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SkyMines Improving skymines user experience

Heisenberg124

Pika Lover
Joined
Oct 17, 2026
Messages
56
Points
15
Minecraft username:
EFN67boi​

Suggestion:
Improving skymines user experience​

Detailed description:
The server is pay to win, and that is okay, most of the servers are too. But there should be limits to how much can people abuse that system. Many high ranked players on the servers are pay to win. But on skymines it gives a huge advantage when it comes to making beacons, the best way to make beacons is killing bosses. But sadly with the new season in the boss area the item drop is enabled, so now players with insane armor hog the bosses all day and us players with not so good gear are afraid of going there in fear of losing our items. Also since the players who keep killing the bosses have all the beacons in the server, that just makes it impossible to win the island top and win any pika iron.​

Reason(s):
I think that boss are should be returned to the old way where keep inventory was disabled. Last season i had 50k beacons in just a few days of playing, but now i can barely scrape 5k beacons. I don't even kill bosses anymore because I don't want to lose all my stuff, my only money making method is selling stuff on the auction house. So i will suggest some changes​

Example(s):
1. The boss areas should be returned to the old way where keep inventory was enabled

2. To make up for that, I think dungeons should have item drop enabled. They are supposed to be a place where it's a difficult with with the bosses. But comes a great reward for that risk.

3. The levels should give more beacons. The levels barely give any beacons, the first beacon reward is in the level 50 and something. And the reward is only 500 beacons, and it only comes again every 10 levels. Changing it so there are more beacon rewards in the levels would make it worth the time to grind the levels.​
 
I don't think keepInventory was ever enabled in boss areas.
I see your point with the dungeons. They provide big rewards for no real risk. The point here is that also less-skilled players should be able to complete dungeons.
 
I don't think keepInventory was ever enabled in boss areas.
I see your point with the dungeons. They provide big rewards for no real risk. The point here is that also less-skilled players should be able to complete dungeons.
Used to be last season, i was always dying there but i never lost my inventory.
 
I don't think keepInventory was ever enabled in boss areas.
I see your point with the dungeons. They provide big rewards for no real risk. The point here is that also less-skilled players should be able to complete dungeons.
It wasn't few months ago but now keep inventory is enabled ig
 
theres been alot of talk about boss island item drops lately, but wasn't it stated multiple times that they were disabled ? or another way around it..... both the season 6 and season 11 changelogs mentioned it
 
i agree with the idea, in general they should balance it out. no point of playing when the already rich keep getting richer +1
 
1st of all u only played some previous ssns but from starting of skymines keep inv is off in boss areas.
2nd thing as u said u cant get beacons because there are p2w players who just farm bosses but most of the p2w players not even playing now they only played in starting of ssn and now they barely comes and if u want beacons u can sell good stuff for beacons.
3rd thing u said u cant win payouts because of the players who farm beacons from boss killing but there are other payouts too which u can get without any p2w stuff and all.
And after many ssns this is a balanced ssn because some ssns ago they added 6x level which made it more easy then in next ssn pvp was off in boss area last ssn pvp was on but no point of keeping it on because keep inv was on so make some good suggestion like disable elytra only in boss area and outpost not everywhere
 
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