- Joined
- Aug 25, 2024
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- Blowody
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Suggestion:
Detailed description:
Reason(s):
Blowody
Suggestion:
SkyPvP Duel System
Detailed description:
As an experienced SkyPvP player, I have tested and observed duels extensively. I know what players enjoy, what frustrates them, and what keeps them engaged. While the Duel System is exciting, there are several areas where it can be improved to make duels more accessible, skill-based, customizable, and rewarding.
I suggest adding the following 9 features, all designed to attract more players and make duels more fun:
① Custom Kill & Win Messages
• Players with purchased kill messages or victory messages should see them in duels.
• If a player owns a custom message, it will display on wins.
• If not, default duel messages appear.
Reason:
• Makes victories more personal and satisfying.
• Rewards cosmetic purchases and encourages engagement.
② Hotbar Layout Saving
• Players can save a preferred hotbar layout for duels.
• Example: Slot 1 = Sword, Slot 2 = Grappler, Slot 3 = Golden Head, Slots 4–9 = consumables.
• Layout automatically loads when duel starts.
Reason:
• Saves time preparing for duels.
• Reduces misclicks in fast combat.
• Supports different strategies: combo players, fast heal players, or minimal kit players.
③ Add Grappler inSpecials Kits
• Include a grappler in selected duel kits.
Reason:
• Adds skill-based PvP mechanics.
• Allows pulling opponents off edges or interrupting combos.
• Makes duels strategic and dynamic.
④ Donator Kits in Duels
• All donator rank kits should be usable in duel mode.
• Example: Sometimes players need to finish duels faster, so they can use the Hero Donator Kit in duels. It helps them finish matches more quickly.
Reason:
• Donator kits allow players to choose faster or more strategic duels.
• Makes duels accessible for casual and competitive players.
⑤ Multiple Map Biomes & Flying Islands
• Two map categories: Normal and Flying or Floating Islands.
• In Flying Island maps: Falling off = instant death.
• Pearls can be used for teleportation to simulate SkyPvP mechanics.
• Normal maps: Classic arenas with Added arenas with unique themes: Desert, Jungle, Snow, Ruins, Nether, etc..
Reason:
• Adds variety and skill challenge.
• Flying Islands recreate SkyPvP thrill.
• Keeps gameplay visually fresh and exciting.
• Different maps require different strategies.
• Encourages adaptability and skill development.
⑥ Inventory
• Players can duel without clearing their inventory.
• After the duel, all original items return automatically.
Reason:
• Saves time and preparation effort.
⑦ Custom Duel Settings
• Modify duel items amount: Golden Heads, armor type, blocks, arrows, etc.
Reason:
• Allows practice, challenges, and creative duels.
• Adds replayability.
⑧ Duel Access Anywhere
• Players can send/accept duel requests anywhere if not in combat.
Reason:
• Removes the inconvenience of returning to spawn.
• Encourages more players to duel spontaneously.
✦ Final Thoughts ✦
These improvements will make SkyPvP duels:
• Strategic, skill-based, and fun
• Accessible for casual and ranked players
• Visually exciting with map and cosmetic variety
• Highly replayable and competitive
I suggest adding the following 9 features, all designed to attract more players and make duels more fun:
① Custom Kill & Win Messages
• Players with purchased kill messages or victory messages should see them in duels.
• If a player owns a custom message, it will display on wins.
• If not, default duel messages appear.
Reason:
• Makes victories more personal and satisfying.
• Rewards cosmetic purchases and encourages engagement.
② Hotbar Layout Saving
• Players can save a preferred hotbar layout for duels.
• Example: Slot 1 = Sword, Slot 2 = Grappler, Slot 3 = Golden Head, Slots 4–9 = consumables.
• Layout automatically loads when duel starts.
Reason:
• Saves time preparing for duels.
• Reduces misclicks in fast combat.
• Supports different strategies: combo players, fast heal players, or minimal kit players.
③ Add Grappler in
• Include a grappler in selected duel kits.
Reason:
• Adds skill-based PvP mechanics.
• Allows pulling opponents off edges or interrupting combos.
• Makes duels strategic and dynamic.
④ Donator Kits in Duels
• All donator rank kits should be usable in duel mode.
• Example: Sometimes players need to finish duels faster, so they can use the Hero Donator Kit in duels. It helps them finish matches more quickly.
Reason:
• Donator kits allow players to choose faster or more strategic duels.
• Makes duels accessible for casual and competitive players.
⑤ Multiple Map Biomes & Flying Islands
• Two map categories: Normal and Flying or Floating Islands.
• In Flying Island maps: Falling off = instant death.
• Pearls can be used for teleportation to simulate SkyPvP mechanics.
• Normal maps: Classic arenas with Added arenas with unique themes: Desert, Jungle, Snow, Ruins, Nether, etc..
Reason:
• Adds variety and skill challenge.
• Flying Islands recreate SkyPvP thrill.
• Keeps gameplay visually fresh and exciting.
• Different maps require different strategies.
• Encourages adaptability and skill development.
⑥ Inventory
• Players can duel without clearing their inventory.
• After the duel, all original items return automatically.
Reason:
• Saves time and preparation effort.
⑦ Custom Duel Settings
• Modify duel items amount: Golden Heads, armor type, blocks, arrows, etc.
Reason:
• Allows practice, challenges, and creative duels.
• Adds replayability.
⑧ Duel Access Anywhere
• Players can send/accept duel requests anywhere if not in combat.
Reason:
• Removes the inconvenience of returning to spawn.
• Encourages more players to duel spontaneously.
✦ Final Thoughts ✦
These improvements will make SkyPvP duels:
• Strategic, skill-based, and fun
• Accessible for casual and ranked players
• Visually exciting with map and cosmetic variety
• Highly replayable and competitive
Reason(s):
Reasons are already given!