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SkyMines Increase Dungeon lvl Requirements

Necromancer211

Epic Pika
Joined
Jan 18, 2024
Messages
169
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IGN
Necromancer211
Minecraft username:
Necromancer211​

Suggestion:
Increase Dungeon lvl Requirements​

Detailed description:
Increase the level requirements for entering each dungeon
Spread dungeon and gear progression more evenly throughout the season.​

Reason(s):
The current requirements are too low, especially for the Nether Dungeon, which is the hardest and final dungeon.
  • Pirate/desert requires only Level 5 / 15 , which a new player can reach within minutes. Meanwhile, grinding the required 5 Copper Tokens can naturally take a player to around Level 20–30
  • Nether requires only Level 50, and as Seasonal Crates can provide powerful seasonal sets that gives Prot 8 + Str 2 / Res 2 / Regen 2 or gear bundle (Prot 12 netherite armor + Sharpness 14 sword). These can allow players to skip most of the Pirate → Desert → End progression and reach Nether very early
  • Dark/Soul Essence being obtainable every 1–2 hours also makes this early gearup even faster
  • As a result, some players can reach near-maxed gear and the highest dungeon within Day 1–3, creating a large power gap between highly geared/ranked players and newer or mid-range players
  • This can make PvP heavily one-sided and make progression more difficult for newer players
Progression & Motivation:
  • With the current low requirements, players can gear up for higher dungeons very early
  • Gear upgrades can start feeling like a quick setup for the next dungeon rather than meaningful progression
  • Once players reach the required gear level, there is less motivation to continue levelling and grind
  • Increasing the requirements would give players more time to level, upgrade their gear, and work toward each dungeon as a meaningful progression milestone. instead of race to final set
As a result, some players can reach near-maxed gear and the highest dungeon within Day 1–3, creating a large power gap between highly geared/ranked players and newer or mid-range players. This can make PvP heavily one-sided and hinder the progression of newer players resulting in ragequitting in alot of new playerbase to skymine​

Example(s):
The requirements could be changed from:
From-
Pirate Dungeon -----> Level 5
Desert Dungeon -----> Level 15
End Dungeon ----> Level 30
Nether Dungeon ----> Level 50

To New requirement-
Pirate Dungeon -----> Level 25
Desert Dungeon -----> Level 45
End Dungeon ----> Level 60
Nether Dungeon ----> Level 90

This would spread dungeon progression further across the season and make reaching Nether a meaningful progression milestone, rather than something players can reach around Day 1​
 
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