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SkyMines Gameplay Additions & Refinements

ArvenixQ

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Joined
Jun 23, 2026
Messages
262
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IGN
ArvenixQ
Minecraft username:
ArvenixQ​

Suggestion:
Gameplay Additions & Refinements​

Detailed description:
​
  • Mine Leaderboard Progress: Below the 10th player on each mine leaderboard, display the viewer's current rank and blocks mined. This should show even when the player is outside the Top 10, allowing them to see their exact position and progress.
  • Nearby Payout Rankings: Improve /payouts so that after the Top 10 players, it also displays the viewer's own position. Ideally, show the 10 players closest to the viewer's position rather than only the global Top 10, allowing players to compare their payout progress with nearby competitors.
  • Island Visitor Fly: Add /is fly (or /is enablefly) to allow island members/visitors to fly while inside that island. The island owner should be able to enable or disable this feature.
  • Island Goals: Add /is setgoal <goal> so island owners can set a current island goal. The goal could be related to upgrading the island, upgrading the stash, preparing for PvP, dropping a team, etc. The active goal should be visible to island members when they join SkyMines and/or enter the island, so everyone can coordinate around the same objective.
  • Beacon Bounties: Add a bounty system that allows players to place a bounty using Beacons as the reward. Players could place a Beacon bounty on another player, with the bounty being claimable when the target is killed. Include a way to view active bounties.
  • Clickable Leaderboard Categories: When using /stats <player>, make the leaderboard/category entries clickable so players can directly open the relevant leaderboard instead of having to manually find it. We can't click to that menue
  • Screenshot 2026-10-07 153655.png
  • Stack Identical Booster Timers: When multiple boosters of the exact same type are activated, stack their remaining time into one timer instead of creating duplicate sidebar entries. For example, activating two 1-hour boosters should display a single 2h 0m countdown rather than two separate 1h 0m lines.
​

Overworld Outpost Improvement ​

  • Rework the Overworld Outpost into a more structured PvP-focused area.
  • Add a bridge/path leading from the entrance toward the center of the Outpost.
  • Add a KOTH at the center as the main contested area.
  • Make the outer sections of the Outpost descend into lower levels.
  • Add two Overworld Outpost areas at the lower levels.
  • This would create multiple layers of PvP instead of having the Outpost function mainly as a single flat area.
  • Screenshot-2026-10-07-152702.png

Reason(s):
These changes would improve progression visibility, island coordination, PvP activity and overall usability without fundamentally changing the SkyMines gameplay loop. Most of them are small quality-of-life additions that give players better information about their progress and clearer reasons to interact with other areas of the server.​

The Outpost redesign would also give players more reasons to contest the area by creating different levels of risk and reward instead of concentrating everything in one location.​
 

Attachments

  • Screenshot 2026-10-07 153001.png
    Screenshot 2026-10-07 153001.png
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Last edited:
-1 This is way too many changes in one suggestion. Some of these ideas are good, but adding all of them together would make it harder to balance and could change too much of the current SkyMines gameplay.
 
+1 , for most stuff ( so lazy to type particularly which i liked) but -1 for outpost look you made it so compacted no place for fight in outpost no one do a 1v1 and you made to like we should do 1v1. Outpost is kinda already good and open place rather than fighting under roof.
 
+1 , for most stuff ( so lazy to type particularly which i liked) but -1 for outpost look you made it so compacted no place for fight in outpost no one do a 1v1 and you made to like we should do 1v1. Outpost is kinda already good and open place rather than fighting under roof.
Hello! Thanks for the feedback! The image was only a rough concept. I agree the Outpost should remain open for fights, while the current design could be expanded and redesigned significantly since it has stayed similar for the last few seasons
 
-1 This is way too many changes in one suggestion. Some of these ideas are good, but adding all of them together would make it harder to balance and could change too much of the current SkyMines gameplay.
H, Most of these are small QoL changes like displaying positions, stacking timers, island goals and bounties, rather than major gameplay changes
 
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