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OP Lifesteal Combat Ends after Kill

GodYuvi

Epic Pika
Joined
Apr 5, 2024
Messages
124
Points
34
Minecraft username:
Yuvraj1409​

Suggestion:
Combat Ends after Kill​

Detailed description:
So as of now you stay in combat even if you have killed the player who put you in combat which doesn't quite make any sense so the combat should end the moment other player dies. And yea if its a situation where multiple people are fighting then this wont really apply cause you would be hit by someone else.​

Reason(s):
It should happen because staying in combat even after killing someone doesn't quite make any sense so the combat should end if the player dies and it also helps when you want to access your player vault to re-gear after fight so you dont have to wait for the combat to end.​

Example(s):
Combat should end the moment the player you were fighting dies.​
 

VoidAxe

Epic Pika
Joined
Oct 24, 2025
Messages
123
Points
31
I don’t agree with this suggestion. Ending combat immediately after killing one player could be easily abused. For example, in team fights or third-party situations, a player could quickly kill a low-health opponent and instantly exit combat, allowing them to access their vault, heal, or escape unfairly while others are still nearby.

Combat tagging is usually designed to prevent exactly this kind of behavior. Even if you think the fight is over, there could still be threats in the area, and removing combat instantly would reduce the risk factor of PvP.

Also, this system helps maintain balance—players shouldn’t be able to instantly re-gear or disengage just because they got one kill. It keeps fights more strategic and prevents quick resets.

Overall, while it may feel inconvenient, the current system is there for a reason and helps keep PvP fair.
 
OP
OP
G

GodYuvi

Epic Pika
Joined
Apr 5, 2024
Messages
124
Points
34
I don’t agree with this suggestion. Ending combat immediately after killing one player could be easily abused. For example, in team fights or third-party situations, a player could quickly kill a low-health opponent and instantly exit combat, allowing them to access their vault, heal, or escape unfairly while others are still nearby.

Combat tagging is usually designed to prevent exactly this kind of behavior. Even if you think the fight is over, there could still be threats in the area, and removing combat instantly would reduce the risk factor of PvP.

Also, this system helps maintain balance—players shouldn’t be able to instantly re-gear or disengage just because they got one kill. It keeps fights more strategic and prevents quick resets.

Overall, while it may feel inconvenient, the current system is there for a reason and helps keep PvP fair.
as i mentioned before if you were tagged by other player in mid the combat wont end since you still would be in combat with the other guy and i even gave example that in case of many people fighting it wont really work since you would be tagged by other players too
 

MelloGamesYT

New Member
Joined
Mar 10, 2026
Messages
2
Points
4
Like in other games, this won't work for multiple reasons:-

1.) Most people never accept defeat and immediately run back in pvp zone so it won't be very useful.
 
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