Necromancer211
Epic Pika
- Joined
- Jan 18, 2024
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- 126
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- IGN
- Necromancer211
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Necromancer211
Suggestion:
SkyMine Tutorial Update
Detailed description:
SkyMine Tutorial Update
I suggest updating the existing SkyMine tutorial into a proper introduction to the gamemode. Right now, it mainly teaches players to mine stone and upgrade their tools, but it doesn't explain many of the important systems that new players need to know.
The new tutorial could be presented more like the cutscene/tutorial experience already used in OP Prison, with the player being guided through the important parts of SkyMine.
It could cover:
-Mining basics and what players should mine.
-Converters and how they work.
-Pickaxe and gear upgrades.
-/shop and its important features.
-Island related features and useful commands such as /is go, /banknote, /ah, and /spawn.
-A basic introduction/glimpses to dungeons or /payout and a small push toward trying them as future goals.
For returning/experienced players, there should also be an option to skip the tutorial , such as /skiptutorial for step by step , /skipallTutorial for all at once , or /skipcutscene, instead of having to skip every step individually.
I suggest updating the existing SkyMine tutorial into a proper introduction to the gamemode. Right now, it mainly teaches players to mine stone and upgrade their tools, but it doesn't explain many of the important systems that new players need to know.
The new tutorial could be presented more like the cutscene/tutorial experience already used in OP Prison, with the player being guided through the important parts of SkyMine.
It could cover:
-Mining basics and what players should mine.
-Converters and how they work.
-Pickaxe and gear upgrades.
-/shop and its important features.
-Island related features and useful commands such as /is go, /banknote, /ah, and /spawn.
-A basic introduction/glimpses to dungeons or /payout and a small push toward trying them as future goals.
For returning/experienced players, there should also be an option to skip the tutorial , such as /skiptutorial for step by step , /skipallTutorial for all at once , or /skipcutscene, instead of having to skip every step individually.
Reason(s):
The current tutorial doesn't give new players a clear idea of what they are supposed to do or how the different systems connect to progression.
I've played around 4 seasons of SkyMine, and every season I still see many players confused about basic features like /ah, /banknote, and sometimes even stuck at island and dont know /spawn. A lot of players finish the current tutorial but still don't really know what they should do next.
This would make the early-game experience much easier for new players and help them understand the main progression systems without needing another player to explain everything to them.
I've played around 4 seasons of SkyMine, and every season I still see many players confused about basic features like /ah, /banknote, and sometimes even stuck at island and dont know /spawn. A lot of players finish the current tutorial but still don't really know what they should do next.
This would make the early-game experience much easier for new players and help them understand the main progression systems without needing another player to explain everything to them.
Example(s):
The tutorial could be structured something like:
Step 1: Mine stone and learn the basic mining progression.
Step 2: Introduce converters and let the player use one.
Step 3: Upgrade the pickaxe and basic gear.
Step 4: Introduce /shop and explain its main features.
Step 5: Give a short introduction to crates and /skins and useful commands such as /is go, /banknote, /ah, and /spawn /warp etc.
Step 6: Give a basic introduction to dungeons and guide the player toward them.
The tutorial doesn't need to explain every feature in detail. The main goal is to make sure a new player understands the basics, knows what to do next, and knows that these important features exist.
Step 1: Mine stone and learn the basic mining progression.
Step 2: Introduce converters and let the player use one.
Step 3: Upgrade the pickaxe and basic gear.
Step 4: Introduce /shop and explain its main features.
Step 5: Give a short introduction to crates and /skins and useful commands such as /is go, /banknote, /ah, and /spawn /warp etc.
Step 6: Give a basic introduction to dungeons and guide the player toward them.
The tutorial doesn't need to explain every feature in detail. The main goal is to make sure a new player understands the basics, knows what to do next, and knows that these important features exist.