EpicMiner001
Legendary Pika
- Joined
- Jun 21, 2025
- Messages
- 410
- Points
- 85
- IGN
- EpicMinerXX
Minecraft username:
Suggestion:
Smart Tasks, Smarter Progression
Detailed description:
Add a Legacy Records system that permanently tracks and displays server firsts and record-breaking achievements for each season.
This system focuses on:
Some records are locked forever (firsts), while others update dynamically when someone surpasses them.
These are locked once achieved:
Once claimed, these stay forever in that seasonโs legacy.
These update automatically when someone does better:
Opens a Book-style GUI
A clean menu showing all seasons.
Example Layout:
Legacy Records
Season 12
Season 11
Season 10
Season 9
After clicking a season, a new GUI opens.
Categories (Icons help clarity):
Each category is a clickable book item.
Each record is shown like a book entry.
Example Entry (First Ender Dragon Kill):
First Ender Dragon Kill
โโโโโโโโโโโโโโโโโโ
Player: EpicMinerXX 
Date: 14 Jan 2026
Gamemode: OP Lifesteal
๐ท Status: FIRST (Locked)
This record can never be replaced.
Player name:
Most Bounties Claimed (1 Day)
โโโโโโโโโโโโโโโโโโ
Current Holder: Zynex
Bounties: 37
Date: 22 Jan 2026
โ Beat this record to replace the holder.
If someone claims 38:
Hovering a name shows:
When a new record is created:
LEGACY UPDATE
EpicMinerXX has broken the record for
Most Bounties Claimed in 1 Day (38)!
For FIRST records:
LEGACY MOMENT 
EpicMinerXX is the FIRST player to
reach Max Prestige (60 Hearts)!
How it Works:
Reward Scaling (Example):
Task Difficulty Rules:
Season Progression Balance:
Why This Is Good:
(Very easy, onboarding)
(Still beginner friendly)
(More effort, still fast)
(Meaningful progress)
(Last early-season tier)
(20โ30 min tasks)
(30โ45 min tasks)
(45โ60 min tasks)
(High effort, fair reward)
(Challenging but not insane)
Task Availability & Cooldown
This system adds daily motivation, fair money flow, and fun short-term goals without overpowering the gamemode.
Reason(s):
Example(s):
EpicMinerXX
Suggestion:
Detailed description:
1).
Core Concept
Add a Legacy Records system that permanently tracks and displays server firsts and record-breaking achievements for each season.
This system focuses on:
- First achievements
- Highest records
- Competitive milestones that can be beaten
Some records are locked forever (firsts), while others update dynamically when someone surpasses them.
What Gets Recorded (Examples)
Permanent โFIRSTโ Records (Never Change)
These are locked once achieved:
First player to reach Max Prestige (60 Hearts)
First player to kill the Ender Dragon
First player to complete ALL levels / pages
First player to kill a Boss
First player to reach Maximum achievement
First player to unlock every seasonal system
First player to reach 1 Billion balance
First player to claim ALL Playtime Rewards
Once claimed, these stay forever in that seasonโs legacy.
Dynamic Records (Can Be Overtaken)
These update automatically when someone does better:
Most bounties claimed in 1 day- โ Highest killstreak in the season
Most boss kills
Most money stolen / earned via PvP- โฑ Fastest boss kill time\
- Old holder is replaced
- New holder gets the spotlight
- GUI updates instantly
/legacy Command โ MAIN FEATURE
/legacy
Opens a Book-style GUI
๐ GUI Layout
First Page: Season Selector
A clean menu showing all seasons.
Example Layout:
- Current season glows

- Old seasons are view-only
- Click any season to open its records
Second Page: Category Menu
After clicking a season, a new GUI opens.
Categories (Icons help clarity):
First Achievements- โ PvP Records
Boss & PvE Records
Progression Records
Legendary Records
Each category is a clickable book item.
Third Page: Records Display (Main Magic)
Each record is shown like a book entry.
Example Entry (First Ender Dragon Kill):
โโโโโโโโโโโโโโโโโโ
๐ท Status: FIRST (Locked)
This record can never be replaced.
- Shown in gold
Star on both sides- Hovering shows profile info
Dynamic Record Example (Most Bounties in 1 Day):
โโโโโโโโโโโโโโโโโโ
โ Beat this record to replace the holder.
If someone claims 38:
- Record updates
- New player name appears
- Announcement sent automatically
Player Name Styling (Visual Detail)
First Record Holders โ Gold name + Star
Current Record Holders โ Red glow
Legendary Records โ Animated text (subtle)
Hovering a name shows:
- Season
- Achievement
- Rank at the time
Server-Wide Announcements (Hype Factor)
When a new record is created:
Most Bounties Claimed in 1 Day (38)!
For FIRST records:
EpicMinerXX is the FIRST player to
reach Max Prestige (60 Hearts)!
This section explains exactly what a player sees when using the Legacy system.
A book-style GUI opens titled:
Legacy Records
The first page shows all seasons in a simple list:
Legacy Records
Season 12 (Current)
Season 11
Season 10
Season 9
After clicking a season, a new book opens showing record categories:
Season 12 Records
First Achievements
โ PvP Records
Boss & PvE Records
Progression Records
Legendary Records
Clicking a category opens a list of records for that season.
Example (First Achievements):
First Achievements โ Season 12
First to reach Max Prestige
First Ender Dragon Kill
First Boss Kill
First to claim ALL Playtime Rewards
First to unlock every seasonal system
Clicking a record opens one detailed book page:
First Ender Dragon Kill
โโโโโโโโโโโโโโโโโโ
Player: EpicMinerXX 
Date: 14 Jan 2026
Gamemode: OP Lifesteal
๐ท Status: FIRST (Locked)
This record can never be replaced.
Most Bounties Claimed (1 Day)
โโโโโโโโโโโโโโโโโโ
Current Holder: Zynex
Bounties: 37
Date: 22 Jan 2026
โ Beat this record to replace the holder.
If another player reaches 38:
This keeps the system easy to maintain, scalable, and performance-friendly.
Step 1: Player types /legacy
A book-style GUI opens titled:
The first page shows all seasons in a simple list:
- Current season has a glow effect
- Older seasons are view-only
- Player clicks any season to continue
Step 2: Season Overview Page
After clicking a season, a new book opens showing record categories:
โ PvP Records
- Each category is a clickable book icon
- Hovering a category shows how many records exist inside
Step 3: Records List Page
Clicking a category opens a list of records for that season.
Example (First Achievements):
- Locked FIRST records have a
icon - Dynamic records have a
icon
Step 4: Individual Record View
Clicking a record opens one detailed book page:
โโโโโโโโโโโโโโโโโโ
๐ท Status: FIRST (Locked)
This record can never be replaced.
- Player name is gold with stars
- Hovering the name shows:
- Season
- Rank at the time
- Achievement details
Dynamic Record View Example
โโโโโโโโโโโโโโโโโโ
โ Beat this record to replace the holder.
If another player reaches 38:
- Record updates automatically
- New holder replaces old one
- Server announcement is sent
Navigating Between Seasons
- Players can freely switch between seasons
- Previous seasons are read-only history
- Current season updates live
Summary (For Developers)
- Fully GUI-based (book menu)
- Triggered only on key events (no constant checks)
- Same structure reused for every season
- Clear separation between:
- FIRST (locked)
- DYNAMIC (replaceable)
This keeps the system easy to maintain, scalable, and performance-friendly.
2).
Core Idea:
Add a /quicktask command that gives players one fast, simple task with an instant money reward. Tasks scale in difficulty based on the reward amount, making it fair and engaging for everyone.
How it Works:
- Players type /quicktask
- Receive 1 random task
- Complete it โ claim reward instantly
Reward Scaling (Example):
- 20k โ 80k โ Very easy tasks
- 300k โ 500k โ Normal tasks
- 700k โ 1M โ Medium effort
- 2M โ 5M โ Hard but fair
- 6M โ 14M โ Challenging tasks
Task Difficulty Rules:
- Lower money = quicker & easier tasks
- Higher money = slightly harder tasks
Season Progression Balance:
- First 5 days of a new season:
Only tasks below 500k are available - As the season progresses, higher-value tasks unlock
- Prevents early inflation while still helping players earn money
Why This Is Good:
- Gives players a reason to log in daily
- Helps new players earn starter money
- Doesnโt break economy
- Quick, fun, and satisfying
- Easy to expand with new tasks later
DAY 1 โ Starter Tasks (20kโ80k)
(Very easy, onboarding)
- Harvest 150 wheat โ 20k (5 min)
- Kill 10 mobs โ 25k (5 min)
- Break 300 blocks โ 30k (6 min)
- Sell any items worth 10k โ 35k (5 min)
- Harvest 100 carrots โ 40k (6 min)
DAY 2 โ Easy Tasks (50kโ100k)
(Still beginner friendly)
- Harvest 300 wheat โ 50k (7 min)
- Kill 20 mobs โ 60k (8 min)
- Break 600 blocks โ 70k (8 min)
- Sell crops worth 50k โ 80k (10 min)
- Play for 30 minutes (active) โ 90k (30 min)
DAY 3 โ Normal Tasks (100kโ200k)
(More effort, still fast)
- Harvest 750 crops (any) โ 100k (10 min)
- Kill 40 mobs โ 120k (10 min)
- Sell items worth 150k โ 150k (12 min)
- Break 1,200 blocks โ 170k (12 min)
- Complete 2 server activities (farm/sell/kill) โ 200k (15 min)
DAY 4 โ Medium Tasks (200kโ350k)
(Meaningful progress)
- Harvest 1,500 crops โ 220k (15 min)
- Kill 70 mobs โ 250k (15 min)
- Sell farming items worth 300k โ 280k (15 min)
- Play 1 hour (non-AFK) โ 320k (60 min)
- Complete 3 different task types โ 350k (15โ20 min)
DAY 5 โ Pre-Advanced Tasks (350kโ500k)
(Last early-season tier)
- Harvest 2,500 crops โ 380k (20 min)
- Kill 120 mobs โ 400k (20 min)
- Sell items worth 500k โ 420k (20 min)
- Complete 5 quick activities โ 450k (20โ25 min)
- Stay active for 90 minutes โ 500k (90 min)
DAY 6 - Early-Mid Season (500k โ 1M)
(20โ30 min tasks)
- Harvest 4,000 crops โ 500k
- Sell farming items worth 750k โ 600k
- Kill 150 mobs โ 650k
- Break 5,000 blocks โ 750k
- Stay active for 2 hours โ 900k
- Complete 5 different activities โ 1M
DAY 7 - Mid Season (1M โ 3M)
(30โ45 min tasks)
- Harvest 7,500 crops โ 1.2M
- Sell items worth 2M โ 1.5M
- Kill 300 mobs โ 1.8M
- Participate in 2 server events โ 2M
- Stay active 3 hours (non-AFK) โ 2.5M
- Complete 7 quick activities โ 3M
DAY 8 - Late-Mid Season (3M โ 6M)
(45โ60 min tasks)
- Harvest 15,000 crops โ 3.5M
- Sell farming items worth 4M โ 4M
- Kill 500 mobs โ 4.5M
- Win 3 PvP fights โ 5M
- Stay active 4 hours โ 5.5M
- Complete 10 mixed tasks โ 6M
DAY 9 -Late Season (6M โ 10M)
(High effort, fair reward)
- Harvest 30,000 crops โ 6.5M
- Sell items worth 8M โ 7M
- Kill 900 mobs โ 7.5M
- Win 6 PvP fights โ 8M
- Stay active 6 hours โ 9M
- Complete 12 activities โ 10M
Other days - (10M โ 14M)
(Challenging but not insane)
- Harvest 50,000 crops โ 10M
- Sell farming items worth 12M โ 11M
- Kill 1,500 mobs โ 12M
- Win 10 PvP fights โ 13M
- Stay active 8 hours (split allowed) โ 14M
- Complete 15 total activities โ 14M
Task Availability & Cooldown
- When a player types /quicktask, one random task is selected from the available task pool.
- Only one task can be active at a time.
- After completing or skipping a task, /quicktask enters a 4-hour cooldown.
- Tasks cannot be stacked or rerolled during cooldown.
This system adds daily motivation, fair money flow, and fun short-term goals without overpowering the gamemode.
Reason(s):
These two systems work together to improve long-term motivation and daily activity without adding any pay-to-win advantage.
Because rewards are either prestige-based or carefully scaled, the system strengthens competition without creating unfair advantages or economy inflation.
Overall, this adds replay value, competition, and consistency while keeping OP Lifesteal fun and balanced.
- Legacy Records give players something meaningful to chase beyond moneyโpermanent recognition, history, and prestige that lasts the entire season.
- /quicktask provides small, fair money rewards through active gameplay, helping both new and old players stay engaged daily.
- Both systems encourage real play, not AFK farming.
- Rewards scale naturally with the season, keeping the economy stable.
- The systems are fully optional, cosmetic/prestige focused, and easy to expand each season.
Because rewards are either prestige-based or carefully scaled, the system strengthens competition without creating unfair advantages or economy inflation.
Overall, this adds replay value, competition, and consistency while keeping OP Lifesteal fun and balanced.
Example(s):
- A player types /legacy, opens the Season 12 book, and sees:
EpicMinerXX โ First player to claim ALL Playtime Rewards
permanently recorded for that season. - Another player breaks a record:
PixelPlaza sets a new record: Most Bounties Claimed in 1 Day (38)
The GUI updates instantly and a server announcement is sent. - A player types /quicktask and receives:
Harvest 1,500 crops โ Reward: 220k
After completion, the reward is claimed instantly and the command goes on a 4-hour cooldown. - Early season players only receive small tasks (below 500k), while later in the season harder tasks unlock with higher rewardsโkeeping progression fair and smooth.