lilithiscute
Pika Member
- Joined
- Jul 11, 2024
- Messages
- 44
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- 15
- IGN
- lilithiscute
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lilithiscute
Suggestion:
/hub-ing and /warp-ing in bedwars
Detailed description:
If you use the /hub command or have a friend /warp you out of a BedWars game while your bed is still intact, you will not lose your winstreak or receive a final death. This means that as long as your bed remains unbroken, leaving the game in this manner prevents any penalties to your stats, allowing you to maintain your winstreak and avoid registering a final kill against you. Only showing up on your stats as a "game played"
I suggest completely removing this feature, ensuring that any method of leaving a game affects a player's stats. This would prevent players from avoiding losses unfairly.
Reason(s):
I want to see this feature removed to maintain the competitive integrity of BedWars and prevent players from using it as a safety net whenever they lose their first rush. Right now, this mechanic—originally intended to assist players with poor internet connections (or something like that)—is being heavily abused as an unfair way to protect stats.
While I acknowledge that there is a punishment in place for excessive hubbing, it is far too lenient, only affecting players after 200–300 instances of abuse. This allows the vast majority of exploiters to continue benefiting from an unintended mechanic with little to no consequences. By ensuring that leaving games always impacts a player's stats, the system would become much fairer, rewarding skill and strategy over exploitation.
Example(s):
My proposed solution is to completely remove this feature and implement a system similar to H BedWars, where stats are locked in and leaving does not provide any advantage.
Ign: ohJared
A clear example of this issue can be seen by looking at the current #1 BedWars player in wins on the Pika Network leaderboard. According to the official website, their total wins and final deaths combined amount to 16,202, yet their total games played is listed as 17,785. This means that over 1,500 games have been dodged throughout their BedWars career.
It is highly unrealistic to attribute such a large number to crashes or other legitimate disconnections. Instead, this highlights a widespread problem where top players exploit this mechanic to avoid losses without consequence. What's even more concerning is that this is happening at the very top of the leaderboard, proving that the issue remains unchecked. This is a glaring flaw in the system that I, and hopefully many other players, want to see addressed as soon as possible.
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