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OP Lifesteal Do Not Consider Paid Kills as Boosting

VoidAxe

Rare Pika
Joined
Oct 24, 2025
Messages
81
Points
15
Minecraft username:
VoidAxe​

Suggestion:
Do Not Consider Paid Kills as Boosting​

Detailed description:
Currently, buying kills from other players is considered boosting. However, many /level tasks require players to get PvP kills. On survival servers like OPLS, it has become very difficult to find players who are willing to fight normally.​

Reason(s):
Most players avoid PvP. When someone starts losing a fight, they often use elytra to fly away or log out, which makes it extremely hard to complete kill-based tasks fairly. Because of this, players are forced to waste a lot of time searching for fights. Allowing paid kills only for completing /level tasks would reduce frustration and make progression smoother without harming the economy or gameplay balance.​

Example(s):
For example, if a /level task requires 20 kills, a player may spend hours trying to find someone who actually wants to PvP. Even after starting a fight, the opponent often escapes using elytra. In such situations, paying another player to help complete the task is not boosting for profit, but only a way to finish required progression objectives.

I kindly request the staff team to consider allowing paid kills specifically for /level task completion, while still keeping boosting rules strict for money farming and unfair advantages.​
 

Notourconcern

Pika Member
Joined
Apr 14, 2023
Messages
25
Points
19
IGN
Notourconcern
I normally wouldn't pick a side on this but I gotta +1. I just find thats there's practically no incentive for someone with an elytra to willingly PVP after popping a totem let alone getting low post-lifebloom proc. Granted there's occasional easy kill from /rtp, a new player rushing into warzone, netlag or whatever rare case there may be but these are so far and few between and the last time the second point was even a noticable thing was the space season.
 
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