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Global Balancing the Seasonal Sets

Fushiguro

Legendary Pika
Joined
Apr 3, 2023
Messages
287
Points
54
Minecraft username:
Kakashi__​

Suggestion:
Balancing the Seasonal Sets​

Detailed description:
well so The basic problem is that seasonal sets are way too overpowered in gamemodes like skymines , genpvp and opls
the problem is that players with decent (non seaonal crates loots) have absolutely no chance of dropping / killing someone without breaking there armor
some sets have more dura too making them too overpowered (for example the recent seasonal p2w set in genpvp takes less dura even with sharp 7 and str )

the seasonal sets sword deal tons of damage in OPLS like
making the vanguard class useless vanguard set players get popped in 4-5crits max

in opls In the new seasonal crates the helmets of each set has a buff of "15-20% chance to dodge damage", and that makes it so when u hit someone the hit doesn't register, with it being a ghost hit.

sets in skymines are way op too they take abssolutely no health damage



the seasonal sets should be perfectly balanced
for eg the bee set in opls from the lootcrate was useless it took tons of damage, dealt no damage and dura went very fast
it was a waste for players gold​

Reason(s):
OPLS set problems
the set deals ton of damage
the helmet ability overpowered like crazy
This Overpowered ability ruins PvP as the chances of the ghost hit chance of happening are much higher than 15%, and that ruins the fun of PvP for players, Even players who use these seasonal sets would agree of removing the buff of "15% chance to dodge damage" As its not balanced and really not fun to fight with.

Even when one is using seasonal set themself fighting other seasonal set enemies is also annoying
players run when low dura
hearts dont even go below 20 - basically 0 damage cuz of the resistance 2
making normal drops , qd's impossible

classes like vanguard and damage are losing there popularity already because of the class nerf
then these ssnl set makes vanguard look useless even more
alot of players have ssnl sets


genpvp and skymines
the problem remains the same they are very overpowered
drops are almost impossible or rare

Example(s):
making the sets balanced
like if a set has good amount of dura then the seasonal sets should have only rest 1 and the other classes sets such as vanguard sets be able to compete with them in terms of heart damage​
 

UltimateX_

Epic Pika
Joined
Aug 8, 2024
Messages
111
Points
52
IGN
DrunkGaming
Minecraft username:
Kakashi__

Suggestion:
Balancing the Seasonal Sets

Detailed description:
well so The basic problem is that seasonal sets are way too overpowered in gamemodes like skymines , genpvp and opls

the problem is that players with decent (non seaonal crates loots) have absolutely no chance of dropping / killing someone without breaking there armor

some sets have more dura too making them too overpowered (for example the recent seasonal p2w set in genpvp takes less dura even with sharp 7 and str )


the seasonal sets sword deal tons of damage in OPLS like

making the vanguard class useless vanguard set players get popped in 4-5crits max


in opls In the new seasonal crates the helmets of each set has a buff of "15-20% chance to dodge damage", and that makes it so when u hit someone the hit doesn't register, with it being a ghost hit.


sets in skymines are way op too they take abssolutely no health damage




the seasonal sets should be perfectly balanced

for eg the bee set in opls from the lootcrate was useless it took tons of damage, dealt no damage and dura went very fast

it was a waste for players gold

Reason(s):
OPLS set problems

the set deals ton of damage

the helmet ability overpowered like crazy

This Overpowered ability ruins PvP as the chances of the ghost hit chance of happening are much higher than 15%, and that ruins the fun of PvP for players, Even players who use these seasonal sets would agree of removing the buff of "15% chance to dodge damage" As its not balanced and really not fun to fight with.


Even when one is using seasonal set themself fighting other seasonal set enemies is also annoying

players run when low dura

hearts dont even go below 20 - basically 0 damage cuz of the resistance 2

making normal drops , qd's impossible


classes like vanguard and damage are losing there popularity already because of the class nerf

then these ssnl set makes vanguard look useless even more

alot of players have ssnl sets



genpvp and skymines

the problem remains the same they are very overpowered

drops are almost impossible or rare

Example(s):
making the sets balanced

like if a set has good amount of dura then the seasonal sets should have only rest 1 and the other classes sets such as vanguard sets be able to compete with them in terms of heart damage
bro tuff names every where how many tuff names u made
 
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