Boray_
Donator
- Joined
- Mar 19, 2026
- Messages
- 102
- Points
- 41
Minecraft username:
Suggestion:
Detailed description:
Increase the Spawn Size in the next reset.
Reason:
The current spawn is too small, allowing players to spawn bosses outside the warzone while their abilities still affect players inside spawn. This can randomly put players into combat and may even cause combat logging issues. A larger spawn would create a safer environment and prevent unnecessary interference.
Move the Boss Area further away from Spawn.
Reason:
Bosses such as Tundra and Pyro can currently attack players who are standing safely inside spawn. This creates unfair situations where players are affected by boss abilities without participating in the fight. Moving boss areas further away would solve this issue.
Remove unused or problematic custom potions.
Reason:
Many custom potions are rarely used because they are either ineffective, bugged, or provide little value. Potions such as Blizzard have also been known to cause chunk-ban related issues. Removing or reworking these potions would improve gameplay and server stability.
Add new bosses to the server.
Reason:
The current boss lineup has remained largely unchanged for several seasons. Adding new bosses with unique abilities, rewards, and mechanics would keep the gameplay fresh and provide players with new content to grind.
Make seasonal sets remain useful throughout the season.
Reason:
The sets introduced in the first crate are usually strong and enjoyable to use. However, after new crates release, these sets quickly become outdated and lose their value. Seasonal sets should remain competitive throughout the season to make players feel rewarded for obtaining them.
Lower the ShardFlip limit to 1,000–1,500 shards.
Reason:
A 2,000 shard limit is difficult for most players to reach, especially during the early stages of a season. Reducing the limit would make the feature more accessible while still maintaining risk and excitement.
Rebalance Boss and KOTH progression levels.
Reason:
The current level requirements become excessively grindy at higher levels. Boss challenges eventually require hundreds of boss kills, while KOTH challenges require numerous wins despite limited KOTH opportunities and high competition. These requirements feel repetitive rather than challenging and should be adjusted.
Strengthen the anti-cheat system.
Reason:
Elytra hackers and other cheaters continue to negatively impact PvP. Fighting against hackers is frustrating for legitimate players and discourages competitive gameplay. Improving anti-cheat detection would create a fairer environment for everyone.
Rebalance Reinforced Deepslate and Warden-related level tasks.
Reason:
Tasks such as breaking 512 Reinforced Deepslate blocks or killing large numbers of Wardens are extremely time-consuming and repetitive. These challenges often feel more like a grind than actual progression. Reducing the requirements would make leveling more enjoyable while still keeping it challenging.
Reason(s):
Example(s):
Example:
Example:
Example:
Example:
Example:
Result: Players get stuck for weeks.
Example:
512 × 2 minutes = 1,024 minutes
= 17+ hours of mining
Result: Extremely repetitive and not skill-based.
Zcl
Suggestion:
QoL Upgrades and Improvements
Detailed description:
Increasing the Spawn Size
Reason:
The current spawn is too small, allowing players to spawn bosses outside the warzone while their abilities still affect players inside spawn. This can randomly put players into combat and may even cause combat logging issues. A larger spawn would create a safer environment and prevent unnecessary interference.
Making Boss Areas Far From Spawn
Reason:
Bosses such as Tundra and Pyro can currently attack players who are standing safely inside spawn. This creates unfair situations where players are affected by boss abilities without participating in the fight. Moving boss areas further away would solve this issue.
Removing Unwanted Custom Potions
Reason:
Many custom potions are rarely used because they are either ineffective, bugged, or provide little value. Potions such as Blizzard have also been known to cause chunk-ban related issues. Removing or reworking these potions would improve gameplay and server stability.
New Bosses for OPLifesteal
Reason:
The current boss lineup has remained largely unchanged for several seasons. Adding new bosses with unique abilities, rewards, and mechanics would keep the gameplay fresh and provide players with new content to grind.
Improve Seasonal Sets
Reason:
The sets introduced in the first crate are usually strong and enjoyable to use. However, after new crates release, these sets quickly become outdated and lose their value. Seasonal sets should remain competitive throughout the season to make players feel rewarded for obtaining them.
Reduce the ShardFlip Limit
Reason:
A 2,000 shard limit is difficult for most players to reach, especially during the early stages of a season. Reducing the limit would make the feature more accessible while still maintaining risk and excitement.
Reduce Boss & KOTH Level Difficulty
Reason:
The current level requirements become excessively grindy at higher levels. Boss challenges eventually require hundreds of boss kills, while KOTH challenges require numerous wins despite limited KOTH opportunities and high competition. These requirements feel repetitive rather than challenging and should be adjusted.
Improve Anti-Cheat
Reason:
Elytra hackers and other cheaters continue to negatively impact PvP. Fighting against hackers is frustrating for legitimate players and discourages competitive gameplay. Improving anti-cheat detection would create a fairer environment for everyone.
Reduce Difficulty of Certain Levels
Reason:
Tasks such as breaking 512 Reinforced Deepslate blocks or killing large numbers of Wardens are extremely time-consuming and repetitive. These challenges often feel more like a grind than actual progression. Reducing the requirements would make leveling more enjoyable while still keeping it challenging.
Reason(s):
Reason is Provied in the Upper Section
Example(s):
Increasing the Spawn Size
Example:- Player A spawns a Pyro Boss just outside the warzone.
- The boss uses its ability and hits players standing safely inside spawn.
- Those players enter combat even though they never left spawn.
Making Boss Areas Farther From Spawn
Example:- A faction starts fighting the Tundra Boss near spawn.
- Tundra's attacks reach players who are trading, opening crates, or using AH at spawn.
- Those players get frozen or damaged despite not participating.
Removing Unwanted Custom Potions
Example:- A player throws a Blizzard Potion during PvP.
- Nearby chunks begin lagging heavily.
- Some players get kicked or chunk banned.
Improving Seasonal Sets
Example:- Week 1: Bloodmoon Set is S-Tier and everyone grinds for it.
- Week 4: New crate releases.
- Bloodmoon becomes weaker than almost every new set.
Reducing ShardFlip Limit
Example:- Early season player has only 500 shards.
- Current 2k limit means they can't meaningfully use ShardFlip.
- With a 1k limit, they can participate much earlier.
Reducing Boss & KOTH Difficulty
Boss Example
Current Progression:- Kill 3 Bosses
- Kill 6 Bosses
- Kill 15 Bosses
- Kill 50 Bosses
- Kill 100 Bosses
- Kill 250 Bosses
Result: Players get stuck for weeks.
KOTH Example
Current Requirement:- Win 15 KOTHs
- KOTH happens at specific times.
- Large factions dominate most KOTHs.
Improving Anti-Cheat
Example:- A player is chasing an enemy.
- The enemy suddenly starts Elytra flying at impossible speeds.
- They escape every fight and never get punished.
Reducing Reinforced Deepslate & Warden Requirements
Reinforced Deepslate Example
Current Task:- Break 512 Reinforced Deepslate
512 × 2 minutes = 1,024 minutes
= 17+ hours of mining
Result: Extremely repetitive and not skill-based.
Warden Example
Current Task:- Kill 150 Wardens
- Find a Deep Dark.
- Summon Wardens repeatedly.
- Fight dangerous mobs for hours.