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OP Lifesteal Make players easier to kill

potatopoisonus

Epic Pika
Joined
Jul 28, 2025
Messages
123
Points
36
Minecraft username:
potatopoisonus​

Suggestion:
Make players easier to kill​

Detailed description:
Recently, with the new armor added to opls, kiling players has never been harder. Poeple abuse seasonal armor which gives way more armor points and/or Iron clad potions that give resistance 3 to take almost no damage whatsoever. The most effetive way of killing poeple was to get their inventories somehow full and disarmor them, but currently that is impossible with the addition of /itemfilter. Even in warp fps, because of these, killing players is near impossible because they just buy exp all over again since /shop is enabled in combat and they can abuse lunging with a spear to run away easier.
I would suggest that they nerf iron clad and seasonal armor to take more damage, so they are killable even with full armor, and that they add a cooldown to spear in warp fps, or disable it, because it makes chasing players harder that it should be, while the point of warp fps is it's near impossible to escape. Or they should disabled the use of /shop in combat, since players just exp their armor which is basically why they never die.​

Reason(s):
Fighting has no point if players can never die. PvP is supposed to be fun and rewarding, but currently, it isn't any of that and i think adding one of those suggestion would make more players want to pvp because it would be as rewarding as doing other things.​

Example(s):
When 2 poeple fighting with seasonal armor in warp fps, the fight never ends until one somehow escapes or both suddenly decide to stop fighting because they don't deal damage to eachothers and they keep xping, so the armor never breaks.​
 

UltimateX_

Epic Pika
Joined
Aug 8, 2024
Messages
175
Points
52
IGN
DrunkGaming
probl
Minecraft username:
potatopoisonus

Suggestion:
Make players easier to kill

Detailed description:
Recently, with the new armor added to opls, kiling players has never been harder. Poeple abuse seasonal armor which gives way more armor points and/or Iron clad potions that give resistance 3 to take almost no damage whatsoever. The most effetive way of killing poeple was to get their inventories somehow full and disarmor them, but currently that is impossible with the addition of /itemfilter. Even in warp fps, because of these, killing players is near impossible because they just buy exp all over again since /shop is enabled in combat and they can abuse lunging with a spear to run away easier.

I would suggest that they nerf iron clad and seasonal armor to take more damage, so they are killable even with full armor, and that they add a cooldown to spear in warp fps, or disable it, because it makes chasing players harder that it should be, while the point of warp fps is it's near impossible to escape. Or they should disabled the use of /shop in combat, since players just exp their armor which is basically why they never die.

Reason(s):
Fighting has no point if players can never die. PvP is supposed to be fun and rewarding, but currently, it isn't any of that and i think adding one of those suggestion would make more players want to pvp because it would be as rewarding as doing other things.

Example(s):
When 2 poeple fighting with seasonal armor in warp fps, the fight never ends until one somehow escapes or both suddenly decide to stop fighting because they don't deal damage to eachothers and they keep xping, so the armor never breaks.
developers and owner are too greedy makes oplife much more p2w only ssnl stuff is op other things from /levels nerf like SHT even if u suggest to make sword from reward level 200 sharpnss 7 they will deny or adding a mace to level reward is gonna deny too we see only p2w players got the op fast but F2P should grind for long time
 

b09_9

Legendary Pika
Joined
Jun 10, 2025
Messages
405
Points
40
Minecraft username:
potatopoisonus

Suggestion:
Make players easier to kill

Detailed description:
Recently, with the new armor added to opls, kiling players has never been harder. Poeple abuse seasonal armor which gives way more armor points and/or Iron clad potions that give resistance 3 to take almost no damage whatsoever. The most effetive way of killing poeple was to get their inventories somehow full and disarmor them, but currently that is impossible with the addition of /itemfilter. Even in warp fps, because of these, killing players is near impossible because they just buy exp all over again since /shop is enabled in combat and they can abuse lunging with a spear to run away easier.

I would suggest that they nerf iron clad and seasonal armor to take more damage, so they are killable even with full armor, and that they add a cooldown to spear in warp fps, or disable it, because it makes chasing players harder that it should be, while the point of warp fps is it's near impossible to escape. Or they should disabled the use of /shop in combat, since players just exp their armor which is basically why they never die.

Reason(s):
Fighting has no point if players can never die. PvP is supposed to be fun and rewarding, but currently, it isn't any of that and i think adding one of those suggestion would make more players want to pvp because it would be as rewarding as doing other things.

Example(s):
When 2 poeple fighting with seasonal armor in warp fps, the fight never ends until one somehow escapes or both suddenly decide to stop fighting because they don't deal damage to eachothers and they keep xping, so the armor never breaks.
you have a point but like some people and me bought damage classes because iron clad exists and if its gonna have a big a nerf or gets removed many people will want refunds.. so maybe removing resistance from ssnl armor would be better
 
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