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OP Lifesteal ๐Ÿ‘‰ Smart Tasks, Smarter Progression

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
410
Points
85
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX​

Suggestion:
๐Ÿ‘‰ Smart Tasks, Smarter Progression​

Detailed description:

1).​

๐Ÿ”น Core Concept​


Add a Legacy Records system that permanently tracks and displays server firsts and record-breaking achievements for each season.


This system focuses on:


  • First achievements
  • Highest records
  • Competitive milestones that can be beaten

Some records are locked forever (firsts), while others update dynamically when someone surpasses them.




๐Ÿ† What Gets Recorded (Examples)​


๐Ÿ”’ Permanent โ€œFIRSTโ€ Records (Never Change)​


These are locked once achieved:


  • โญ First player to reach Max Prestige (60 Hearts)
  • โญ First player to kill the Ender Dragon
  • โญ First player to complete ALL levels / pages
  • โญ First player to kill a Boss
  • โญ First player to reach Maximum achievement
  • โญ First player to unlock every seasonal system
  • โญ First player to reach 1 Billion balance
  • โญ First player to claim ALL Playtime Rewards

Once claimed, these stay forever in that seasonโ€™s legacy.


๐Ÿ” Dynamic Records (Can Be Overtaken)​


These update automatically when someone does better:


  • ๐Ÿ”ฅ Most bounties claimed in 1 day
  • โš” Highest killstreak in the season
  • ๐Ÿ’€ Most boss kills
  • ๐Ÿ’ฐ Most money stolen / earned via PvP
  • โฑ Fastest boss kill time\
When a player beats the record:

  • Old holder is replaced
  • New holder gets the spotlight
  • GUI updates instantly


๐Ÿ“˜ /legacy Command โ€“ MAIN FEATURE


/legacy


Opens a Book-style GUI ๐Ÿ“–

๐Ÿ—‚ GUI Layout​


๐ŸŸฆ First Page: Season Selector


A clean menu showing all seasons.


Example Layout:



๐Ÿ“– Legacy Records

๐ŸŸข Season 12
๐ŸŸก Season 11
๐ŸŸ  Season 10
๐Ÿ”ด Season 9


  • Current season glows โœจ
  • Old seasons are view-only
  • Click any season to open its records



๐ŸŸจ Second Page: Category Menu


After clicking a season, a new GUI opens.


Categories (Icons help clarity):


  • โญ First Achievements
  • โš” PvP Records
  • ๐Ÿฒ Boss & PvE Records
  • ๐Ÿ† Progression Records
  • ๐Ÿ”ฅ Legendary Records

Each category is a clickable book item.




๐ŸŸฉ Third Page: Records Display (Main Magic)


Each record is shown like a book entry.


Example Entry (First Ender Dragon Kill):



๐Ÿ“˜ First Ender Dragon Kill
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โญ Player: EpicMinerXX โญ
๐Ÿ“… Date: 14 Jan 2026
๐ŸŽฎ Gamemode: OP Lifesteal
๐Ÿท Status: FIRST (Locked)

This record can never be replaced.


๐Ÿ‘‰ Player name:

  • Shown in gold
  • โญ Star on both sides
  • Hovering shows profile info



๐Ÿ”ฅ Dynamic Record Example (Most Bounties in 1 Day):​



๐Ÿ“• Most Bounties Claimed (1 Day)
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ”ฅ Current Holder: Zynex
๐Ÿ’€ Bounties: 37
๐Ÿ“… Date: 22 Jan 2026

โš  Beat this record to replace the holder.


If someone claims 38:

  • Record updates
  • New player name appears
  • Announcement sent automatically



โœจ Player Name Styling (Visual Detail)​


  • โญ First Record Holders โ†’ Gold name + Star
  • ๐Ÿ”ฅ Current Record Holders โ†’ Red glow
  • ๐Ÿ† Legendary Records โ†’ Animated text (subtle)

Hovering a name shows:


  • Season
  • Achievement
  • Rank at the time



๐Ÿ“ข Server-Wide Announcements (Hype Factor)​


When a new record is created:


๐Ÿ“œ LEGACY UPDATE
๐Ÿ”ฅ EpicMinerXX has broken the record for
Most Bounties Claimed in 1 Day (38)!


For FIRST records:


โญ LEGACY MOMENT โญ
EpicMinerXX is the FIRST player to
reach Max Prestige (60 Hearts)!



This section explains exactly what a player sees when using the Legacy system.




๐Ÿ“˜ Step 1: Player types /legacy​


A book-style GUI opens titled:


๐Ÿ“– Legacy Records


The first page shows all seasons in a simple list:



๐Ÿ“– Legacy Records

๐ŸŸข Season 12 (Current)
๐ŸŸก Season 11
๐ŸŸ  Season 10
๐Ÿ”ด Season 9


  • Current season has a glow effect
  • Older seasons are view-only
  • Player clicks any season to continue



๐Ÿ“— Step 2: Season Overview Page​


After clicking a season, a new book opens showing record categories:



๐Ÿ“˜ Season 12 Records

โญ First Achievements
โš” PvP Records
๐Ÿฒ Boss & PvE Records
๐Ÿ† Progression Records
๐Ÿ”ฅ Legendary Records


  • Each category is a clickable book icon
  • Hovering a category shows how many records exist inside



๐Ÿ“™ Step 3: Records List Page​


Clicking a category opens a list of records for that season.


Example (First Achievements):



๐Ÿ“˜ First Achievements โ€“ Season 12

โญ First to reach Max Prestige
โญ First Ender Dragon Kill
โญ First Boss Kill
โญ First to claim ALL Playtime Rewards
โญ First to unlock every seasonal system


  • Locked FIRST records have a โญ icon
  • Dynamic records have a ๐Ÿ”ฅ icon



๐Ÿ“• Step 4: Individual Record View​


Clicking a record opens one detailed book page:



๐Ÿ“˜ First Ender Dragon Kill
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โญ Player: EpicMinerXX โญ
๐Ÿ“… Date: 14 Jan 2026
๐ŸŽฎ Gamemode: OP Lifesteal
๐Ÿท Status: FIRST (Locked)

This record can never be replaced.


  • Player name is gold with stars
  • Hovering the name shows:
    • Season
    • Rank at the time
    • Achievement details



๐Ÿ” Dynamic Record View Example​



๐Ÿ“• Most Bounties Claimed (1 Day)
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ”ฅ Current Holder: Zynex
๐Ÿ’€ Bounties: 37
๐Ÿ“… Date: 22 Jan 2026

โš  Beat this record to replace the holder.


If another player reaches 38:


  • Record updates automatically
  • New holder replaces old one
  • Server announcement is sent



๐Ÿ”„ Navigating Between Seasons​


  • Players can freely switch between seasons
  • Previous seasons are read-only history
  • Current season updates live



๐Ÿ Summary (For Developers)​


  • Fully GUI-based (book menu)
  • Triggered only on key events (no constant checks)
  • Same structure reused for every season
  • Clear separation between:
    • FIRST (locked)
    • DYNAMIC (replaceable)

This keeps the system easy to maintain, scalable, and performance-friendly.

2).​

๐Ÿ”นCore Idea:


Add a /quicktask command that gives players one fast, simple task with an instant money reward. Tasks scale in difficulty based on the reward amount, making it fair and engaging for everyone.



How it Works:

  • Players type /quicktask
  • Receive 1 random task
  • Complete it โ†’ claim reward instantly

Reward Scaling (Example):


  • 20k โ€“ 80k โ†’ Very easy tasks
  • 300k โ€“ 500k โ†’ Normal tasks
  • 700k โ€“ 1M โ†’ Medium effort
  • 2M โ€“ 5M โ†’ Hard but fair
  • 6M โ€“ 14M โ†’ Challenging tasks

Task Difficulty Rules:


  • Lower money = quicker & easier tasks
  • Higher money = slightly harder tasks

Season Progression Balance:


  • First 5 days of a new season:
    Only tasks below 500k are available
  • As the season progresses, higher-value tasks unlock
  • Prevents early inflation while still helping players earn money

Why This Is Good:
  • Gives players a reason to log in daily
  • Helps new players earn starter money
  • Doesnโ€™t break economy
  • Quick, fun, and satisfying
  • Easy to expand with new tasks later

๐Ÿ“… DAY 1 โ€“ Starter Tasks (20kโ€“80k)


(Very easy, onboarding)


  1. Harvest 150 wheat โ†’ 20k (5 min)
  2. Kill 10 mobs โ†’ 25k (5 min)
  3. Break 300 blocks โ†’ 30k (6 min)
  4. Sell any items worth 10k โ†’ 35k (5 min)
  5. Harvest 100 carrots โ†’ 40k (6 min)



๐Ÿ“… DAY 2 โ€“ Easy Tasks (50kโ€“100k)


(Still beginner friendly)


  1. Harvest 300 wheat โ†’ 50k (7 min)
  2. Kill 20 mobs โ†’ 60k (8 min)
  3. Break 600 blocks โ†’ 70k (8 min)
  4. Sell crops worth 50k โ†’ 80k (10 min)
  5. Play for 30 minutes (active) โ†’ 90k (30 min)



๐Ÿ“… DAY 3 โ€“ Normal Tasks (100kโ€“200k)


(More effort, still fast)


  1. Harvest 750 crops (any) โ†’ 100k (10 min)
  2. Kill 40 mobs โ†’ 120k (10 min)
  3. Sell items worth 150k โ†’ 150k (12 min)
  4. Break 1,200 blocks โ†’ 170k (12 min)
  5. Complete 2 server activities (farm/sell/kill) โ†’ 200k (15 min)



๐Ÿ“… DAY 4 โ€“ Medium Tasks (200kโ€“350k)


(Meaningful progress)


  1. Harvest 1,500 crops โ†’ 220k (15 min)
  2. Kill 70 mobs โ†’ 250k (15 min)
  3. Sell farming items worth 300k โ†’ 280k (15 min)
  4. Play 1 hour (non-AFK) โ†’ 320k (60 min)
  5. Complete 3 different task types โ†’ 350k (15โ€“20 min)



๐Ÿ“… DAY 5 โ€“ Pre-Advanced Tasks (350kโ€“500k)


(Last early-season tier)


  1. Harvest 2,500 crops โ†’ 380k (20 min)
  2. Kill 120 mobs โ†’ 400k (20 min)
  3. Sell items worth 500k โ†’ 420k (20 min)
  4. Complete 5 quick activities โ†’ 450k (20โ€“25 min)
  5. Stay active for 90 minutes โ†’ 500k (90 min)

๐Ÿ“… DAY 6 - Early-Mid Season (500k โ€“ 1M)


(20โ€“30 min tasks)


  1. Harvest 4,000 crops โ†’ 500k
  2. Sell farming items worth 750k โ†’ 600k
  3. Kill 150 mobs โ†’ 650k
  4. Break 5,000 blocks โ†’ 750k
  5. Stay active for 2 hours โ†’ 900k
  6. Complete 5 different activities โ†’ 1M



๐Ÿ“… DAY 7 - Mid Season (1M โ€“ 3M)


(30โ€“45 min tasks)


  1. Harvest 7,500 crops โ†’ 1.2M
  2. Sell items worth 2M โ†’ 1.5M
  3. Kill 300 mobs โ†’ 1.8M
  4. Participate in 2 server events โ†’ 2M
  5. Stay active 3 hours (non-AFK) โ†’ 2.5M
  6. Complete 7 quick activities โ†’ 3M



๐Ÿ“… DAY 8 - Late-Mid Season (3M โ€“ 6M)


(45โ€“60 min tasks)


  1. Harvest 15,000 crops โ†’ 3.5M
  2. Sell farming items worth 4M โ†’ 4M
  3. Kill 500 mobs โ†’ 4.5M
  4. Win 3 PvP fights โ†’ 5M
  5. Stay active 4 hours โ†’ 5.5M
  6. Complete 10 mixed tasks โ†’ 6M



๐Ÿ“… DAY 9 -Late Season (6M โ€“ 10M)


(High effort, fair reward)


  1. Harvest 30,000 crops โ†’ 6.5M
  2. Sell items worth 8M โ†’ 7M
  3. Kill 900 mobs โ†’ 7.5M
  4. Win 6 PvP fights โ†’ 8M
  5. Stay active 6 hours โ†’ 9M
  6. Complete 12 activities โ†’ 10M



๐Ÿ“… Other days - (10M โ€“ 14M)


(Challenging but not insane)


  1. Harvest 50,000 crops โ†’ 10M
  2. Sell farming items worth 12M โ†’ 11M
  3. Kill 1,500 mobs โ†’ 12M
  4. Win 10 PvP fights โ†’ 13M
  5. Stay active 8 hours (split allowed) โ†’ 14M
  6. Complete 15 total activities โ†’ 14M

Task Availability & Cooldown


  • When a player types /quicktask, one random task is selected from the available task pool.
  • Only one task can be active at a time.
  • After completing or skipping a task, /quicktask enters a 4-hour cooldown.
  • Tasks cannot be stacked or rerolled during cooldown.

This system adds daily motivation, fair money flow, and fun short-term goals without overpowering the gamemode.​

Reason(s):
These two systems work together to improve long-term motivation and daily activity without adding any pay-to-win advantage.


  • Legacy Records give players something meaningful to chase beyond moneyโ€”permanent recognition, history, and prestige that lasts the entire season.
  • /quicktask provides small, fair money rewards through active gameplay, helping both new and old players stay engaged daily.
  • Both systems encourage real play, not AFK farming.
  • Rewards scale naturally with the season, keeping the economy stable.
  • The systems are fully optional, cosmetic/prestige focused, and easy to expand each season.
These systems also reduce player burnout by offering both short-term goals (/quicktask) and long-term legacy goals (/legacy), giving players something meaningful to do whether they have 10 minutes or several hours to play.

Because rewards are either prestige-based or carefully scaled, the system strengthens competition without creating unfair advantages or economy inflation.

Overall, this adds replay value, competition, and consistency while keeping OP Lifesteal fun and balanced.​

Example(s):
  • A player types /legacy, opens the Season 12 book, and sees:
    โญ EpicMinerXX โ€“ First player to claim ALL Playtime Rewards
    permanently recorded for that season.
  • Another player breaks a record:
    ๐Ÿ”ฅ PixelPlaza sets a new record: Most Bounties Claimed in 1 Day (38)
    The GUI updates instantly and a server announcement is sent.
  • A player types /quicktask and receives:
    Harvest 1,500 crops โ†’ Reward: 220k
    After completion, the reward is claimed instantly and the command goes on a 4-hour cooldown.
  • Early season players only receive small tasks (below 500k), while later in the season harder tasks unlock with higher rewardsโ€”keeping progression fair and smooth.
Over time, players naturally start competing for records while also completing quicktasks between PvP, farming, or eventsโ€”creating constant activity across the server without forcing a specific playstyle.​
 

Meth0vas

Donator
Joined
Jul 26, 2024
Messages
716
Points
85
IGN
Methovas
Great idea! I would only do those things like: He was first to do this, he was first to claim this, etc. nothing that can get beaten overtime, you know?
+1
 
OP
OP
EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
410
Points
85
IGN
EpicMinerXX
Thanks for the feedback, appreciate it ๐Ÿ™Œ
I discussed this with several players before posting, and most liked having both permanent FIRST records for history and a few dynamic ones for ongoing competition.
The system is flexible though โ€” dynamic records can always be limited or adjusted if needed. ๐Ÿ‘
 

whistro

Great Reporter
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Joined
May 3, 2025
Messages
402
Points
58
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whistro
This is very detailed and well-explained. Although I don't play this game-mode much, the amount of efforts put into this is crazy. +1
 
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