Fushiguro
Legendary Pika
- Joined
- Apr 3, 2023
- Messages
- 287
- Points
- 54
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Kakashi__
Suggestion:
Balancing the Seasonal Sets
Detailed description:
well so The basic problem is that seasonal sets are way too overpowered in gamemodes like skymines , genpvp and opls
the problem is that players with decent (non seaonal crates loots) have absolutely no chance of dropping / killing someone without breaking there armor
some sets have more dura too making them too overpowered (for example the recent seasonal p2w set in genpvp takes less dura even with sharp 7 and str )
the seasonal sets sword deal tons of damage in OPLS like
making the vanguard class useless vanguard set players get popped in 4-5crits max
in opls In the new seasonal crates the helmets of each set has a buff of "15-20% chance to dodge damage", and that makes it so when u hit someone the hit doesn't register, with it being a ghost hit.
sets in skymines are way op too they take abssolutely no health damage
the seasonal sets should be perfectly balanced
for eg the bee set in opls from the lootcrate was useless it took tons of damage, dealt no damage and dura went very fast
it was a waste for players gold
the problem is that players with decent (non seaonal crates loots) have absolutely no chance of dropping / killing someone without breaking there armor
some sets have more dura too making them too overpowered (for example the recent seasonal p2w set in genpvp takes less dura even with sharp 7 and str )
the seasonal sets sword deal tons of damage in OPLS like
making the vanguard class useless vanguard set players get popped in 4-5crits max
in opls In the new seasonal crates the helmets of each set has a buff of "15-20% chance to dodge damage", and that makes it so when u hit someone the hit doesn't register, with it being a ghost hit.
sets in skymines are way op too they take abssolutely no health damage
the seasonal sets should be perfectly balanced
for eg the bee set in opls from the lootcrate was useless it took tons of damage, dealt no damage and dura went very fast
it was a waste for players gold
Reason(s):
OPLS set problems
the set deals ton of damage
the helmet ability overpowered like crazy
This Overpowered ability ruins PvP as the chances of the ghost hit chance of happening are much higher than 15%, and that ruins the fun of PvP for players, Even players who use these seasonal sets would agree of removing the buff of "15% chance to dodge damage" As its not balanced and really not fun to fight with.
Even when one is using seasonal set themself fighting other seasonal set enemies is also annoying
players run when low dura
hearts dont even go below 20 - basically 0 damage cuz of the resistance 2
making normal drops , qd's impossible
classes like vanguard and damage are losing there popularity already because of the class nerf
then these ssnl set makes vanguard look useless even more
alot of players have ssnl sets
genpvp and skymines
the problem remains the same they are very overpowered
drops are almost impossible or rare
the set deals ton of damage
the helmet ability overpowered like crazy
This Overpowered ability ruins PvP as the chances of the ghost hit chance of happening are much higher than 15%, and that ruins the fun of PvP for players, Even players who use these seasonal sets would agree of removing the buff of "15% chance to dodge damage" As its not balanced and really not fun to fight with.
Even when one is using seasonal set themself fighting other seasonal set enemies is also annoying
players run when low dura
hearts dont even go below 20 - basically 0 damage cuz of the resistance 2
making normal drops , qd's impossible
classes like vanguard and damage are losing there popularity already because of the class nerf
then these ssnl set makes vanguard look useless even more
alot of players have ssnl sets
genpvp and skymines
the problem remains the same they are very overpowered
drops are almost impossible or rare
Example(s):
making the sets balanced
like if a set has good amount of dura then the seasonal sets should have only rest 1 and the other classes sets such as vanguard sets be able to compete with them in terms of heart damage
like if a set has good amount of dura then the seasonal sets should have only rest 1 and the other classes sets such as vanguard sets be able to compete with them in terms of heart damage