Learn how to join our server and start playing in 60 seconds!
Play Now

Bedwars Knockback

ogizy

Legendary Pika
Joined
Jan 17, 2023
Messages
244
Points
45
IGN
ogizy
Hello dear Pika-Network Developer team, I want to talk about knockback in Bedwars.

I am playing on Pika-Network since 2019 and I enjoyed every moment I've spent there, but there is a little problem.
After talking to multiple people, adding people from other server to Pika-Network, every single person above average player were complaining about knockback on the server.

Lot of people have been complaining how Knockback isn't consistent in combos. After getting few hits on an enemy he would just fly out of the combo, resulting you sometimes losing a fight.
It seems like developers aren't capable to develop Bedwars knockback, and it's main of the reason why some people don't like to play on Pika-Netowork.

I don't want to degrade anyone with this thread, and I am familiar that Pika-Network already have huge Bedwars community, but this would really change opinion of the most people who aren't playing on Pika-Network just because they think knockback isn't really good to hold combo.
With this all being said, people would take much less knockback with holding W key, then people who W-tap.



I am open to hear other opinions about this suggestion (why do you think it would be better knockback to be fixed and why not).
 
Last edited:
+1 If pika improves their kb i am sure it will get a huge amount of players.
 
Last edited:
Hello dear Pika-Network Developer team, I want to talk about knockback in Bedwars.

I am playing on Pika-Network since 2019 and I enjoyed every moment I've spent there, but there is a little problem.
After talking to multiple people, adding people from other server to Pika-Network, every single person above average player were complaining about knockback on the server.

Lot of people have been complaining how Knockback isn't synced in combos. After getting few hits on an enemy he would just fly out of the combo, resulting you losing a fight.
It seems like developers aren't capable to develop Bedwars knockback, and it's main of the reason why some people don't like to play on Pika-Netowork.

I don't want to degrade anyone with this thread, and I am familiar that Pika-Network already have huge Bedwars community, but this would really change opinion of the most people who aren't playing on Pika-Network just because they think knockback isn't really good to hold combo.



I am open to hear other opinions about this suggestion (why do you think it would be better knockback to be fixed and why not).
vouch
Unplayable for 170ms+ players.
 
Last edited:
most people just have a huge ping that makes them not taking kb flawlessly and gets registered later when other hits already registered in your POV.
this is basically why these people fly out when you wanna try to start a combo. its not pikas fault and i would rather say that the vertical/upwards knockback is set too high for the most over-average guys are used to ( like minemen or vanilla knockback )
this knockback is kinda the same as the knockback on french servers
in my opinion its just another experience of knockback you have here
they should rather fix these hitreg bugs owo
 
+1, I especially agree with the flying out of the combo part, and then you get one tapped into the void. Pika needs to improve the knockback and many more aspects, such as ghost blocks and hit reg. It would be great if this issue could be resolved. Looking forward to this suggestion!
 
yes i vouch. ngl its hard to combo lock and hit selecting is impossible in top fights
 
I completely agree with the points raised in this thread. Knockback mechanics are critical to the overall experience of PvP games like Bedwars, and it directly affects the flow of combat, especially for players who rely on combos. When knockback isn't synced properly, it can break the continuity of a combo, which can lead to frustrating experiences. This is particularly true for players who have honed their skills and developed a good understanding of how combat mechanics should work. When you land a hit and expect your opponent to be pushed back in a predictable manner, but instead, they suddenly fly off in an unexpected direction, it disrupts the strategy and ruins the fluidity of the fight.

The knockback issue on Pika-Network has been a consistent topic of discussion in the community, and it's evident that it’s preventing some players from fully enjoying the game. The fact that many above-average players are complaining about it suggests that it’s not just a minor inconvenience, but a serious problem that affects the overall competitiveness and satisfaction of the gameplay.

Improving the knockback mechanics would make the game more enjoyable for everyone, especially those who play Bedwars competitively. It would also help retain skilled players who might otherwise leave due to these frustrations. The community’s feedback, particularly from experienced players, should be taken into account when considering changes to the knockback system, as they are the ones most affected by the issue.

In conclusion, fixing the knockback mechanics would significantly enhance the gameplay experience on Pika-Network, and it’s definitely worth the attention of the development team. It's a change that would not only improve the game's fairness but also increase player retention by addressing a key issue that many players have raised.
 
most people just have a huge ping that makes them not taking kb flawlessly and gets registered later when other hits already registered in your POV.
this is basically why these people fly out when you wanna try to start a combo. its not pikas fault and i would rather say that the vertical/upwards knockback is set too high for the most over-average guys are used to ( like minemen or vanilla knockback )
this knockback is kinda the same as the knockback on french servers
in my opinion its just another experience of knockback you have here
they should rather fix these hitreg bugs owo
I can agree with some thing you said and I can't with some. I'm not talking just about people flying out of combo. I'm talking how combo isn't possible to hold. With this I'm not trying tell Developer team to make Bedwars knockback like is it thing on well known practice server, I'm talking how knockback can be improved and game more playable and more funny on the server.
 
I can agree with some thing you said and I can't with some. I'm not talking just about people flying out of combo. I'm talking how combo isn't possible to hold. With this I'm not trying tell Developer team to make Bedwars knockback like is it thing on well known practice server, I'm talking how knockback can be improved and game more playable and more funny on the server.
it is possible just extremely hard like ur movement must be on point and u need to guess where your opponent is getting send to the thing is, their knockback problem is more abt the less kb on ppl on higher ping, they almost get no kb and they can just hit you even tho u have blocktrapped them and u got ur first hit. u need to just s tap the first 1-2 hits after you got ur first hit to combo the opponent
 
inconsistent af
you hit a player he takes kb and you hit him a second later and the kb is gone faster than houdini
 
+1
I agree, after joining Pika I had to develop the habit of jumping mid combos to deal more damage because holding one is undoable, after 3 hits they fly 80% of the times, which is annoying.
It did help me try to improve in other aspects of the game since I couldnt rely on the pvp because of the kb, therefore I generally dont complain about it too much. But if it could be fixed, it would be so much better
 
+1 vouch
the kb isnt really consistant, i only played for like 1 ish year but the server kb just goes randomly, sometime they take a lot of knockback and sometime not even a single knockback.
 
Hello dear Pika-Network Developer team, I want to talk about knockback in Bedwars.

I am playing on Pika-Network since 2019 and I enjoyed every moment I've spent there, but there is a little problem.
After talking to multiple people, adding people from other server to Pika-Network, every single person above average player were complaining about knockback on the server.

Lot of people have been complaining how Knockback isn't consistent in combos. After getting few hits on an enemy he would just fly out of the combo, resulting you sometimes losing a fight.
It seems like developers aren't capable to develop Bedwars knockback, and it's main of the reason why some people don't like to play on Pika-Netowork.

I don't want to degrade anyone with this thread, and I am familiar that Pika-Network already have huge Bedwars community, but this would really change opinion of the most people who aren't playing on Pika-Network just because they think knockback isn't really good to hold combo.
With this all being said, people would take much less knockback with holding W key, then people who W-tap.



I am open to hear other opinions about this suggestion (why do you think it would be better knockback to be fixed and why not).
i vouch for this, i think like u should actually make this as a suggestion here and ill go +1 it, its really annoying when like the combo gets ruined cuz of the much kb.
I lowkey play bw at hypixel beacuse its more fun beacuse pika kinda rly sucks with the bugs and more, and the kb thing is a problem so i want this to be fixed.
I feel developers can make a thing that makes less knockback, kb in some maps is really useless (close maps ) so if they lower it would be better, ogizy u shld make a suggestion ab this so maybe it can be looked into.
 
I vouch with all that as been said, it seems like impossible to hold combos on pika because the kb is really special and random. Jump reset is not working and w-tap is less efficient than just pressing w. I don't know if developers can do that but just copy the kb of an server known for his kb like minemen or hypixel or even cimpiu server kb.
 
Hello dear Pika-Network Developer team, I want to talk about knockback in Bedwars.

I am playing on Pika-Network since 2019 and I enjoyed every moment I've spent there, but there is a little problem.
After talking to multiple people, adding people from other server to Pika-Network, every single person above average player were complaining about knockback on the server.

Lot of people have been complaining how Knockback isn't consistent in combos. After getting few hits on an enemy he would just fly out of the combo, resulting you sometimes losing a fight.
It seems like developers aren't capable to develop Bedwars knockback, and it's main of the reason why some people don't like to play on Pika-Netowork.

I don't want to degrade anyone with this thread, and I am familiar that Pika-Network already have huge Bedwars community, but this would really change opinion of the most people who aren't playing on Pika-Network just because they think knockback isn't really good to hold combo.
With this all being said, people would take much less knockback with holding W key, then people who W-tap.



I am open to hear other opinions about this suggestion (why do you think it would be better knockback to be fixed and why not).
they should just copy jartex's knockback
 
with this knockback, its sooooo impossible to hold someone in combo, and its coded so it gives a reach advantage to high ping players
 
with this knockback, its sooooo impossible to hold someone in combo, and its coded so it gives a reach advantage to high ping players
even staffs themself do agree that highpingers have an advantage XDD
 
Top