Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
VoidAxe
Suggestion:
Do Not Consider Paid Kills as Boosting
Detailed description:
Currently, buying kills from other players is considered boosting. However, many /level tasks require players to get PvP kills. On survival servers like OPLS, it has become very difficult to find players who are willing to fight normally.
Reason(s):
Most players avoid PvP. When someone starts losing a fight, they often use elytra to fly away or log out, which makes it extremely hard to complete kill-based tasks fairly. Because of this, players are forced to waste a lot of time searching for fights. Allowing paid kills only for completing /level tasks would reduce frustration and make progression smoother without harming the economy or gameplay balance.
Example(s):
For example, if a /level task requires 20 kills, a player may spend hours trying to find someone who actually wants to PvP. Even after starting a fight, the opponent often escapes using elytra. In such situations, paying another player to help complete the task is not boosting for profit, but only a way to finish required progression objectives.
I kindly request the staff team to consider allowing paid kills specifically for /level task completion, while still keeping boosting rules strict for money farming and unfair advantages.
I kindly request the staff team to consider allowing paid kills specifically for /level task completion, while still keeping boosting rules strict for money farming and unfair advantages.