor would hurt PvPers, and those items aren’t truly overpowered anyway ,they are only slightly stronger and are released in the final 1-2weeks
 
OP
OP
ElementaGod

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
197
Points
54
Even if split across seasons, the proposal still replaces core OPLS mechanics with previously-denied PvP changes and adds multiple large power systems.
And pets are coming in next season - https://pika-network.net/threads/new-things-for-oplf-best.578118/ . so adding even more new pet systems at the same time would just overload balance,
5)Idea and 7) idea are already denied
idea 7 isnt denied it is new
Removing boss armor or weakening seasonal armor would hurt PvPers, and those items aren’t truly overpowered anyway ,they are only slightly stronger and are released in the final 1-2weeks
the suggestion for them being removed and adding ./blacksmith has been already accepted
the 1st idea mainly focuses on removing all custom enchants and anything that feels overpowered making it same as old lifesteal.
it is for the lifesteal playersbase who liked to pvp with gsets and use debuff arrows with elytra disabled in combat
 
OP
OP
ElementaGod

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
197
Points
54
Even if split across seasons, the proposal still replaces core OPLS mechanics with previously-denied PvP changes and adds multiple large power systems.
And pets are coming in next season - https://pika-network.net/threads/new-things-for-oplf-best.578118/ . so adding even more new pet systems at the same time would just overload balance,
5)Idea and 7) idea are already denied
adding more pets wont overlord balance
the pets idea i suggested comes with after effects too such as slowness after the pet ability is used etc
and no one said all the pets to be added in the same season
they can also add them in seasonal pets which u can only get for a single season by the seasonal crate
 
OP
OP
ElementaGod

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
197
Points
54
Removing custom enchants basically removes the whole grinding loop and progression.
Redline city denied suggestion- https://pika-network.net/threads/new-redline-city-themed-pvp-map.556677/ ,
Another - https://pika-network.net/threads/bring-back-the-classic-red-line-pvp-map.528415/
in the redline city u suggested had a proper theme maybe the developers cannot add that there is no specified reason ggiven
for the 2nd link the red line map is already in use how can one get that denied suggestion here
 

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
432
Points
85
IGN
EpicMinerXX
Adding many new combat pets increases balance risk and extra testing when pets are already planned. It is safer to stabilize the current system,
It can have more pets if they are useful and liked by community
 
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