This suggestion doesn’t really make sense.
Ranks already have value because players can sell them on the Auction House for gold, and keys can be traded directly with other players for better items or gold. That’s how a player-driven economy works.
Adding a fixed Goldshop sell-back would just inject free gold into the economy and reduce player-to-player trading. If someone sells ranks or keys too cheap, that’s a market choice—not a system problem.
Crates and ranks are rewards to be used or traded with players, not guaranteed gold refunds.
The problem is that rank values depreciate significantly because players who obtain them for free sell them on the auction house for much less gold.
For example, let’s say a rank normally sells for
5,000 gold.
A player who got it for free might sell it for just
1,000 gold, simply to earn quick gold.
As a result, if I want to buy that rank, I’ll just buy it on the auction house for
1,000 gold instead of paying the full
5,000 gold. (Thats
80% Discount)
Why This Is a Problem:
- Devalues the Rank – The rank’s perceived worth drops because it’s constantly available far below its intended price.
- Disrupts the Economy – Over time, this can make the rank worthless in the marketplace, even if it’s meant to be rare or valuable.
I partially agree with this suggestion.
On one hand, it effectively establishes a solid price floor in the auction house as players would have no incentive to list ranks or seasonal keys below the buyback equivalent value. This would eliminate destructive price competition that currently undermines the value of Goldshop items.
However, I share Arnav's concern that these rewards are primarily intended for players to enjoy in-game, rather than serving as a mechanism to excessively launder or recirculate gold. Additionally, the highest-tier ranks (such as Godfather on OPPrison), which lack an explicit gold price in the shop, raise a question on whether these items would be assigned a fixed buyback value or simply excluded from the system altogether.
In my view, the most balanced implementation would involve selling these items back for Iron (valued at 50% of their original gold price equivalent) rather than gold. This approach prevents inflation in the premium gold economy, encourages players to actively use or keep the items they obtain (instead of immediately reselling duplicates), and still offers a minimum value on items.
I agree with this suggestion as well. It also ensures that no new gold is introduced into the economy, which helps prevent inflation.
My suggestion is to give players the option to convert their rank into a
non-tradable voucher or token worth 50% of its original value.
This system has several benefits:
- No new gold is created, so inflation is avoided.
- Players are guaranteed at least 50% of the rank’s value, so no one will list it for less than that.
- It reduces the incentive for players to sell below market price just for quick gold.
However, it also discourages player-to-player trading, which some players may not like, since they would no longer be able to freely trade on the auction house.
It is about PikaNetworks Gold Economy
