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Accepted Factions Make normal Factions great again.

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Pace

Legendary Pika
Joined
Jul 9, 2019
Messages
271
Points
48
Minecraft Username
PaceLV


Factions

Suggestion:
Factions reset suggestions​

Detailed description:
As most of you guys know this gamemode has not been reseted for a little a while now and it's kind of dead. If you think about it this gamemode can be made much better since the eco won't get ruined by gkits since there isn't much gkits as on Jartex.

Here are some things that should be added to make this server so enjoyable.

Either reset this gamemode or completely REMOVE it.

CHANGELOG

- 3 worlds, 12 corners.
- 7 week map ( 1 week grace, 6 weeks TNT)
- Jartex cannoning jar (Tested on Pika development server before release)
- Do not add custom enchantements like jartex, only add custom enchantments like this: Strength, Speed, Fire resistance, Regen, Night Vision and ice/obsidian destroyer.
- Some new balanced gkits like GKit God with the enchantements above, GKit Trench (5 chunkbusters, 5x5 trench pickaxe, 5x5 trench shovel).
- Revamp crates, add seasonal ranks & seasonal gkits so the economy doesn't break from gkits.
- Outpost
- New factions plugin (Jartex faction plugin with faction strikes included and revamped rules)
- Harvester hoes (Cane economy)
- Flash sales factions only: for example 65% sale for the next 24h will make lots of people buy keys if the sale is limited.
- Update tablist & featherboard
- Fortified walls (3 second cannoning)
- Balancing the economy, shop rework.
- More holograms on the spawn where it shows payout information, map information, map ending, and more.
- Faction alts
- New anticheat
- Faction logs
- Update all plugins so it is up to date.
- Spawner durability
- /chatcolor for Master rank.
- 30 second gapple cooldown
- /transfer
- Information book for all the new people that join.
- 12 hours faction shields.
- Koth and a designed koth loot.
- /f setbase
- Raid claims
- Faction missions
- /itemfilter
- Supply drops
- Factions top GUI.
- Special crate (Just name it pace crate for the memes honestly)

Reason(s):
It's just a dead gamemode, give it a chance and see will people want to play it or not, if not just remove it at this point.

Example(s):
Have a good day
 
Last edited:

TTHM

Admin & Media Manager
Staff Member
Admin
Joined
Jul 22, 2020
Messages
6,152
Points
143
IGN
TTHM

i_d_A_nnn

Pika Lover
Joined
May 20, 2020
Messages
68
Points
6
Minecraft Username
PaceLV


Factions

Suggestion:
Factions reset suggestions​

Detailed description:
As most of you guys know this gamemode has not been reseted for a little a while now and it's kind of dead. If you think about it this gamemode can be made much better since the eco won't get ruined by gkits since there isn't much gkits as on Jartex.

Here are some things that should be added to make this server so enjoyable.

Either reset this gamemode or completely REMOVE it.

CHANGELOG

- 3 worlds, 12 corners.
- 7 week map ( 1 week grace, 6 weeks TNT)
- Jartex cannoning jar (Tested on Pika development server before release)
- Do not add custom enchantements like jartex, only add custom enchantments like this: Strength, Speed, Fire resistance, Regen, Night Vision and ice/obsidian destroyer.
- Some new balanced gkits like GKit God with the enchantements above, GKit Trench (5 chunkbusters, 5x5 trench pickaxe, 5x5 trench shovel).
- Revamp crates, add seasonal ranks & seasonal gkits so the economy doesn't break from gkits.
- Outpost
- New factions plugin (Jartex faction plugin with faction strikes included and revamped rules)
- Harvester hoes (Cane economy)
- Flash sales factions only: for example 65% sale for the next 24h will make lots of people buy keys if the sale is limited.
- Update tablist & featherboard
- Fortified walls (3 second cannoning)
- Balancing the economy, shop rework.
- More holograms on the spawn where it shows payout information, map information, map ending, and more.
- Faction alts
- New anticheat
- Faction logs
- Update all plugins so it is up to date.
- Spawner durability
- /chatcolor for Master rank.
- 30 second gapple cooldown
- /transfer
- Information book for all the new people that join.
- 12 hours faction shields.
- Koth and a designed koth loot.
- /f setbase
- Raid claims
- Faction missions
- /itemfilter
- Supply drops
- Factions top GUI.
- Special crate (Just name it pace crate for the memes honestly)

Reason(s):
It's just a dead gamemode, give it a chance and see will people want to play it or not, if not just remove it at this point.

Example(s):
Have a good day
+1
 

Outscale

Banned
Joined
Jun 10, 2019
Messages
9,939
Points
250
If possible make hoes upgradable:
When you grind cane you get tokens which can be used to upgrade the hoe by right clicking while holding hoe in your hand
Make it so you can upgrade the amount of drops you receive while harvesting and the amount of tokens you get while harvesting.(You can also add random chance to get Spawners or Keys, but that is up to you)
A lot of old faction players that I talked with want mcmmo removed as well.
 

LexaFTW

Banned
Joined
Aug 1, 2020
Messages
198
Points
28
If possible make hoes upgradable:
When you grind cane you get tokens which can be used to upgrade the hoe by right clicking while holding hoe in your hand
Make it so you can upgrade the amount of drops you receive while harvesting and the amount of tokens you get while harvesting.(You can also add random chance to get Spawners or Keys, but that is up to you)
A lot of old faction players that I talked with want mcmmo removed as well.
+1
 

iq420

Veteran
Joined
Mar 20, 2016
Messages
1,135
Points
73
IGN
iq420
-1, i think they should focus on opfactions for now
OP Factions became unplayable basically due to amount of gkits some people own, economy gets broken each map and you can see on f top the difference between factions with lot of gkits and smaller ones, you can see same if you watch first payout from each op facs map, you can notice how much it increases each time. They should deffinetly think about proper normal faction reset, half of players on op facs came from normal facs when they died so yes we would all want that. And good thing is, there isn't as much gkits owned by players like on op factions.

Custom enchants which they implemented deffinetly need to get removed, adding chunk collectors wouldnt be a bad idea either, making it a proper cane economy would be awesome so people would actually have to grind and as @Outscale suggested making them upgradable(certain enchants on them bought via /tokens which you would gain by harvesting cane and no other way possible). Some ''enchants'' on it would be haste, shockwave(so you could hit 1 cane and destroy 1 more cane next to it), increased cane drop rate, autosell, autosell multiplier, key drop(higher rates for vote/epic keys and smaller rate for unique/godly), spawner drop(trash spawners high drop rate-lets say blazes and then for pigmens or villagers smaller rate). Adding a /token shop where you could buy stuff for tokens(potenitally a seasonal rank-but not voucher, if you buy rank it directly redeems on your account, this is to encourage other people to grind cane aswell). This is just small part of what people would actually want. And also, adding a proper cane eco would make the server more competitive, more people would play and have a chance to win something(as long as you have faction and active members).
 

Unawarely

The Pika
Joined
May 16, 2019
Messages
1,819
Points
140
OP Factions became unplayable basically due to amount of gkits some people own, economy gets broken each map and you can see on f top the difference between factions with lot of gkits and smaller ones, you can see same if you watch first payout from each op facs map, you can notice how much it increases each time. They should deffinetly think about proper normal faction reset, half of players on op facs came from normal facs when they died so yes we would all want that. And good thing is, there isn't as much gkits owned by players like on op factions.

Custom enchants which they implemented deffinetly need to get removed, adding chunk collectors wouldnt be a bad idea either, making it a proper cane economy would be awesome so people would actually have to grind and as @Outscale suggested making them upgradable(certain enchants on them bought via /tokens which you would gain by harvesting cane and no other way possible). Some ''enchants'' on it would be haste, shockwave(so you could hit 1 cane and destroy 1 more cane next to it), increased cane drop rate, autosell, autosell multiplier, key drop(higher rates for vote/epic keys and smaller rate for unique/godly), spawner drop(trash spawners high drop rate-lets say blazes and then for pigmens or villagers smaller rate). Adding a /token shop where you could buy stuff for tokens(potenitally a seasonal rank-but not voucher, if you buy rank it directly redeems on your account, this is to encourage other people to grind cane aswell). This is just small part of what people would actually want. And also, adding a proper cane eco would make the server more competitive, more people would play and have a chance to win something(as long as you have faction and active members).
Honestly, you're probably the most experienced OPF player so whatever u say I agree with
 

Darqneez

Legendary Pika
Joined
Apr 3, 2020
Messages
245
Points
54
+1 yeah this faction deserves to get some attention.
 
Last edited:
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