OpFactions - PikaNetwork 2024 November 8th, 2024, 18:00 GMT / 13:00 EST / 12:00 CST / 10:00 PST / 23:30 IST
Hello, dear PikaNetwork players.
We are excited to tell you that the new season of OpFactions is right around the corner.
Are you and your Faction ready for a new season of OpFactions?
It is time to compete and show everyone who will be victorious this season.
Are you ready to hop into a new season?! Say no more. The update will be released on:
November 8th, 2024
18:00 GMT / 13:00 EST / 12:00 CST / 10:00 PST / 23:30 IST play.pika-network.net
Please note:The release time can be a couple of minutes later, we are trying to reach 7 PM CET.
00Days
00Hours
00Minutes
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Grace Period (no explosions): 7 days. First hour: No flight, No wilderness command, No hunger loss, No ender pearls. World Corners: 16 Faction shield: 20 hours Cannoning speed: 3 seconds Season length: 5 weeks
Giveaways
We've got you covered if you would like to start the season on the right track!
We are running a giveaway that includes store coupons!
If you would like to enter the giveaways, go ahead and visit our official post!
The most important features/modifications implemented towards this season's map and functions are the following.
New! Shorter Season
We have made an important change for this OPFactions season: it will be shortened to four weeks instead of the usual five weeks.
This adjustment is only for this specific map and is intended to align with our yearly reset schedule.
Because of the shorter season, there will be three payout times: one at the end of week 2, one at the end of week 3, and the final reward at the end of week 4.
New! Spawn
A new OpFactions season means a brand-new spawn to kick off the new season, and this season brings a fresh theme once again.
A Spawn and Warzone with a Pirate theme.
Capture the outpost for some extra rewards.
Are you looking for some help? There are plenty of NPCs explaining all the features.
A new seasonal crate has been added again.
Updated! Worlds
Our worlds are waiting for you to conquer them.
We will be having a total of 16 corners with 4 worlds, and those worlds are the following:
There will be a total of 20 corners, these being the following:
Overworld
The End
Pirate World
Underwater World
To enter this world head to /spawn.
To enter this world head to /warp end.
To enter this world head to /warp jungle.
To enter this world head to /warp desert.
The border will be 10,000 x 10,000 (5,000 to -5,000)
The border will be 10,000 x 10,000 (5,000 to -5,000)
The border will be 7,500 x 7,500 (3,750 to -3,750)
The border will be 7,500 x 7,500 (3,750 to -3,750)
The spawn will be in the middle of the border.
The spawn will be in the middle of the border.
The spawn will be in the middle of the border.
The spawn will be in the middle of the border.
There are 4 KOTHs, located North, East, South, and West of spawn.
There is 1 KOTH near the world spawn.
There is 1 Outpost near the world spawn.
New!Combiner
Introducing the Combiner, a new feature coming to OpFactions.
Upgrade Your Gear!
With the Combiner, you can merge two items of the same rarity to create a stronger set.
To combine your gear, youโll need two identical sets of that rarity plus Boss Tokens. The number of Boss Tokens required depends on the item, gear piece, and rarity.
Rarities to special items.
Each rarity adds unique boosts, allowing you to grow stronger as you progress.
There are 6 rarities you can work with, from Common to Mythical (Common, Uncommon, Rare, Epic, Legendary, Mythical).
Level up your gear and reach new boosts for your loadout.
New! Funds
The Funds system goes hand in hand with the combiner, in order to unlock the tiers for the combiner, everyone needs to put in the work.
Every player can contribute equally to the fund, and together, youโll unlock higher tiers of pets, sets, and weapons.
To progress to the next rarity, all players must join forces and contribute to reach each tier goal.
Here are the tiers and their contribution goals:
Common
Uncommon
Rare
Epic
Legendary
Mythical
Default (unlocked from the start)
$250 billion
$5 trillion
$125 trillion
$750 trillion
$2.5 quadrillion
New!Special Sets
Each set now comes in multiple rarities that you can upgrade to make your gear even stronger. Starting from Common and advancing up to Legendary, each tier boosts stats and abilities.
The following sets are now available within OpFactions, and these are their abilities with the corresponding tier:
Experience Set
Money Set
Grinder Set
KOTH Set
Common: Boosts your experience by 1.25x
Uncommon: Boosts your experience by 1.5x
Rare: Boosts your experience by 1.75x
Epic: Boosts your experience by 2x
Legendary: Boosts your experience by 2.25x
Mythical: Boosts your experience by 2.5x
Common: Boosts your money by 1.25x
Uncommon: Boosts your money by 1.5x
Rare: Boosts your money by 1.75x
Epic: Boosts your money by 2x
Legendary: Boosts your money by 2.25x
Mythical: Boosts your money by 2.5x
Common: Boosts your experience/money/boss drops by 1.25x
Uncommon: Boosts your experience/money/boss drops by 1.5x
Rare: Boosts your experience/money/boss drops by 1.75x
Epic: Boosts your experience/money/boss drops by 2x
Legendary: Boosts your experience/money/boss drops by 2.25x
Mythical: Boosts your experience/money/boss drops by 2.5x
0.25% chance to get strength 3 for 5 seconds when getting hit
Epic:
Gain permanent speed II
0.5% chance to get strength 3 for 6 seconds when getting hit
Legendary:
Gain permanent speed III
0.75% chance to get strength 3 for 7 seconds when getting hit
Mythical:
Gain permanent speed III
1% chance to get strength 3 for 8 seconds when getting hit
Common:
Receive 3% less damage from enemies
0.25% chance to dodge damage
Uncommon:
Receive 5% less damage from enemies
0.5% chance to dodge damage
Rare:
Receive 7% less damage from enemies
0.75% chance to dodge damage
Epic:
Receive 10% less damage from enemies
1% chance to dodge damage
Legendary:
Receive 12% less damage from enemies
1.25% chance to dodge damage
Mythical:
Receive 15% less damage from enemies
1.5% chance to dodge damage
Common:
Gain 1 extra heart
Uncommon:
Gain 1.5 extra hearts
Rare:
Gain 2 extra hearts
Permanent resistance I
Epic:
Gain 2.5 extra hearts
Permanent resistance I
Legendary:
Gain 3 extra hearts
Permanent resistance II
Mythical:
Gain 4 extra hearts
Permanent resistance II
Common:
Receive 2.5% less damage from enemies
Deal 2.5% more damage to enemies
0.5% chance to receive speed 3 on low health
Uncommon:
Receive 3.5% less damage from enemies
Deal 3.5% more damage to enemies
1% chance to receive speed 4 on low health
Rare:
Receive 5% less damage from enemies
Deal 5% more damage to enemies
1.5% chance to receive speed 5 on low health
Gain permanent speed I
Epic:
Receive 6% less damage from enemies
Deal 6% more damage to enemies
2% chance to receive speed 6 on low health
Gain permanent speed I
Legendary:
Receive 7.5% less damage from enemies
Deal 7.5% more damage to enemies
2.5% chance to receive speed 7 on low health
Gain permanent speed II
Mythical:
Receive 10% less damage from enemies
Deal 10% more damage to enemies
3% chance to receive speed 8 on low health
Gain permanent speed III
Pyro Set
Yeti Set
Scarecrow Set
Common:
Receive 2.5% less damage from enemies
Deal 3.5% more damage to enemies
Uncommon:
Receive 3.5% less damage from enemies
Deal 5% more damage to enemies
Rare:
Receive 5% less damage from enemies
Deal 7.5% more damage to enemies
0.25% chance to receive strength III on low health
Epic:
Receive 6% less damage from enemies
Deal 9% more damage to enemies
0.5% chance to receive strength III on low health
Immune to poison
Legendary:
Receive 7.5% less damage from enemies
Deal 11% more damage to enemies
0.75% chance to receive strength III on low health
Immune to poison
Mythical:
Receive 10% less damage from enemies
Deal 15% more damage to enemies
1% chance to receive strength III on low health
Immune to poison
Common:
Receive 3.5% less damage from enemies
Deal 2.5% more damage to enemies
Uncommon:
Receive 5% less damage from enemies
Deal 3.5% more damage to enemies
Gain permanent speed I
Rare:
Receive 7.5% less damage from enemies
Deal 5% more damage to enemies
Gain permanent speed I
0.1% chance to regenerate all your hearts
Epic:
Receive 9% less damage from enemies
Deal 6% more damage to enemies
Gain permanent speed II
0.2% chance to regenerate all your hearts
Legendary:
Receive 11% less damage from enemies
Deal 7.5% more damage to enemies
Gain permanent speed III
Immune to fire damage
0.3% chance to regenerate all your hearts
Mythical
Receive 15% less damage from enemies
Deal 10% more damage to enemies
Gain permanent speed III
Immune to fire damage
0.5% chance to regenerate all your hearts
Common:
Receive 4% less damage from enemies
Deal 1% more damage to enemies
Deal 2.5% more damage to enemies holding swords
Uncommon:
Receive 6% less damage from enemies
Deal 1.5% more damage to enemies
Immune to fall damage
Deal 3.5% more damage to enemies holding swords
Rare:
Receive 8% less damage from enemies
Deal 2% more damage to enemies
Gain permanent speed I
Immune to fall damage
Deal 5% more damage to enemies holding swords
Epic:
Receive 10% less damage from enemies
Deal 2.5% more damage to enemies
Gain permanent speed I
Immune to fall damage
Deal 6% more damage to enemies holding swords
Legendary:
Receive 12% less damage from enemies
Deal 3% more damage to enemies
Gain permanent speed II
Immune to fall damage
Deal 7.5% more damage to enemies holding swords
Mythical:
Receive 16% less damage from enemies
Deal 4% more damage to enemies
Gain permanent speed II
Immune to fall damage
Deal 10% more damage to enemies holding sword
New!Special Weapons
Upgradable rarities are coming to special weapons, just like the special sets.
Weโve expanded the upgrade system to Special Weapons!
Now, just like the sets, Special Weapons come in multiple rarities that you can upgrade. Starting from Common and going up to Mythical, each tier boosts weapon stats and abilities, giving you a stronger advantage in battles.
The following weapons are available within this new season:
Swords
Flame Sword
Freezing Sword
Poisonous Sword
Great Sword
Master Sword
Common:
Deal 2.5% more damage to enemies on fire
0.5% chance to give Wither I to your enemies
Deal 0.5% more damage to enemies holding swords
Uncommon:
Deal 3.5% more damage to enemies on fire
0.7% chance to give Wither I to your enemies
Deal 1% more damage to enemies holding swords
Rare:
Deal 5% more damage to enemies on fire
1% chance to give Wither II to your enemies
Deal 1.5% more damage to enemies holding swords
Epic:
Deal 6% more damage to enemies on fire
1.2% chance to give Wither II to your enemies
Deal 2.5% more damage to enemies holding swords
Legendary:
Deal 7.5% more damage to enemies on fire
1.5% chance to give Wither III to your enemies
Deal 3% more damage to enemies holding swords
Mythical:
Deal 10% more damage to enemies on fire
2% chance to give Wither III to your enemies
Deal 4% more damage to enemies holding swords
Common
Deal 3.5% more damage to slowed enemies
0.5% chance to give Slowness I to your enemies
Uncommon
Deal 5% more damage to slowed enemies
0.7% chance to give Slowness I to your enemies
Rare
Deal 6.5% more damage to slowed enemies
1% chance to give Slowness II to your enemies
Epic
Deal 8% more damage to slowed enemies
1.2% chance to give Slowness II to your enemies
Legendary
Deal 11% more damage to slowed enemies
1.5% chance to give Slowness III to your enemies
Mythical
Deal 15% more damage to slowed enemies
2% chance to give Slowness III to your enemies
Common
Deal 2.5% more damage to poisoned enemies
Uncommon
Deal 3.5% more damage to poisoned enemies
0.25% chance to give Poison I to your enemies
Rare
Deal 5% more damage to poisoned enemies
0.5% chance to give Poison II to your enemies
Epic
Deal 6% more damage to poisoned enemies
0.75% chance to give Poison II to your enemies
Legendary
Deal 7.5% more damage to poisoned enemies
1% chance to give Poison III to your enemies
Mythical
Deal 10% more damage to poisoned enemies
1.5% chance to give Poison III to your enemies
Common
Deal 2.5% more damage to enemies
1% chance to deal double damage for 2 seconds
0.5% chance to give Blindness I and gain Speed I for 1 second
Uncommon
Deal 3.5% more damage to enemies
2% chance to deal double damage for 2 seconds
0.7% chance to give Blindness I and gain Speed I for 2 seconds
Rare
Deal 5% more damage to enemies
3% chance to deal double damage for 3 seconds
1% chance to give Blindness II and gain Speed II for 2 seconds
Epic
Deal 6% more damage to enemies
4% chance to deal double damage for 3 seconds
1.2% chance to give Blindness II and gain Speed II for 3 seconds
Legendary
Deal 7.5% more damage to enemies
6% chance to deal double damage for 4 seconds
1.5% chance to give Blindness III and gain Speed III for 3 seconds
Mythical
Deal 10% more damage to enemies
8% chance to deal double damage for 5 seconds
2% chance to give Blindness III and gain Speed III for 4 seconds
Common
Deal 2.5% more damage to enemies holding axes
Deal 1.5% more damage to enemies in water
Uncommon
Deal 3.5% more damage to enemies holding axes
Deal 2.5% more damage to enemies in water
Rare
Deal 5% more damage to enemies holding axes
Deal 3.5% more damage to enemies in water
0.25% chance to lifesteal 10% of the damage you deal
Epic
Deal 6% more damage to enemies holding axes
Deal 5% more damage to enemies in water
0.5% chance to lifesteal 20% of the damage you deal
Legendary
Deal 7.5% more damage to enemies holding axes
Deal 6% more damage to enemies in water
0.75% chance to lifesteal 35% of the damage you deal
Mythical
Deal 10% more damage to enemies holding axes
Deal 7.5% more damage to enemies in water
1% chance to lifesteal 50% of the damage you deal
Axes
Rage Axe
Fire Axe
Strong Axe
Vortex Axe
Bone Breaker
Common
Deal 2.5% more damage to enemies holding swords
Deal 0.5% more damage to enemies holding axes
Uncommon
Deal 3.5% more damage to enemies holding swords
Deal 1% more damage to enemies holding axes
Rare
Deal 5% more damage to enemies holding swords
0.25% chance to give Weakness I to your enemies
Deal 1.5% more damage to enemies holding axes
Epic
Deal 6% more damage to enemies holding swords
0.5% chance to give Weakness I to your enemies
Deal 2.5% more damage to enemies holding axes
Legendary
Deal 7.5% more damage to enemies holding swords
1.5% chance to give Weakness II to your enemies
Deal 3.5% more damage to enemies holding axes
Mythical
Deal 10% more damage to enemies holding swords
2% chance to give Weakness II to your enemies
Deal 4.5% more damage to enemies holding axes
Common
Deal 2.5% more damage to enemies on fire
0.5% chance to give Wither I to your enemies
Uncommon
Deal 3.5% more damage to enemies on fire
0.7% chance to give Wither I to your enemies
Rare
Deal 5% more damage to enemies on fire
1% chance to give Wither II to your enemies
Epic
Deal 6% more damage to enemies on fire
1.2% chance to give Wither II to your enemies
Legendary
Deal 7.5% more damage to enemies on fire
1.5% chance to give Wither III to your enemies
Mythical
Deal 10% more damage to enemies on fire
2% chance to give Wither III to your enemies
Common
Deal 1.5% more damage to enemies with Strength
0.5% chance to give Weakness I to your enemies
Deal 1.5% more damage to enemies in water
Uncommon
Deal 2% more damage to enemies with Strength
0.7% chance to give Weakness I to your enemies
Deal 2.5% more damage to enemies in water
Rare
Deal 2.5% more damage to enemies with Strength
1% chance to give Weakness I to your enemies
Deal 3.5% more damage to enemies in water
Epic
Deal 3% more damage to enemies with Strength
1.2% chance to give Weakness I to your enemies
Deal 5% more damage to enemies in water
Legendary
Deal 3.5% more damage to enemies with Strength
1.5% chance to give Weakness I to your enemies
Deal 6% more damage to enemies in water
Mythical
Deal 5% more damage to enemies with Strength
2% chance to give Weakness I to your enemies
Deal 7.5% more damage to enemies in water
Common
Deal 2.5% more damage to enemies
Deal 1.5% more damage to enemies on fire
Uncommon
Deal 3.5% more damage to enemies
Deal 2.5% more damage to enemies on fire
Rare
Deal 5% more damage to enemies
Deal 3.5% more damage to enemies on fire
Epic
Deal 6% more damage to enemies
Deal 5% more damage to enemies on fire
0.25% chance to remove Regeneration from the attacker
Legendary
Deal 7.5% more damage to enemies
Deal 6% more damage to enemies on fire
0.5% chance to remove Regeneration from the attacker
Mythical
Deal 10% more damage to enemies
Deal 7.5% more damage to enemies on fire
1% chance to remove Regeneration from the attacker
Common
Deal 2.5% more durability damage to enemies
0.5% chance to gain Resistance I when blocking
Uncommon
Deal 3.5% more durability damage to enemies
0.7% chance to gain Resistance I when blocking
Rare
Deal 4% more durability damage to enemies
1% chance to gain Resistance I when blocking
Epic
Deal 6% more durability damage to enemies
1.2% chance to gain Resistance I when blocking
Legendary
Deal 7.5% more durability damage to enemies
1.5% chance to gain Resistance I when blocking
Mythical
Deal 10% more durability damage to enemies
2% chance to gain Resistance I when blocking
Bows
Tempest Bow
Venomous Bow
Stormcaller Bow
Common
Deal 2.5% more damage with a bow
1.5% chance to shoot 2 arrows at once
Uncommon
Deal 3.5% more damage with a bow
3% chance to shoot 2 arrows at once
Rare
Deal 5% more damage with a bow
0.5% chance to give Slowness II after a bow shot
5% chance to shoot 3 arrows at once
Epic
Deal 6% more damage with a bow
1% chance to give Slowness II after a bow shot
7.5% chance to shoot 3 arrows at once
Legendary
Deal 7.5% more damage with a bow
1.5% chance to give Slowness III after a bow shot
10% chance to shoot 4 arrows at once
Mythical
Deal 10% more damage with a bow
2% chance to give Slowness III after a bow shot
15% chance to shoot 4 arrows at once
Common
Deal 3.5% more damage with a bow
Players hit by arrows temporarily take 2.5% more damage
Uncommon
Deal 5% more damage with a bow
Players hit by arrows temporarily take 3.5% more damage
Rare
Deal 6% more damage with a bow
0.5% chance to give Poison II to your enemies
Players hit by arrows temporarily take 5% more damage
Epic
Deal 7.5% more damage with a bow
1% chance to give Poison II to your enemies
Players hit by arrows temporarily take 6% more damage
Legendary
Deal 9% more damage with a bow
1.5% chance to give Poison III to your enemies
Players hit by arrows temporarily take 7.5% more damage
Mythical
Deal 11.5% more damage with a bow
2% chance to give Poison III to your enemies
Players hit by arrows temporarily take 10% more damage
Common
Deal 4% more damage with a bow
0.5% chance to create an explosion
Uncommon
Deal 6% more damage with a bow
0.7% chance to create an explosion
Rare
Deal 8% more damage with a bow
1% chance to create an explosion
Epic
Deal 10% more damage with a bow
0.25% chance to give Blindness II and gain Speed II for 3 seconds
1.2% chance to create an explosion
Legendary
Deal 12.5% more damage with a bow
0.5% chance to give Blindness III and gain Speed III for 3 seconds
1.5% chance to create an explosion
Mythical
Deal 15% more damage with a bow
1% chance to give Blindness III and gain Speed III for 4 seconds
2% chance to create an explosion
New!Pets
Pets can now be upgraded just like sets and weapons! Starting from Common and advancing to Mythical, each rarity tier boosts your pet's abilities, providing you with even greater support and advantages in the game.
Level up your pets and make them even more powerful companions!
The following pets will be available in this new season of OpFactions:
Lochness Pet
Munch Pet
Scarecrow Pet
Spider Pet
Knight Pet
Permanently deal โฆ% more damage damage while in water
Common: 1.5% - 3.0%
Uncommon: 1.7% - 3.3%
Rare: 2.0% - 3.5%
Epic: 2.5% - 3.8%
Legendary: 3.0% - 4.0%
Mythical: 3.3% - 4.5%
When activated your factions members within 8 blocks will receive strength 3 for โฆ seconds (CD: 30 min)
Common: 3
Uncommon: 4
Rare: 5
Epic: 6
Legendary: 7
Mythical: 8
20% chance to dodge damage for โฆ seconds when activated (CD: 5 min.)
Common: 2
Uncommon: 3
Rare: 4
Epic: 5
Legendary: 6
Mythical: 7
When activated you will put nearby enemies in a cobweb. Each player caught in a cobweb will receive slowness IV (CD: โฆ)
Common: 10 min
Uncommon: 8 min
Rare: 6 min
Epic: 4 min
Legendary: 3 min
Mythical: 1 min 30 sec.
When activated apply Weakness II to all enemies in a โฆ block radius for 15 seconds (CD: 4 min)
Common: 3-4
Uncommon: 4-5
Rare: 5-6
Epic: 6-8
Legendary: 8-10
Mythical: 10-13
Pyro Pet
Boss Destroyer Pet
Pig Pet
Monarchs Mate Pet
When activated apply Hunger โฆ to all enemies in a 10 block radius for 15 seconds (CD: 4 min.)
Common: 3-4
Uncommon: 4-5
Rare: 5-6
Epic: 6-8
Legendary: 8-10
Mythical: 10-13
Instantly deal โฆ. Damage to nearby boss and get its fragment
Common: 2000
Uncommon: 3000
Rare: 4000
Epic: 5500
Legendary: 7500
Mythical: 12.500
When activated it will fill your hunger
Common: 8 min
UnCommon: 6 min
Rare: 4 min
Epic: 3 min
Legendary: 1 min 30 sec.
Mythical: No CD
When activated you will deal โฆ% more damage to bosses for 10 seconds | When activated you will receive Strength 3 for 4 seconds
Common: 20.0% - 36.0%
UnCommon: 25.0% - 40.0%
Rare: 30% - 45.0%
Epic: 35.0% - 50.0%
Legendary: 50.0% - 70.0%
Mythical: 70.0% - 90.0%
Updated! Mob Drop Prices
Weโve decreased the prices of mob drops to help create a more sustainable, long-lasting economy.
This change encourages steady progression and keeps the game balanced over time.
Updated! Rotating Loadout Shop
Weโve rebalanced prices in the Loadout Shop to ensure a fairer experience.
Plus, all items from the Boss Shop have now been moved to the Loadout Shop, making it easier to find everything in one place.
Check out the updated shop and gear up with the items you need!
Updated! Infinite Chest
Weโve lowered the maximum sell multipliers for Infinite Chests per sale.
This change will help streamline the in-game economy throughout the season, creating a more balanced experience for everyone.
Updated! Faction Points
Defend your base to keep your points.
Faction Points are now at risk when you are being raided, even if you have no spawners placed.
If an enemy shoots inside your base claim, youโll lose 50% of your points each time TNT explodes within your claim.
Updated! Outposts
Weโve rebalanced the money, experience, and spawner boost values from the available outposts.
These adjustments are designed to streamline the economy, providing a more balanced gameplay experience.
Removed! Boss Shop, Custom Enchantments
We want to inform you about some changes in OpFactions as we continue to shape the game for the future.
OpFactions is full of exciting features, but to streamline the experience and take the game in a new direction, we have decided to remove the Boss Shop and Custom Enchantments.
Whether these features will return depends on how the game evolves in the coming years.
Our goal is to keep improving OpFactions, and we believe these changes will help us focus on what makes the gamemode even better.
Fixed! Bugs
Weโve put in a lot of work to polish and fix as many bugs as possible on the OpFactions server.
We carefully reviewed all reported issues and successfully fixed them.
If you find any bugs with the new release, please report them in the bug reports section on our forums.
Did you know about bug report rewards?
You can earn Gold by reporting bugs! We appreciate everyone who takes the time to report issues, so weโre giving back to you.
Each season, when all reported bugs are fixed, youโll receive Gold in your virtual wallet, which you can redeem on our Discord with /wallet.
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