lfabrax
Rare Pika
- Joined
- Oct 13, 2023
- Messages
- 85
- Points
- 16
- IGN
- lfabrax
Hello and good day to u all please review this small code i created after studying plugin creation and with help from AI i wanna know how i can improve upon this code and become hopefully a plugin creator in the future
package com.example.antihack;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class OptimizedAntiCheatPlugin extends JavaPlugin implements Listener {
private final Map<UUID, Long> lastHitTimestamps = new HashMap<>();
@Override
public void onEnable() {
getLogger().info("OptimizedAntiCheatPlugin has been enabled!");
Bukkit.getPluginManager().registerEvents(this, this);
}
@Override
public void onDisable() {
getLogger().info("OptimizedAntiCheatPlugin has been disabled!");
}
// Customizable Flying Check
private boolean isFlying(Player player) {
// Implement customizable flying check logic
return player.isFlying();
}
// Customizable Kill Aura Detection
private boolean isKillAura(Player player) {
// Implement customizable Kill Aura detection logic
// Example: Check nearby entities and their behavior
for (Entity entity : player.getNearbyEntities(5, 5, 5)) {
if (entity instanceof LivingEntity && entity != player && !((LivingEntity) entity).hasAI()) {
return true; // Kill Aura detected (entity is not a passive creature)
}
}
return false;
}
// Customizable NoSwing Detection
private boolean isNoSwing(Player player) {
// Implement customizable NoSwing detection logic
// Example: Check if the player is in the swing progress
ItemStack itemInHand = player.getInventory().getItemInMainHand();
return itemInHand != null && itemInHand.getType() != Material.AIR && player.isSwingInProgress();
}
// Customizable FastPlace Detection
private boolean isFastPlacing(Player player) {
// Implement customizable FastPlace detection logic
long currentTime = System.currentTimeMillis();
long lastBlockPlaceTime = lastHitTimestamps.getOrDefault(player.getUniqueId(), 0L);
if (currentTime - lastBlockPlaceTime < 1000) {
// Player placed a block within the last second
return true;
}
lastHitTimestamps.put(player.getUniqueId(), currentTime);
return false;
}
// Placeholder for Customizable Hack Detection
private boolean isCustomHack(Player player) {
// Implement customizable hack detection logic
return false; // Placeholder, replace with actual logic
}
// Handle event for PlayerMove
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
// Flying Check (Customizable Logic)
if (isFlying(player)) {
cancelAndNotify(player, "Flying is not allowed!");
}
// Kill Aura Detection (Customizable Logic)
if (isKillAura(player)) {
cancelAndNotify(player, "Kill Aura detected!");
}
}
// Handle event for EntityDamageByEntity
@EventHandler
public void onEntityDamage(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof Player) {
Player attacker = (Player) event.getDamager();
// Kill Aura Check (Customizable Logic)
if (isKillAura(attacker)) {
cancelAndNotify(attacker, "Kill Aura hacks are not allowed!");
}
}
}
// Handle event for PlayerInteract
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
// NoSwing Check (Customizable Logic)
if (isNoSwing(player)) {
cancelAndNotify(player, "NoSwing hacks are not allowed!");
}
}
// Handle event for PlayerToggleSneak
@EventHandler
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
Player player = event.getPlayer();
// FastPlace Check (Customizable Logic)
if (isFastPlacing(player)) {
cancelAndNotify(player, "FastPlace hacks are not allowed!");
}
}
private void cancelAndNotify(Player player, String message) {
player.sendMessage(ChatColor.RED + message);
player.setVelocity(player.getLocation().getDirection().multiply(-1)); // Cancel the movement
}
}
as i am not as good in java as i am in python i used ai to further optimize the code to make it run more efficiently and lessen the complexity of it
package com.example.antihack;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class OptimizedAntiCheatPlugin extends JavaPlugin implements Listener {
private final Map<UUID, Long> lastHitTimestamps = new HashMap<>();
@Override
public void onEnable() {
getLogger().info("OptimizedAntiCheatPlugin has been enabled!");
Bukkit.getPluginManager().registerEvents(this, this);
}
@Override
public void onDisable() {
getLogger().info("OptimizedAntiCheatPlugin has been disabled!");
}
// Customizable Flying Check
private boolean isFlying(Player player) {
// Implement customizable flying check logic
return player.isFlying();
}
// Customizable Kill Aura Detection
private boolean isKillAura(Player player) {
// Implement customizable Kill Aura detection logic
// Example: Check nearby entities and their behavior
for (Entity entity : player.getNearbyEntities(5, 5, 5)) {
if (entity instanceof LivingEntity && entity != player && !((LivingEntity) entity).hasAI()) {
return true; // Kill Aura detected (entity is not a passive creature)
}
}
return false;
}
// Customizable NoSwing Detection
private boolean isNoSwing(Player player) {
// Implement customizable NoSwing detection logic
// Example: Check if the player is in the swing progress
ItemStack itemInHand = player.getInventory().getItemInMainHand();
return itemInHand != null && itemInHand.getType() != Material.AIR && player.isSwingInProgress();
}
// Customizable FastPlace Detection
private boolean isFastPlacing(Player player) {
// Implement customizable FastPlace detection logic
long currentTime = System.currentTimeMillis();
long lastBlockPlaceTime = lastHitTimestamps.getOrDefault(player.getUniqueId(), 0L);
if (currentTime - lastBlockPlaceTime < 1000) {
// Player placed a block within the last second
return true;
}
lastHitTimestamps.put(player.getUniqueId(), currentTime);
return false;
}
// Placeholder for Customizable Hack Detection
private boolean isCustomHack(Player player) {
// Implement customizable hack detection logic
return false; // Placeholder, replace with actual logic
}
// Handle event for PlayerMove
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
// Flying Check (Customizable Logic)
if (isFlying(player)) {
cancelAndNotify(player, "Flying is not allowed!");
}
// Kill Aura Detection (Customizable Logic)
if (isKillAura(player)) {
cancelAndNotify(player, "Kill Aura detected!");
}
}
// Handle event for EntityDamageByEntity
@EventHandler
public void onEntityDamage(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof Player) {
Player attacker = (Player) event.getDamager();
// Kill Aura Check (Customizable Logic)
if (isKillAura(attacker)) {
cancelAndNotify(attacker, "Kill Aura hacks are not allowed!");
}
}
}
// Handle event for PlayerInteract
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
// NoSwing Check (Customizable Logic)
if (isNoSwing(player)) {
cancelAndNotify(player, "NoSwing hacks are not allowed!");
}
}
// Handle event for PlayerToggleSneak
@EventHandler
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
Player player = event.getPlayer();
// FastPlace Check (Customizable Logic)
if (isFastPlacing(player)) {
cancelAndNotify(player, "FastPlace hacks are not allowed!");
}
}
private void cancelAndNotify(Player player, String message) {
player.sendMessage(ChatColor.RED + message);
player.setVelocity(player.getLocation().getDirection().multiply(-1)); // Cancel the movement
}
}
as i am not as good in java as i am in python i used ai to further optimize the code to make it run more efficiently and lessen the complexity of it
Last edited: