RaVo
Legendary Pika
- Joined
- Mar 15, 2016
- Messages
- 289
- Points
- 18
Suggestion:
Put a cap on spawner changes
Detailed description:
On survival alchemist rank and above can change spawners using a spawn egg. They can share it with anyone and this makes it just like /fix. They share it allot.
If suggest a maximal amound of spawners that could be changed per reset(or other period) depending on rank.
I know that that wont work for this survival "run" but maybey its something for the future
Server/Place suggestion is intended:
Survival
Reason:
First this would in my opinion make the ranks alchemists and above worth more money.
Second it would make survival less op, as building farms related to mobdrops is pritty much useless now as spawners are in genaral simpeler to build. I know that you need the luck of getting a spawnegg but they are in my opinion not rare enof to act as a limit.
last, survival isnt factions, The in general idea is not farming better and better spawners untill you got a few iron gollem spawners.
Example:
Put a cap on spawner changes
Detailed description:
On survival alchemist rank and above can change spawners using a spawn egg. They can share it with anyone and this makes it just like /fix. They share it allot.
If suggest a maximal amound of spawners that could be changed per reset(or other period) depending on rank.
I know that that wont work for this survival "run" but maybey its something for the future
Server/Place suggestion is intended:
Survival
Reason:
First this would in my opinion make the ranks alchemists and above worth more money.
Second it would make survival less op, as building farms related to mobdrops is pritty much useless now as spawners are in genaral simpeler to build. I know that you need the luck of getting a spawnegg but they are in my opinion not rare enof to act as a limit.
last, survival isnt factions, The in general idea is not farming better and better spawners untill you got a few iron gollem spawners.
Example: