leaf26
Legendary Pika
- Joined
- May 29, 2016
- Messages
- 232
- Points
- 28
Suggestion:
Survival Changes
Detailed description:
Survival has gotten stale lately.
Suggestions:
1) Update or remove the armor kits. The kits are too cheap, and they're making other enchantments less valuable. Non-donators would typically enchant OP armor to sell to donators and that would boost the economy. Donators have much less reason to buy anything from non-donators, and could just hoard emeralds since almost everything else is renewable.
2) reduce the pawnshop size and update the materials sold in pawnshop once a week. The economy should be less of a clicking game. Having different stuff in there each week would make it interesting and hold back planned farming. (like huge auto-brewers)
3) buff slime spawns. There's not enough slime in the world, and there's probably not going to be a slime spawnegg. The slime in /warp shop is
4) make mobs more difficult further from spawn. With all the cheap armor going around, wild mobs are nothing but a source of lag. There's not much to gain from killing them.
5) re-add periodic mob clearing. There aren't a whole lot of mobs spawning. the mobs that do spawn might not end up being killed but will still be loaded and moving. It would be nice to clear the mobs a few times a day so that new mobs can spawn in their place.
6) Start talking about updating the survival server. I'm 99% sure there's going to be a reset before next fall, and there's a lot of things that would be open for change then.
Server/Place suggestion is intended:
Survival
Reason:
Survival is not challenging enough.
Example:
https://postimg.org/gallery/1a012g7p0/
Survival Changes
Detailed description:
Survival has gotten stale lately.
Suggestions:
1) Update or remove the armor kits. The kits are too cheap, and they're making other enchantments less valuable. Non-donators would typically enchant OP armor to sell to donators and that would boost the economy. Donators have much less reason to buy anything from non-donators, and could just hoard emeralds since almost everything else is renewable.
2) reduce the pawnshop size and update the materials sold in pawnshop once a week. The economy should be less of a clicking game. Having different stuff in there each week would make it interesting and hold back planned farming. (like huge auto-brewers)
3) buff slime spawns. There's not enough slime in the world, and there's probably not going to be a slime spawnegg. The slime in /warp shop is
4) make mobs more difficult further from spawn. With all the cheap armor going around, wild mobs are nothing but a source of lag. There's not much to gain from killing them.
5) re-add periodic mob clearing. There aren't a whole lot of mobs spawning. the mobs that do spawn might not end up being killed but will still be loaded and moving. It would be nice to clear the mobs a few times a day so that new mobs can spawn in their place.
6) Start talking about updating the survival server. I'm 99% sure there's going to be a reset before next fall, and there's a lot of things that would be open for change then.
Server/Place suggestion is intended:
Survival
Reason:
Survival is not challenging enough.
Example:
https://postimg.org/gallery/1a012g7p0/