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Give me your opinion on this map!!

EA0_2_0_8_

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Hi everyone,

This is actually a map that lost out in the map competition a few years back, before I attempt to submit this map again, I would like to hear your opinions and feedback, which could include the overall gameplay, designs, layout etc. Give me your honest opinion on what needs to be adjusted.

Here is the link to the 3D model of the map Enlightenment: https://skfb.ly/oMXsO
Thanks in advance!
 

Deadsoul125

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is it that im blind or does it have only 2 emerald gens? also arent the bridges on diamond gens 2 close to mid?
 

SweatyBlaze

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Sep 23, 2023
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SweatyBlaze
Hi everyone,

This is actually a map that lost out in the map competition a few years back, before I attempt to submit this map again, I would like to hear your opinions and feedback, which could include the overall gameplay, designs, layout etc. Give me your honest opinion on what needs to be adjusted.

Here is the link to the 3D model of the map Enlightenment: https://skfb.ly/oMXsO
Thanks in advance!
noice map >: D! me like it hehe
is it that im blind or does it have only 2 emerald gens? also arent the bridges on diamond gens 2 close to mid?
there are actually 3 emeralds gens (2 above and 1 is underground)..
--> totally agreed, it should have 4 gens but we can edit the map abit and can get 4 emerald generators.. Even Eastwood's actual map has 2 gens of ems here. But they editted it abit and added 2 more.

and for the other part, xd i agree on that aswell but lets again see Eastwoods map. Its connected lol (the dia gen is connected to em gens)
so yeah ig but true, if it does get added its gonna be a short map (people can run it faster than the other maps)
 
Last edited:

Tombstone_01

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May 18, 2025
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Tombstone_01
I liked the map suggest it. I think this is a good map and can be added in map pool and I don't mind if it has less emerald generator.
 

ETZJ

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Jul 4, 2022
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Thats a cool lokking map... but putting only 2 ems gen in quad map is not a wise decision. I don't know but i think the map is short or is it just the model? Otherwise the map design itself is fire.
 

Fried_Rice

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Sep 29, 2023
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Rvemiw99
i feel like it'll be great if there's banner on the side of the entrance / exit (of each base)?
 

whistro

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whistro
It looks pretty good, But only 2 emerald generators is pretty odd..
 

Aeserious

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Oct 13, 2023
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FaroukUN
Hi everyone,

This is actually a map that lost out in the map competition a few years back, before I attempt to submit this map again, I would like to hear your opinions and feedback, which could include the overall gameplay, designs, layout etc. Give me your honest opinion on what needs to be adjusted.

Here is the link to the 3D model of the map Enlightenment: https://skfb.ly/oMXsO
Thanks in advance!
good design but really would be better if the mid tower is alot shorter, allowing for ranked bedwars! as for the spawn island it needs to be minimised, and for the diamond island make it closer and reachable with a straight bridge, with no diagnoal bridging needed just like the one on invasion
this is purely an opinion from a competetive player not a casual one.
 

whistro

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good design but really would be better if the mid tower is alot shorter, allowing for ranked bedwars! as for the spawn island it needs to be minimised, and for the diamond island make it closer and reachable with a straight bridge, with no diagnoal bridging needed just like the one on invasion
this is purely an opinion from a competetive player not a casual one.
It's good how you're thinking about ranked bedwars too but the map still looks perfect if we see it the other way
 

Aeserious

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FaroukUN
It's good how you're thinking about ranked bedwars too but the map still looks perfect if we see it the other way
if only we can add a custom version in pgs....
or better our own maps LOL(not happening)
 
OP
OP
EA0_2_0_8_

EA0_2_0_8_

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Okay, thanks for all of your suggestions so far, just a few things that would like more opinion on!

1. I did receive a lot of opinions regarding the diamond island being too close to the middle, which makes accessing the middle too easy. While this is the intended design, would you guys prefer the diamond island to be pushed back so that it will not be that easy to access mid?

2. The amount of emerald generators can be subjected to changes. In my opinion, I have always believed that 3 emerald generators are the most balanced configuration (in terms of resources provided).

3. I actually do not like the mid design 😂, and would like to overhaul it as more of a complex tri-axis design. Should I just use the current version of mid, or overhaul it to be something that is more complicated with more elevation changes?
 

Aeserious

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FaroukUN
Okay, thanks for all of your suggestions so far, just a few things that would like more opinion on!

1. I did receive a lot of opinions regarding the diamond island being too close to the middle, which makes accessing the middle too easy. While this is the intended design, would you guys prefer the diamond island to be pushed back so that it will not be that easy to access mid?

2. The amount of emerald generators can be subjected to changes. In my opinion, I have always believed that 3 emerald generators are the most balanced configuration (in terms of resources provided).

3. I actually do not like the mid design 😂, and would like to overhaul it as more of a complex tri-axis design. Should I just use the current version of mid, or overhaul it to be something that is more complicated with more elevation changes?
1. the closer the islands are the rushier the map is(better)
2. lower generators= better imo for competetive clutching/rushing
3. yes overhaul it and make it closer to for example invasion(or just short)
peak competetiveness lol
 

Zapril

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Zxpril
I think this is a very well-made map, great job. If you wanted to overhaul the mid to your more complicated design idea, I could see that turning out nice. But I also think the current design both looks great and would play great.
 

TheGolem

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Sep 28, 2025
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Ironish
This Map is Perfect For RBW
I pretty like it
"
1. the closer the islands are the rushier the map is(better)
2. lower generators= better imo for competetive clutching/rushing
3. yes overhaul it and make it closer to for example invasion(or just short)
peak competetiveness lol
"
100% Legit Information, True opinion
Regards
Golem
 
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