Before the theory can work, there must be 3 definitions that we assume are true.
This is basically a watered down version of fitness applied into mine craft competitiveness.
A) Advantages are a general term that when given a set goal that all players in the server abide by, the players with advantages are better at reaching the goal than others. That is an advantage.
B) Players with advantages gain resources, in which those resources can be invested and converted into more advantages.
C) Players with higher advantages are awarded higher resources, while player with lower advantages awarded lower resources.
Let's say that hacking gives out an advantage. Because hacking gives out an advantage, hackers that hack are rewarded higher resources. This could mean that because the hacker was able to kill a diamond armored player due to his advantage, he is able to take his loot and wear the diamond armour, thus higher resources.
Now, let's do the complete opposite. Let's say that a player does not hack. Because the player does not hack, the player does not gain an advantage, thus does not gain any resources. A player that does not hack was not able to win against the diamond armored person, and thus received no items.
If we were to compare these results, we basically gain the definition of C. However, what happens when we define hacking as one of the advanatges?
We find that the hackers have more resources due to more inherent advantages!
Now obviously, an advantage does not necessarily always guarantee a higher reward. However, if this process of gaining/losing resources keeps repeating itself over and over again, we find this theory:
Hackers have a higher tendency to have better resources(gear, money, kills, etc.) than players that do not hack.
These are really big words, but look at it in this way. Would you think someone that is super beast at PvP is more likely to hack than the scrub noob that cant even properly strafe? Of course, it's the one thats super beast at PvP, because hacking never makes you worse at pvp, it makes you better by giving you an advantage.
If this theory works, staff members can specifically filter out players who are more likely to hack than the ones that don't. For example, in KitPvP, I might focus more often for the players that have diamond gear over then the ones with the default kit, since hacking indirectly gives more resources to the hacker.
What do you guys think? Respond below :)
tl;dr Hackers get better loot because they are at an advantage vs non hackers, therefore players that have better loot are more likely to hack vs the ones that don't.
This is basically a watered down version of fitness applied into mine craft competitiveness.
A) Advantages are a general term that when given a set goal that all players in the server abide by, the players with advantages are better at reaching the goal than others. That is an advantage.
B) Players with advantages gain resources, in which those resources can be invested and converted into more advantages.
C) Players with higher advantages are awarded higher resources, while player with lower advantages awarded lower resources.
Let's say that hacking gives out an advantage. Because hacking gives out an advantage, hackers that hack are rewarded higher resources. This could mean that because the hacker was able to kill a diamond armored player due to his advantage, he is able to take his loot and wear the diamond armour, thus higher resources.
Now, let's do the complete opposite. Let's say that a player does not hack. Because the player does not hack, the player does not gain an advantage, thus does not gain any resources. A player that does not hack was not able to win against the diamond armored person, and thus received no items.
If we were to compare these results, we basically gain the definition of C. However, what happens when we define hacking as one of the advanatges?
We find that the hackers have more resources due to more inherent advantages!
Now obviously, an advantage does not necessarily always guarantee a higher reward. However, if this process of gaining/losing resources keeps repeating itself over and over again, we find this theory:
Hackers have a higher tendency to have better resources(gear, money, kills, etc.) than players that do not hack.
These are really big words, but look at it in this way. Would you think someone that is super beast at PvP is more likely to hack than the scrub noob that cant even properly strafe? Of course, it's the one thats super beast at PvP, because hacking never makes you worse at pvp, it makes you better by giving you an advantage.
If this theory works, staff members can specifically filter out players who are more likely to hack than the ones that don't. For example, in KitPvP, I might focus more often for the players that have diamond gear over then the ones with the default kit, since hacking indirectly gives more resources to the hacker.
What do you guys think? Respond below :)
tl;dr Hackers get better loot because they are at an advantage vs non hackers, therefore players that have better loot are more likely to hack vs the ones that don't.