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Global Rank&Keys Value Stabilization

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
376
Points
85
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX​

Suggestion:
Rank&Keys Value Stabilization​

Detailed description:
Currently, many players obtain ranks and seasonal crate keys from lootboxes and crates, which is good, but it has heavily reduced their value in the player economy. I suggest adding a Goldshop sell-back option, where players can sell obtained ranks or seasonal keys back to the Goldshop at 50% of their original price.
Example:

  • SSNL key bought for 600 gold → sell back for 300 gold
  • Rank worth 11k gold → sell back for 5.5k gold

Reason(s):
Right now, players sell ranks and keys on AH for extremely low prices (e.g. 1k–1.3k gold), which destroys rank value and discourages spending. A fixed Goldshop buyback price would create a price floor, prevent undercutting, and restore value to ranks while still keeping crates rewarding.​

Example(s):
  • Players prefer Goldshop sell-back over AH dumping
  • Rank prices naturally stabilize around 6k gold instead of 1k
  • More gold circulation → more Goldshop spending
 

arnav_18

Great Reporter
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Feb 18, 2022
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arnav_18
Ranks obtained from lootboxes and crates are meant to be enjoyed by players, not sold. It wouldn’t make any sense for the server to pay for them, that would basically create an infinite money glitch, which obviously would never happen. So, -1.
 

Your_Death_450

Epic Pika
Joined
Aug 29, 2025
Messages
111
Points
28
Let's take example if skymines monarch rank

It's worth in goldshop-8000

After 50% discount-4000

So if any player gets 4k gold from goldshop so why anyone gonna sell there ranks to player's for 2k or 2.5k gold so I am also doing -1
 

EA0_2_0_8_

Staff Member
Moderator
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Aug 22, 2019
Messages
10,156
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300
I partially agree with this suggestion.

On one hand, it effectively establishes a solid price floor in the auction house as players would have no incentive to list ranks or seasonal keys below the buyback equivalent value. This would eliminate destructive price competition that currently undermines the value of Goldshop items.

However, I share Arnav's concern that these rewards are primarily intended for players to enjoy in-game, rather than serving as a mechanism to excessively launder or recirculate gold. Additionally, the highest-tier ranks (such as Godfather on OPPrison), which lack an explicit gold price in the shop, raise a question on whether these items would be assigned a fixed buyback value or simply excluded from the system altogether.

In my view, the most balanced implementation would involve selling these items back for Iron (valued at 50% of their original gold price equivalent) rather than gold. This approach prevents inflation in the premium gold economy, encourages players to actively use or keep the items they obtain (instead of immediately reselling duplicates), and still offers a minimum value on items.
 

EA0_2_0_8_

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The bigger picture here is that ranks feel pretty worthless in some gamemodes right now, perks don’t always match the gold cost, so barely anyone buys them, and that’s why they get dumped cheap on AH. A buyback floor helps with the issue, but sensibly, we should probably look at buffing the actual value of these ranks so people want to buy and keep them at their price in the first place.
 
OP
OP
EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
376
Points
85
IGN
EpicMinerXX
This suggestion is to fix the value of gold and ranks. Right now, players are selling ranks for very low prices (around 2k gold), which makes no one buy them from the shop. If a player can sell a rank back on the Goldshop for around 3k gold, there is no reason to sell it for 2k. This will push players to sell and buy at higher prices, helping restore value to ranks and stabilise the gold economy.
 

arnav_18

Great Reporter
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Feb 18, 2022
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arnav_18
Yeah, we get it what you meant but from the server perspective why would they buy a thing that they gave for free?
 
OP
OP
EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
376
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IGN
EpicMinerXX
The idea isn’t for the server to “buy back” something for profit, but to set a minimum value. By allowing a fixed sell-back price, ranks won’t be dumped for 1k gold anymore. This raises the market price naturally, so players who want ranks must spend more gold overall, which stabilizes the economy and keeps rank value closer to the Goldshop price.
Yeah, we get it what you meant but from the server perspective why would they buy a thing that they gave for free?
 

Meth0vas

Ultimate Legendary Pika
Joined
Jul 26, 2024
Messages
638
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85
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Methovas
I have thought a lot about a solution for this and I think this is a good idea. We have to figure something out for the Top ranks, the ones only available in seasonal crate keys
 

Your_Death_450

Epic Pika
Joined
Aug 29, 2025
Messages
111
Points
28
Ig ranks can only be sold at goldshop at last week of the ssn so if anyone got any good rank at the last of the ssn that guy can still get gold
 

RayLovesCookies

Pika Lover
Joined
Aug 22, 2022
Messages
62
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18
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The_Killer_Ray
Downvoted, will be fatal if a dupe occurs + the rate at which u pull ranks isnt worth it for the server.
Would also kill trading between players and resellers. no thanks
 

DRAGANO_

Pika Member
Joined
Sep 20, 2024
Messages
25
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DRAGANO_
Instead of selling the rank You can convert it into a non-tradable Goldshop Voucher worth 50% of its value. You could only use the voucher to buy other things directly from the Goldshop.
It solves the inflation problem and also make goldshop the primary source for buying ranks and it increase the value of it


IGN - ✦ DRAGANO_ ✦
DISCORD - ✦ dragano._. ✦
 
Last edited:

EA0_2_0_8_

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I love how this is turning into a economic discussion 😂. But yes, in a economic perspective this will work perfectly, but whether such system will work in a minecraft server perspective, it is still unknown with many other factors affecting the results.

Instead of selling the rank You can convert it into a non-tradable Goldshop Voucher worth 50% of its value. You could only use the voucher to buy other things directly from the Goldshop.
It solves the inflation problem and also make goldshop the primary source for buying ranks and it increase the value of it


IGN - ✦ DRAGANO_ ✦
DISCORD - ✦ dragano._. ✦
I agree with this, or even better if it is limited for that respective gamemode only so it would not be used as a way to launder gold.


Downvoted, will be fatal if a dupe occurs + the rate at which u pull ranks isnt worth it for the server.
And this will also be a huge concern. In case if there is any duping happens, they could easily transfer the items into gold currency, which would make the situation a lot more complicated to deal with.
 
Last edited:

_Blowody

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Aug 25, 2024
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Blowody
This suggestion doesn’t really make sense.
Ranks already have value because players can sell them on the Auction House for gold, and keys can be traded directly with other players for better items or gold. That’s how a player-driven economy works.
Adding a fixed Goldshop sell-back would just inject free gold into the economy and reduce player-to-player trading. If someone sells ranks or keys too cheap, that’s a market choice—not a system problem.
Crates and ranks are rewards to be used or traded with players, not guaranteed gold refunds.
 

EA0_2_0_8_

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Messages
10,156
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This suggestion doesn’t really make sense.
Ranks already have value because players can sell them on the Auction House for gold, and keys can be traded directly with other players for better items or gold. That’s how a player-driven economy works.
Adding a fixed Goldshop sell-back would just inject free gold into the economy and reduce player-to-player trading. If someone sells ranks or keys too cheap, that’s a market choice—not a system problem.
Crates and ranks are rewards to be used or traded with players, not guaranteed gold refunds.
I understand your point about the player-driven economy, in an ideal world the price will be sort out by itself, but the issue here is ranks and keys often don't feel worth their gold price due to underwhelming perks, leading to a price wars on AH since all seller sells a homogeneous product.

Why this suggestion may work is that it sets a hard price floor, that means people will not sell the rank on AH if the price is below let say 3k for a rank, while people are trading at 1k gold for the ranks in AH right now. it still encourages player-driven economy at any price higher than this minimum. This prevents undercutting on the AH and stabilizes the value of these items closer to a fair value without directly interfering with player-to-player trading.
 

ElementaGod

Epic Pika
Joined
Apr 3, 2023
Messages
108
Points
33
This suggestion is to fix the value of gold and ranks. Right now, players are selling ranks for very low prices (around 2k gold), which makes no one buy them from the shop. If a player can sell a rank back on the Goldshop for around 3k gold, there is no reason to sell it for 2k. This will push players to sell and buy at higher prices, helping restore value to ranks and stabilise the gold economy.
agreed can also be done for other cosmetics such as tags , chatcolors which are basically common should add a limit to those too
 

DRAGANO_

Pika Member
Joined
Sep 20, 2024
Messages
25
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6
IGN
DRAGANO_
This suggestion doesn’t really make sense.
Ranks already have value because players can sell them on the Auction House for gold, and keys can be traded directly with other players for better items or gold. That’s how a player-driven economy works.
Adding a fixed Goldshop sell-back would just inject free gold into the economy and reduce player-to-player trading. If someone sells ranks or keys too cheap, that’s a market choice—not a system problem.
Crates and ranks are rewards to be used or traded with players, not guaranteed gold refunds.

The problem is that rank values depreciate significantly because players who obtain them for free sell them on the auction house for much less gold.

For example, let’s say a rank normally sells for 5,000 gold.
A player who got it for free might sell it for just 1,000 gold, simply to earn quick gold.

As a result, if I want to buy that rank, I’ll just buy it on the auction house for 1,000 gold instead of paying the full 5,000 gold. (Thats 80% Discount)


Why This Is a Problem:
  1. Devalues the Rank – The rank’s perceived worth drops because it’s constantly available far below its intended price.
  2. Disrupts the Economy – Over time, this can make the rank worthless in the marketplace, even if it’s meant to be rare or valuable.

I partially agree with this suggestion.

On one hand, it effectively establishes a solid price floor in the auction house as players would have no incentive to list ranks or seasonal keys below the buyback equivalent value. This would eliminate destructive price competition that currently undermines the value of Goldshop items.

However, I share Arnav's concern that these rewards are primarily intended for players to enjoy in-game, rather than serving as a mechanism to excessively launder or recirculate gold. Additionally, the highest-tier ranks (such as Godfather on OPPrison), which lack an explicit gold price in the shop, raise a question on whether these items would be assigned a fixed buyback value or simply excluded from the system altogether.

In my view, the most balanced implementation would involve selling these items back for Iron (valued at 50% of their original gold price equivalent) rather than gold. This approach prevents inflation in the premium gold economy, encourages players to actively use or keep the items they obtain (instead of immediately reselling duplicates), and still offers a minimum value on items.
I agree with this suggestion as well. It also ensures that no new gold is introduced into the economy, which helps prevent inflation.
My suggestion is to give players the option to convert their rank into a non-tradable voucher or token worth 50% of its original value.
This system has several benefits:
  • No new gold is created, so inflation is avoided.
  • Players are guaranteed at least 50% of the rank’s value, so no one will list it for less than that.
  • It reduces the incentive for players to sell below market price just for quick gold.
However, it also discourages player-to-player trading, which some players may not like, since they would no longer be able to freely trade on the auction house.

It is about PikaNetworks Gold Economy 😂
 

Meth0vas

Ultimate Legendary Pika
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Jul 26, 2024
Messages
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Methovas
However, it also discourages player-to-player trading, which some players may not like, since they would no longer be able to freely trade on the auction house.
Totally agree with what you said - but if players want to have the rank, they have to spend some gold, and they will not get it cheaper... So that way, or no other option.
 

Meth0vas

Ultimate Legendary Pika
Joined
Jul 26, 2024
Messages
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85
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Methovas
Ranks obtained from lootboxes and crates are meant to be enjoyed by players, not sold. It wouldn’t make any sense for the server to pay for them, that would basically create an infinite money glitch, which obviously would never happen. So, -1.
Thats why ranks are rare, arent they...
 
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