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Accepted Kit-PvP Kit-PvP Pot Extender

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ALEXXVII

Epic Pika
Joined
Feb 4, 2021
Messages
186
Points
23
Username:
AlexXVII

Suggestion:
Re-add Nerfed Kit-PvP Pot Extender / Special Set Nerf

Detailed description:
I believe the pot extender team perk should be re-implemented into the kit-pvp game mode or special sets MUST be nerfed specifically Reaper sets. Pot extender recently got removed but I believe it is a HIGHLY essential feature for kit-pvp based on the special armor / super, hyper potion meta; Simply enough, the game mode is VERY unbalanced and way too overpowered at the moment to not have a pot extender perk considering the fact that strength 3 hyper potions / strength 2 super potions plus the 20%+ damage special sets are all very common items. However, I do agree that the previous implementation of the pot extender perk was too strong based on the fact that punch 2 bows are VERY common meaning you can simply pot yourself once and bow boost to run away from any attackers making it nearly impossible to kill anyone even with multiple teammates and it extended fights way too much: it just didn't fit the game mode's item meta. Considering everything, I suggest re-implementing the pot extender team perk but with a twist; it must be nerfed. If the developers can find a way to add the team perk back but at the same time lowering the effectiveness of it's usage, it would balance the current kit-pvp meta out. One way I suggest doing this is by adding a randomizer to how often the perk works effectively. For example, if it had a 50% chance to activate the perk, then people would still need to pay attention to their health but they would have a higher chance to live from heavily buffed up players. Another way to add the perk back but nerfed would be by simply lowering the amount of health the extender gives, rather than giving you full hearts from one pot, the developers could lower this extra health given value by 25-50% meaning the player would not get as much health from a single pot and thus balancing the game mode out. The developers can also balance the item meta out by just nerfing special sets and how effective they are by dramatically lowering their damage taken and damage given values and there would be no need for a potion extender perk; Reaper special set plus Hyper potion is too strong, not even a divine set can survive it.

Reason(s):
As time goes on, Pika kit-pvp is becoming more and more like Jartex kit-pvp and we are slowly getting the same features implemented here as they have on there and don't get me wrong, that is not a bad thing. I believe these new features from the recent kit-pvp update have made it a more enjoyable and fun game mode. However, there's a reason these features coexist with each other on Jartex; to balance the game mode out. At the moment in pika kit-pvp if you fight against a player with a reaper set which gives +20% more damage and strength 2 the likelyhood of surviving is very low and it gets slimmer and slimmer if we consider strength 3 hyper potions and ganks where two or more players start chasing you to try and kill you. Simply enough there is NO WAY to survive in those situations unless you are a VERY WEALTHY player. Furthermore, I am considered a very good player in terms of pvp skill and I make content on the server very often as well as content on other prestigious practice and kit-pvp servers like minemen and fighting on Pika kit-pvp feels very unbalanced at the moment which makes me believe lower skilled players or even non-ranked players are not having a fun time at all so I am making this suggestion to give them a voice. To support this I would like to mention that about 2 weeks ago while playing on the server I fought a player who was wearing a Reaper special set which does +20% more damage while I was wearing a divine set which reduces damage taken by 20% AND I STILL died in 2 hits after the player drank a hyper potion which gives strength 3 for 10 seconds. I didn't even have time to react because you die way too fast to even think about eating a enchanted golden apple not considering actually trying to eat it and since there is no pot extender, no matter how much healing potions I threw on myself to try and live I ultimately died which brings me to make this suggestion due to how unbalanced and unfair the game mode currently is for players who are not highly skilled or ranked or even rich on the server to purchase enchanted golden apples or items to help them against stacked special set and hyper potion / super potion players.

Example(s):
 
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ALEXXVII

ALEXXVII

Epic Pika
Joined
Feb 4, 2021
Messages
186
Points
23
Here is my channel and a pika kit-pvp video for those who doubt my influence and knowledge on this game mode to be able to judge whether or not this suggestion is beneficial for the game mode or not. My Channel
 

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TinCanL

Banned
Great Reporter
Joined
Mar 25, 2022
Messages
2,014
Points
63
Username:
AlexXVII

Suggestion:
Kit-PvP Pot Extender

Detailed description:
I believe the pot extender team perk should be re-implemented into the kit-pvp game mode. This feature recently got removed but I believe it is a HIGHLY essential feature for kit-pvp based on the special armor / super, hyper potion meta; Simply enough, the game mode is VERY unbalanced and way too overpowered at the moment to not have a pot extender perk considering the fact that strength 3 hyper potions / strength 2 super potions plus the 15%+ damage special sets are all very common items. However, I do agree that the previous implementation of the pot extender perk was too strong based on the fact that punch 2 bows are VERY common meaning you can simply pot yourself once and bow boost to run away from any attackers making it nearly impossible to kill anyone even with multiple teammates and it extended fights way too much: it just didn't fit the game mode's item meta. Considering everything, I suggest re-implementing the pot extender team perk but with a twist; it must be nerfed. If the developers can find a way to add the team perk back but at the same time lowering the effectiveness of it's usage, it would balance the current kit-pvp meta out. One way I suggest doing this is by adding a randomizer to how often the perk works effectively. For example, if it had a 50% chance to activate the perk, then people would still need to pay attention to their health but they would have a higher chance to live from heavily buffed up players. Another way to add the perk back but nerfed would be by simply lowering the amount of health the extender gives, rather than giving you full hearts from one pot, the developers could lower this extra health given value by 25-50% meaning the player would not get as much health from a single pot and thus balancing the game mode out.

Reason(s):
As time goes on, Pika kit-pvp is becoming more and more like Jartex kit-pvp and we are slowly getting the same features implemented here as they have on there and don't get me wrong, that is not a bad thing. I believe these new features from the recent kit-pvp update have made it a more enjoyable and fun game mode. However, there's a reason these features coexist with each other on Jartex; to balance the game mode out. At the moment in pika kit-pvp if you fight against a player with a reaper set which gives +15% more damage and strength 2 the likelyhood of surviving is very low and it gets slimmer and slimmer if we consider strength 3 hyper potions and ganks where two or more players start chasing you to try and kill you. Simply enough there is NO WAY to survive in those situations unless you are a VERY WEALTHY player. Furthermore, I am considered a very good player in terms of pvp skill and I make content on the server very often as well as content on other prestigious practice and kit-pvp servers like minemen and fighting on Pika kit-pvp feels very unbalanced at the moment which makes me believe lower skilled players or even non-ranked players are not having a fun time at all so I am making this suggestion to give them a voice. To support this I would like to mention that about 2 weeks ago while playing on the server I fought a player who was wearing a Reaper special set which does +15% more damage while I was wearing a divine set which reduces damage taken by 15% AND I STILL died in 2 hits after the player drank a hyper potion which gives strength 3 for 10 seconds. I didn't even have time to react because you die way too fast to even think about eating a enchanted golden apple not considering actually trying to eat it and since there is no pot extender, no matter how much healing potions I threw on myself to try and live I ultimately died which brings me to make this suggestion due to how unbalanced and unfair the game mode currently is for players who are not highly skilled or ranked or even rich on the server to purchase enchanted golden apples or items to help them against stacked special set and hyper potion / super potion players.

Example(s):
The same potion extender team perk as before, but nerfed this time.
I think this could work, but don’t you think it’ll be a little overpowered when you can just pot the ground at sky while falling and still be healed, I do agree if it gets implemented back into the game it needs a major nerf. Whenever you would throw The pot, nonetheless if it was 10 or 200 feet away from you, the pot would heal you to full hearts no matter what. This version of kitpvp without pot extender is quite fun but it is annoying when someone with a reaper str 2 jumps you and 3 taps you.
 
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ALEXXVII

ALEXXVII

Epic Pika
Joined
Feb 4, 2021
Messages
186
Points
23
I think this could work, but don’t you think it’ll be a little overpowered when you can just pot the ground at sky while falling and still be healed, I do agree if it gets implemented back into the game it needs a major nerf. Whenever you would throw The pot, nonetheless if it was 10 or 200 feet away from you, the pot would heal you to full hearts no matter what. This version of kitpvp without pot extender is quite fun but it is annoying when someone with a reaper str 2 jumps you and 3 taps you.
Hello, thanks for replying.

Whenever you fall from sky, pot extender or not you still take fall damage regardless unless you are using cheats to prevent fall damage. The only way to really live in the situation you are referring to is if the player pots BEFORE falling or in mid air WHILE falling and still they would take fall damage regardless. The game does not allow you to pot instantly while hitting the ground at the same time that you take the damage; It will always count the fall damage first. Thus, there is no way to prevent certain death unless having feather falling or bow boosting yourself to a safezone. However, I do agree that yes if they nerf the perk it would be much better, the current item meta is way too strong to not have a pot extender perk to balance out how strong reaper + special potions are.
 

Jocii

Ultimate Legendary Pika
Joined
Jul 31, 2019
Messages
552
Points
33
-1. I disagree, It's better without pot extender since you can throw it anywhere in the world which will end up healing you. This is a ridiculous idea to reimplement something that has been discussed earlier regarding KitPvP.
 

iDinosaur

Member
Joined
Mar 27, 2022
Messages
20
Points
1
-1 i dont think this

Kit-PvP Pot Extender suggestion is good cuz u can just splash ur pots 10 blocks away and it heals u to full -1 fo sure​

 
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ALEXXVII

ALEXXVII

Epic Pika
Joined
Feb 4, 2021
Messages
186
Points
23
-1. I disagree, It's better without pot extender since you can throw it anywhere in the world which will end up healing you. This is a ridiculous idea to reimplement something that has been discussed earlier regarding KitPvP.
It is obvious that you did not read the suggestion and are very off about how the previous pot extender even worked.
 
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ALEXXVII

ALEXXVII

Epic Pika
Joined
Feb 4, 2021
Messages
186
Points
23
And like, just pot? it's not that hard LMFAO?
Pot extender gives more health per pot, the whole point of having it is to not get 2 tapped by a low skilled player with a special set + special potion. If you would like to test your theory out feel free to arrange a time with me to log onto the server. When you die in 2 seconds from a hyper pot and reaper with no chance to even think I will say "just pot"
 
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BlueOr

Rare Pika
Joined
Apr 25, 2020
Messages
80
Points
6
-1 Pot extender is op and we can't kill people who got pot extender
 

Jocii

Ultimate Legendary Pika
Joined
Jul 31, 2019
Messages
552
Points
33
Pot extender gives more health per pot, the whole point of having it is to not get 2 tapped by a low skilled player with a special set + special potion. If you would like to test your theory out feel free to arrange a time with me to log onto the server. When you die in 2 seconds from a hyper pot and reaper with no chance to even think I will say "just pot"
But u don't get 2tapped lol? there's no point in adding it back when they decided to remove it reaper str2 takes atleast 4hits and if u cant even bowboost u shouldnt play kitpvp at all
 

Jocii

Ultimate Legendary Pika
Joined
Jul 31, 2019
Messages
552
Points
33
And because there's no pot extender new players have a better and a more fair way on being able to kill a P4 which in my opinion sounds amazing. It'd get alot of players aswell
 

Alparo_

Staff Member
Moderator
Joined
Nov 9, 2020
Messages
15,839
Points
183
+1, I'd like to see sets and pots being nerfed.
 

Jocii

Ultimate Legendary Pika
Joined
Jul 31, 2019
Messages
552
Points
33
Obviously you haven’t been playing because it hasn’t been getting a lot of players, your just being biased based on the fact you didn’t like pot extender
Whats your ign? Pretty sure I play the longest here. Pot extender is too OP which we all know. There's no point to bring it back (they wont even if the whole server agrees because the developers dont like kitpvp) and u should just consider potting its not that hard
 

orkkis123

Pika Lover
Joined
Aug 25, 2021
Messages
51
Points
8
Username:
AlexXVII

Suggestion:
Kit-PvP Pot Extender

Detailed description:
I believe the pot extender team perk should be re-implemented into the kit-pvp game mode. This feature recently got removed but I believe it is a HIGHLY essential feature for kit-pvp based on the special armor / super, hyper potion meta; Simply enough, the game mode is VERY unbalanced and way too overpowered at the moment to not have a pot extender perk considering the fact that strength 3 hyper potions / strength 2 super potions plus the 15%+ damage special sets are all very common items. However, I do agree that the previous implementation of the pot extender perk was too strong based on the fact that punch 2 bows are VERY common meaning you can simply pot yourself once and bow boost to run away from any attackers making it nearly impossible to kill anyone even with multiple teammates and it extended fights way too much: it just didn't fit the game mode's item meta. Considering everything, I suggest re-implementing the pot extender team perk but with a twist; it must be nerfed. If the developers can find a way to add the team perk back but at the same time lowering the effectiveness of it's usage, it would balance the current kit-pvp meta out. One way I suggest doing this is by adding a randomizer to how often the perk works effectively. For example, if it had a 50% chance to activate the perk, then people would still need to pay attention to their health but they would have a higher chance to live from heavily buffed up players. Another way to add the perk back but nerfed would be by simply lowering the amount of health the extender gives, rather than giving you full hearts from one pot, the developers could lower this extra health given value by 25-50% meaning the player would not get as much health from a single pot and thus balancing the game mode out.

Reason(s):
As time goes on, Pika kit-pvp is becoming more and more like Jartex kit-pvp and we are slowly getting the same features implemented here as they have on there and don't get me wrong, that is not a bad thing. I believe these new features from the recent kit-pvp update have made it a more enjoyable and fun game mode. However, there's a reason these features coexist with each other on Jartex; to balance the game mode out. At the moment in pika kit-pvp if you fight against a player with a reaper set which gives +15% more damage and strength 2 the likelyhood of surviving is very low and it gets slimmer and slimmer if we consider strength 3 hyper potions and ganks where two or more players start chasing you to try and kill you. Simply enough there is NO WAY to survive in those situations unless you are a VERY WEALTHY player. Furthermore, I am considered a very good player in terms of pvp skill and I make content on the server very often as well as content on other prestigious practice and kit-pvp servers like minemen and fighting on Pika kit-pvp feels very unbalanced at the moment which makes me believe lower skilled players or even non-ranked players are not having a fun time at all so I am making this suggestion to give them a voice. To support this I would like to mention that about 2 weeks ago while playing on the server I fought a player who was wearing a Reaper special set which does +15% more damage while I was wearing a divine set which reduces damage taken by 15% AND I STILL died in 2 hits after the player drank a hyper potion which gives strength 3 for 10 seconds. I didn't even have time to react because you die way too fast to even think about eating a enchanted golden apple not considering actually trying to eat it and since there is no pot extender, no matter how much healing potions I threw on myself to try and live I ultimately died which brings me to make this suggestion due to how unbalanced and unfair the game mode currently is for players who are not highly skilled or ranked or even rich on the server to purchase enchanted golden apples or items to help them against stacked special set and hyper potion / super potion players.

Example(s):
The same potion extender team perk as before, but nerfed this time.
an excellent argument AlexXVII definitely +1
 

LextaciGOD

Pika Lover
Joined
Jan 21, 2022
Messages
65
Points
8
-1 Nah Pot extender is op because you getting +7 heart per heal and you can't die
 

realoneness

Epic Pika
Joined
Nov 30, 2020
Messages
144
Points
18
+1 if the developers implements your suggestion, i genuinely think kit-pvp would be a very unique gamemode compared to the other servers, (and obviously who doesn't want to be unique/different from the others, that just means more playerbase.) I also believe putting 50% chance of activating pot extender would be balanced since you still have to be aware of your health and not rely on the perk in general.
 
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